Files
Bachelor-Arbeit-Adrian-Haefner/Library/PackageCache/com.unity.xr.arfoundation@ef86c118adc4/Editor/Simulation/SimulationPackageMetadata.cs
adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

57 lines
1.9 KiB
C#

using System.Collections.Generic;
using UnityEditor.XR.Management.Metadata;
using UnityEngine;
using UnityEngine.XR.Simulation;
namespace UnityEditor.XR.Simulation
{
class XRPackage : IXRPackage
{
class SimulationLoaderMetadata : IXRLoaderMetadata
{
public string loaderName { get; set; }
public string loaderType { get; set; }
public List<BuildTargetGroup> supportedBuildTargets { get; set; }
}
class SimulationPackageMetadata : IXRPackageMetadata
{
public string packageName { get; set; }
public string packageId { get; set; }
public string settingsType { get; set; }
public List<IXRLoaderMetadata> loaderMetadata { get; set; }
}
static IXRPackageMetadata s_Metadata = new SimulationPackageMetadata()
{
packageName = "AR Foundation",
packageId = "com.unity.xr.arfoundation",
settingsType = typeof(XRSimulationSettings).FullName,
loaderMetadata = new List<IXRLoaderMetadata>()
{
new SimulationLoaderMetadata()
{
loaderName = "XR Simulation",
loaderType = typeof(SimulationLoader).FullName,
supportedBuildTargets = new List<BuildTargetGroup>()
{
BuildTargetGroup.Standalone,
}
},
}
};
public IXRPackageMetadata metadata => s_Metadata;
public bool PopulateNewSettingsInstance(ScriptableObject obj)
{
// On future Editor launches it will find them itself, but first time around we
// need to explicitly add it
if (obj is XRSimulationSettings settings)
EditorBuildSettings.AddConfigObject(XRSimulationSettings.k_SettingsKey, settings, true);
return true;
}
}
}