42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System.ComponentModel;
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namespace UnityEngine.XR.ARSubsystems
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{
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/// <summary>
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/// Represents the segmentation depth mode.
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/// </summary>
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public enum HumanSegmentationDepthMode
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{
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/// <summary>
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/// The segmentation depth is disabled and will not be generated.
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/// </summary>
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Disabled = 0,
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/// <summary>
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/// The segmentation depth is enabled and will be generated with no additional image filtering.
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/// </summary>
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Fastest = 1,
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/// <summary>
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/// The segmentation depth is enabled and will be generated with additional image filtering.
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/// </summary>
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Best = 2,
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}
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/// <summary>
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/// Extension for the <see cref="HumanSegmentationDepthMode"/>.
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/// </summary>
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public static class SegmentationDepthModeExtension
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{
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/// <summary>
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/// Determine whether the segmentation depth mode is enabled.
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/// </summary>
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/// <param name="segmentationDepthMode">The segmentation depth mode to check.</param>
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/// <returns>
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/// <c>true</c> if the segmentation depth mode is enabled. Otherwise, <c>false</c>.
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/// </returns>
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public static bool Enabled(this HumanSegmentationDepthMode segmentationDepthMode)
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=> segmentationDepthMode != HumanSegmentationDepthMode.Disabled;
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}
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}
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