32 lines
917 B
C#
32 lines
917 B
C#
using NUnit.Framework;
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using Unity.Collections;
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namespace UnityEngine.XR.ARFoundation.Tests
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{
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[TestFixture]
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class PoseExtensionsTestFixture
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{
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[Test]
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public void InverseTransformPositionTest()
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{
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Pose pose = default(Pose);
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Vector3 vec = new Vector3(1,2,3);
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Assert.That(vec == pose.InverseTransformPosition(vec), "Inverse transform position not the same as input for a default pose.");
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}
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[Test]
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public void ARFacesUndisposableDoNotThrowOnElementAccess()
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{
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using var array = new NativeArray<int>(42, Allocator.Temp);
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var undisposable = ARFace.GetUndisposable(array);
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var sum = 0;
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for (var i = 0; i < undisposable.Length; i++)
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{
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sum += undisposable[i];
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}
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Assert.AreEqual(42, undisposable.Length);
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}
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}
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}
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