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adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

26 lines
648 B
C#

using System.ComponentModel;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Represents the preference for how to occlude.
/// </summary>
public enum OcclusionPreferenceMode
{
/// <summary>
/// The preference is to occlude using environment depth.
/// </summary>
PreferEnvironmentOcclusion = 0,
/// <summary>
/// The preference is to occlude using human segmentation stencil and depth.
/// </summary>
PreferHumanOcclusion = 1,
/// <summary>
/// The preference is to not occlude.
/// </summary>
NoOcclusion = 2,
}
}