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Bachelor-Arbeit-Adrian-Haefner/Library/PackageCache/com.unity.render-pipelines.universal@821b8547a8a5/Shaders/Terrain/TerrainDetailLitInput.hlsl
adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

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HLSL

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;