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adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

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7.2 KiB
C#

using System;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Represents an entry in an <see cref="XRReferenceImageLibrary"/>.
/// </summary>
/// <remarks>
/// A reference image is an image to look for in the physical environment.
/// The <see cref="XRReferenceImage"/> does not directly reference a <c>Texture2D</c>
/// or other image data; it only stores the GUID of the <c>Texture2D</c> as it
/// appears in the <c>AssetDatabase</c>. At build time, platform-specific build steps
/// can use the GUIDs to look up the source textures and generate an appropriate
/// image database. At runtime, detected images can be matched up with the source
/// <see cref="XRReferenceImage"/>.
/// </remarks>
[Serializable]
public struct XRReferenceImage : IEquatable<XRReferenceImage>
{
/// <summary>
/// Constructs a <see cref="XRReferenceImage"/>.
/// </summary>
/// <param name="guid">The [Guid](https://docs.microsoft.com/en-us/dotnet/api/system.guid?view=netframework-4.8)
/// associated with this image.</param>
/// <param name="textureGuid">
/// The [Guid](https://docs.microsoft.com/en-us/dotnet/api/system.guid?view=netframework-4.8)
/// of the source texture as it appeared in the
/// [AssetDatabase](https://docs.unity3d.com/ScriptReference/AssetDatabase.html)
/// in the Editor.
/// </param>
/// <param name="size">
/// Optional. The size of the image, in meters. This can improve image detection,
/// and might be required by some platforms.
/// </param>
/// <param name="name">A name associated with this reference image.</param>
/// <param name="texture">
/// The source texture which this reference image represents.
/// This can be `null` to avoid including the texture in
/// the Player build if you don't want that. See `XRReferenceImageLibraryExtensions.SetTexture`
/// for more details.
/// </param>
public XRReferenceImage(
SerializableGuid guid, SerializableGuid textureGuid,
Vector2? size, string name, Texture2D texture)
{
m_SerializedGuid = guid;
m_SerializedTextureGuid = textureGuid;
m_SpecifySize = size.HasValue;
m_Size = size.HasValue ? size.Value : Vector2.zero;
m_Name = name;
m_Texture = texture;
}
/// <summary>
/// The [Guid](https://docs.microsoft.com/en-us/dotnet/api/system.guid?view=netframework-4.8)
/// associated with this image.
/// </summary>
public Guid guid => m_SerializedGuid.guid;
/// <summary>
/// The [Guid](https://docs.microsoft.com/en-us/dotnet/api/system.guid?view=netframework-4.8)
/// of the source texture as it appears in the
/// [AssetDatabase](https://docs.unity3d.com/ScriptReference/AssetDatabase.html)
/// in the Editor.
/// </summary>
public Guid textureGuid => m_SerializedTextureGuid.guid;
/// <summary>
/// Must be set to true for <see cref="size"/> to be used.
/// </summary>
public bool specifySize => m_SpecifySize;
/// <summary>
/// The size of the image, in meters. This can improve image detection,
/// and might be required by some platforms.
/// </summary>
public Vector2 size => m_Size;
/// <summary>
/// The width of the image, in meters.
/// </summary>
public float width => m_Size.x;
/// <summary>
/// The height of the image, in meters.
/// </summary>
public float height => m_Size.y;
/// <summary>
/// A name associated with this reference image.
/// </summary>
public string name => m_Name;
/// <summary>
/// The source texture which this reference image represents.
/// This may be <c>null</c> to avoid including the texture in
/// the Player build if you don't want that. See
/// <c>UnityEditor.XR.ARSubsystems.XRReferenceImageLibraryExtensions.SetTexture</c>
/// for more details.
/// </summary>
public Texture2D texture => m_Texture;
/// <summary>
/// Provides a string representation suitable for debug logging.
/// </summary>
/// <returns>A string representation of the reference image.</returns>
public override string ToString() =>
$"Name: '{name}', GUID: '{guid}', Texture GUID: '{textureGuid}` Size: {(m_SpecifySize ? "" : "NOT ")} specified {m_Size}";
/// <summary>
/// Generates a hash suitable for use with containers like `HashSet` and `Dictionary`.
/// </summary>
/// <returns>A hash code generated from this object's <see cref="guid"/>.</returns>
public override int GetHashCode() => guid.GetHashCode();
/// <summary>
/// Tests for equality.
/// </summary>
/// <param name="obj">The `object` to compare against.</param>
/// <returns>`True` if <paramref name="obj"/> is of type <see cref="XRReferenceImage"/> and
/// <see cref="Equals(XRReferenceImage)"/> also returns `true`; otherwise `false`.</returns>
public override bool Equals(object obj) => (obj is XRReferenceImage) && Equals((XRReferenceImage)obj);
/// <summary>
/// Tests for equality.
/// </summary>
/// <param name="other">The other <see cref="XRReferenceImage"/> to compare against.</param>
/// <returns>`True` if the <see cref="guid"/> of this reference image matches <paramref name="other"/>'s, otherwise false.</returns>
public bool Equals(XRReferenceImage other) => guid.Equals(other.guid);
/// <summary>
/// Tests for equality. Same as <see cref="Equals(XRReferenceImage)"/>.
/// </summary>
/// <param name="lhs">The left-hand side of the comparison.</param>
/// <param name="rhs">The right-hand side of the comparison.</param>
/// <returns>`True` if <paramref name="lhs"/> is equal to <paramref name="rhs"/>, otherwise `false`.</returns>
public static bool operator ==(XRReferenceImage lhs, XRReferenceImage rhs) => lhs.Equals(rhs);
/// <summary>
/// Tests for inequality. Same as `!`<see cref="Equals(XRReferenceImage)"/>.
/// </summary>
/// <param name="lhs">The left-hand side of the comparison.</param>
/// <param name="rhs">The right-hand side of the comparison.</param>
/// <returns>`True` if <paramref name="lhs"/> is not equal to <paramref name="rhs"/>, otherwise `false`.</returns>
public static bool operator !=(XRReferenceImage lhs, XRReferenceImage rhs) => !lhs.Equals(rhs);
#pragma warning disable CS0649
[SerializeField]
internal SerializableGuid m_SerializedGuid;
[SerializeField]
internal SerializableGuid m_SerializedTextureGuid;
[SerializeField]
internal Vector2 m_Size;
[SerializeField]
internal bool m_SpecifySize;
[SerializeField]
internal string m_Name;
[SerializeField]
internal Texture2D m_Texture;
#pragma warning restore CS0649
}
}