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adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

43 lines
1.4 KiB
C#

using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.XR;
using UnityEngine.XR.ARSubsystems;
using Inputs = UnityEngine.InputSystem.InputSystem;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UnityEngine.XR.Simulation
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
class InputLayoutLoader
{
#if UNITY_EDITOR
static InputLayoutLoader()
{
#if ENABLE_INPUT_SYSTEM && (ENABLE_VR || UNITY_GAMECORE) && !UNITY_FORCE_INPUTSYSTEM_XR_OFF || PACKAGE_DOCS_GENERATION
RegisterLayouts();
#endif // ENABLE_INPUT_SYSTEM && (ENABLE_VR || UNITY_GAMECORE) && !UNITY_FORCE_INPUTSYSTEM_XR_OFF || PACKAGE_DOCS_GENERATION
}
#endif // UNITY_EDITOR
#if ENABLE_INPUT_SYSTEM && (ENABLE_VR || UNITY_GAMECORE) && !UNITY_FORCE_INPUTSYSTEM_XR_OFF || PACKAGE_DOCS_GENERATION
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
static void RegisterLayouts()
{
if (!Api.supported || !Api.loaderPresent)
return;
Inputs.RegisterLayout<HandheldARInputDevice>(
matches: new InputDeviceMatcher()
.WithInterface(XRUtilities.InterfaceMatchAnyVersion)
.WithProduct("(XR Simulation)")
);
}
#endif // ENABLE_INPUT_SYSTEM && (ENABLE_VR || UNITY_GAMECORE) && !UNITY_FORCE_INPUTSYSTEM_XR_OFF || PACKAGE_DOCS_GENERATION
}
}