Files
adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

124 lines
5.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
namespace UnityEngine.XR.ARKit
{
/// <summary>
/// Represents the white balance gain values.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct ARKitWhiteBalanceGains : IEquatable<ARKitWhiteBalanceGains>
{
float m_Blue;
float m_Green;
float m_Red;
/// <summary>
/// The blue gain component of the white balance value.
/// </summary>
public float blue => m_Blue;
/// <summary>
/// The green gain component of the white balance value.
/// </summary>
public float green => m_Green;
/// <summary>
/// The red gain component of the white balance value.
/// </summary>
public float red => m_Red;
/// <summary>
/// Constructs an instance with given white balance gain values.
/// </summary>
/// <param name="blue">The blue gain.</param>
/// <param name="green">The green gain.</param>
/// <param name="red">The red gain.</param>
public ARKitWhiteBalanceGains(float blue, float green, float red)
{
m_Blue = blue;
m_Green = green;
m_Red = red;
}
/// <summary>
/// Tests for equality.
/// </summary>
/// <remarks>
/// Two <see cref="ARKitWhiteBalanceGains"/>s are considered equal if their underlying blue, green,
/// and red gain values are equal.
/// </remarks>
/// <param name="other">The <see cref="ARKitWhiteBalanceGains"/> to compare against.</param>
/// <returns><see langword="true"/> if the underlying blue, green, and red gains are the same.
/// Otherwise, <see langword="false"/>.</returns>
public bool Equals(ARKitWhiteBalanceGains other)
{
return m_Blue.Equals(other.m_Blue)
&& m_Green.Equals(other.m_Green)
&& m_Red.Equals(other.m_Red);
}
/// <summary>
/// Tests for equality.
/// </summary>
/// <param name="obj">An <see cref="object"/> to compare against.</param>
/// <returns><see langword="true"/> if <paramref name="obj"/> is an <see cref="ARKitWhiteBalanceGains"/> and it compares
/// equal to this one using <see cref="Equals(ARKitWhiteBalanceGains)"/>.</returns>
public override bool Equals(object obj)
{
return obj is ARKitWhiteBalanceGains other
&& Equals(other);
}
/// <summary>
/// Generates a hash code suitable for use with a `HashSet` or `Dictionary`.
/// </summary>
/// <returns>A hash code for this <see cref="ARKitWhiteBalanceGains"/>.</returns>
public override int GetHashCode()
{
int hashCode = 486187739;
unchecked
{
hashCode = (hashCode * 486187739) + m_Blue.GetHashCode();
hashCode = (hashCode * 486187739) + m_Green.GetHashCode();
hashCode = (hashCode * 486187739) + m_Red.GetHashCode();
}
return hashCode;
}
/// <summary>
/// Tests for equality. Same as <see cref="Equals(ARKitWhiteBalanceGains)"/>.
/// </summary>
/// <param name="lhs">The <see cref="ARKitWhiteBalanceGains"/> to compare with <paramref name="rhs"/>.</param>
/// <param name="rhs">The <see cref="ARKitWhiteBalanceGains"/> to compare with <paramref name="lhs"/>.</param>
/// <returns><see langword="true"/> if <paramref name="lhs"/> is equal to <paramref name="rhs"/> using
/// <see cref="Equals(ARKitWhiteBalanceGains)"/>. Otherwise, <see langword="false"/>.</returns>
public static bool operator ==(ARKitWhiteBalanceGains lhs, ARKitWhiteBalanceGains rhs) => lhs.Equals(rhs);
/// <summary>
/// Tests for inequality. Same as the negation of <see cref="Equals(ARKitWhiteBalanceGains)"/>.
/// </summary>
/// <param name="lhs">The <see cref="ARKitWhiteBalanceGains"/> to compare with <paramref name="rhs"/>.</param>
/// <param name="rhs">The <see cref="ARKitWhiteBalanceGains"/> to compare with <paramref name="lhs"/>.</param>
/// <returns><see langword="false"/> if <paramref name="lhs"/> is equal to <paramref name="rhs"/> using
/// <see cref="Equals(ARKitWhiteBalanceGains)"/>. Otherwise, <see langword="true"/>.</returns>
public static bool operator !=(ARKitWhiteBalanceGains lhs, ARKitWhiteBalanceGains rhs) => !lhs.Equals(rhs);
/// <summary>
/// Generates a string representation of this <see cref="ARKitWhiteBalanceGains"/> suitable for debugging purposes.
/// </summary>
/// <returns>A string representation of this <see cref="ARKitWhiteBalanceGains"/>.</returns>
public override string ToString()
{
var sb = new StringBuilder();
sb.AppendLine("{");
sb.AppendLine($" Blue gain: {m_Blue:0.000}");
sb.AppendLine($" Green gain: {m_Green:0.000}");
sb.AppendLine($" Red gain: {m_Red:0.000}");
sb.AppendLine("}");
return sb.ToString();
}
}
}