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2025-07-31 15:21:08 +02:00

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C#

namespace UnityEngine.XR.Interaction.Toolkit.Inputs.Readers
{
/// <summary>
/// A <see cref="ScriptableObject"/> that provides a <see cref="Quaternion"/> value from a device
/// from the XR input subsystem as defined by its characteristics and feature usage string.
/// Intended to be used with an <see cref="XRInputValueReader"/> as its object reference.
/// </summary>
[HelpURL(XRHelpURLConstants.k_XRInputDeviceQuaternionValueReader)]
[CreateAssetMenu(fileName = "XRInputDeviceQuaternionValueReader", menuName = "XR/Input Value Reader/Quaternion")]
public class XRInputDeviceQuaternionValueReader : XRInputDeviceValueReader<Quaternion>
{
/// <inheritdoc />
public override Quaternion ReadValue() => ReadQuaternionValue();
/// <inheritdoc />
public override bool TryReadValue(out Quaternion value) => TryReadQuaternionValue(out value);
}
}