Files
adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

148 lines
6.9 KiB
C#

using System;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityEngine.XR.ARKit
{
/// <summary>
/// The space-mapping state and set of planes and anchors from
/// an AR session. This is a wrapper for
/// <a href="https://developer.apple.com/documentation/arkit/arworldmap">ARKit's ARWorldMap</a>.
/// Note: The <c>ARWorldMap</c> must be explicitly disposed to avoid leaking native resources.
/// </summary>
public struct ARWorldMap : IDisposable, IEquatable<ARWorldMap>
{
/// <summary>
/// Disposes of the world map. This releases the native [ARWorldMap](https://developer.apple.com/documentation/arkit/arworldmap) resource.
/// </summary>
public void Dispose()
{
Api.UnityARKit_disposeWorldMap(nativeHandle);
nativeHandle = k_InvalidHandle;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.Release(m_SafetyHandle);
#endif
}
/// <summary>
/// Use this to determine whether this <c>ARWorldMap</c> is valid, or
/// if it has been disposed.
/// </summary>
public bool valid => (nativeHandle != k_InvalidHandle) && Api.UnityARKit_isWorldMapValid(nativeHandle);
/// <summary>
/// Serialize the <c>ARWorldMap</c> to an array of bytes. This array can be saved to disk
/// and loaded at another time to persist the session, or sent over a network
/// to another ARKit-enabled app to share the session.
/// It is an error to call this method after the <c>ARWorldMap</c> has been disposed.
/// The caller owns the returned
/// [NativeArray](https://docs.unity3d.com/ScriptReference/Unity.Collections.NativeArray_1.html)
/// and is responsible for disposing it.
/// </summary>
/// <param name="allocator">The
/// [allocator](https://docs.unity3d.com/ScriptReference/Unity.Collections.Allocator.html)
/// to use for the returned
/// [NativeArray](https://docs.unity3d.com/ScriptReference/Unity.Collections.NativeArray_1.html) of bytes.</param>
/// <returns>An array of bytes representing the serialized <c>ARWorldMap</c>.
/// The caller owns the memory and is responsible for disposing the `NativeArray`.</returns>
/// <exception cref="System.InvalidOperationException">Thrown if the world map is not <see cref="valid"/>.</exception>
/// <exception cref="System.InvalidOperationException">Thrown if the world map could not be serialized to a byte array.</exception>
public unsafe NativeArray<byte> Serialize(Allocator allocator)
{
if (!valid)
throw new InvalidOperationException("ARWorldMap has been disposed.");
IntPtr nsdata;
int length;
if (!Api.UnityARKit_trySerializeWorldMap(nativeHandle, out nsdata, out length))
throw new InvalidOperationException("Internal error.");
var serializedWorldMap = new NativeArray<byte>(
length, allocator, NativeArrayOptions.UninitializedMemory);
Api.UnityARKit_copyAndReleaseNsData(
new IntPtr(serializedWorldMap.GetUnsafePtr()), nsdata, length);
return serializedWorldMap;
}
/// <summary>
/// Create a new <c>ARWorldMap</c> from a <c>NativeArray</c> of bytes produced
/// from <see cref="Serialize"/>. Use this to create an <c>ARWorldMap</c> from
/// a serialized array of bytes, either loaded from disk or sent from another device.
/// </summary>
/// <param name="serializedWorldMap">An array of bytes representing a serialized <c>ARWorldMap</c>,
/// produced by <see cref="Serialize"/>.</param>
/// <param name="worldMap">On success, holds the deserialized <see cref="ARWorldMap"/>.</param>
/// <returns>`True` if <paramref name="serializedWorldMap"/> was successfully deserialized, otherwise `false`.</returns>
public static unsafe bool TryDeserialize(NativeArray<byte> serializedWorldMap, out ARWorldMap worldMap)
{
var nativeHandle = Api.UnityARKit_deserializeWorldMap(
new IntPtr(serializedWorldMap.GetUnsafePtr()), serializedWorldMap.Length);
if (nativeHandle == k_InvalidHandle)
{
worldMap = default(ARWorldMap);
return false;
}
worldMap = new ARWorldMap(nativeHandle);
return true;
}
/// <summary>
/// Generates a hash suitable for use with containers like `HashSet` and `Dictionary`.
/// </summary>
/// <returns>A hash code generated from this object's fields.</returns>
public override int GetHashCode() => nativeHandle.GetHashCode();
/// <summary>
/// Tests for equality.
/// </summary>
/// <param name="obj">The `object` to compare against.</param>
/// <returns>`True` if <paramref name="obj"/> is of type <see cref="ARWorldMap"/> and
/// <see cref="Equals(ARWorldMap)"/> also returns `true`; otherwise `false`.</returns>
public override bool Equals(object obj) => obj is ARWorldMap other && Equals(other);
/// <summary>
/// Tests for equality.
/// </summary>
/// <param name="other">The other <see cref="ARWorldMap"/> to compare against.</param>
/// <returns>`True` if every field in <paramref name="other"/> is equal to this <see cref="ARWorldMap"/>, otherwise false.</returns>
public bool Equals(ARWorldMap other) => nativeHandle == other.nativeHandle;
/// <summary>
/// Tests for equality. Same as <see cref="Equals(ARWorldMap)"/>.
/// </summary>
/// <param name="lhs">The left-hand side of the comparison.</param>
/// <param name="rhs">The right-hand side of the comparison.</param>
/// <returns>`True` if <paramref name="lhs"/> is equal to <paramref name="rhs"/>, otherwise `false`.</returns>
public static bool operator ==(ARWorldMap lhs, ARWorldMap rhs) => lhs.Equals(rhs);
/// <summary>
/// Tests for inequality. Same as `!`<see cref="Equals(ARWorldMap)"/>.
/// </summary>
/// <param name="lhs">The left-hand side of the comparison.</param>
/// <param name="rhs">The right-hand side of the comparison.</param>
/// <returns>`True` if <paramref name="lhs"/> is not equal to <paramref name="rhs"/>, otherwise `false`.</returns>
public static bool operator !=(ARWorldMap lhs, ARWorldMap rhs) => !lhs.Equals(rhs);
internal ARWorldMap(int nativeHandle)
{
this.nativeHandle = nativeHandle;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
m_SafetyHandle = AtomicSafetyHandle.Create();
#endif
}
internal const int k_InvalidHandle = 0;
internal int nativeHandle { get; private set; }
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle m_SafetyHandle;
#endif
}
}