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adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

50 lines
1.6 KiB
C#

using System.ComponentModel;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Represents the environment mode.
/// </summary>
public enum EnvironmentDepthMode
{
/// <summary>
/// The environment depth is disabled and will not be generated.
/// </summary>
Disabled = 0,
/// <summary>
/// The environment depth is enabled and will be generated at the fastest resolution.
/// </summary>
/// <remarks>
/// On <see cref="Fastest"/> mode, there is no smoothing or other post processing applied to the texture.
/// </remarks>
Fastest = 1,
/// <summary>
/// The environment depth is enabled and will be generated at the medium resolution.
/// </summary>
Medium = 2,
/// <summary>
/// The environment depth is enabled and will be generated at the best resolution.
/// </summary>
Best = 3,
}
/// <summary>
/// Extension for the <see cref="EnvironmentDepthMode"/>.
/// </summary>
public static class EnvironmentDepthModeExtension
{
/// <summary>
/// Determine whether the environment depth mode is enabled.
/// </summary>
/// <param name="environmentDepthMode">The environment depth mode to check.</param>
/// <returns>
/// <c>true</c> if the environment depth mode is enabled. Otherwise, <c>false</c>.
/// </returns>
public static bool Enabled(this EnvironmentDepthMode environmentDepthMode)
=> environmentDepthMode != EnvironmentDepthMode.Disabled;
}
}