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adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

62 lines
1.6 KiB
C#

using System.Collections.Generic;
using NUnit.Framework;
namespace UnityEngine.XR.ARFoundation
{
[TestFixture]
class RaycastSamples
{
#region raycasthit_trackable
void HandleRaycast(ARRaycastHit hit)
{
if (hit.trackable is ARPlane plane)
{
// Do something with 'plane':
Debug.Log($"Hit a plane with alignment {plane.alignment}");
}
else
{
// What type of thing did we hit?
Debug.Log($"Raycast hit a {hit.hitType}");
}
}
#endregion
#pragma warning disable CS0649
class UsingTouch : MonoBehaviour
{
#region raycast_using_touch
[SerializeField]
ARRaycastManager m_RaycastManager;
List<ARRaycastHit> m_Hits = new List<ARRaycastHit>();
void OnEnable()
{
InputSystem.EnhancedTouch.EnhancedTouchSupport.Enable();
}
void OnDisable()
{
InputSystem.EnhancedTouch.EnhancedTouchSupport.Disable();
}
void Update()
{
var activeTouches = InputSystem.EnhancedTouch.Touch.activeTouches;
if (activeTouches.Count == 0)
return;
if (m_RaycastManager.Raycast(activeTouches[0].screenPosition, m_Hits))
{
// Only returns true if there is at least one hit
}
}
#endregion
}
#pragma warning restore CS0649
}
}