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Bachelor-Arbeit-Adrian-Haefner/Library/PackageCache/com.unity.xr.arkit@58a677f717be/Editor/NoniOSBuildProcessor.cs
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2025-07-31 15:21:08 +02:00

24 lines
812 B
C#

using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.XR.ARSubsystems;
using UnityEngine.XR.ARKit;
namespace UnityEditor.XR.ARKit
{
class NoniOSBuildProcessor : IPreprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
if (report.summary.platform != BuildTarget.iOS)
{
// Sometimes (e.g., build failure), the shader can get "stuck" in the Preloaded Assets array.
// Make sure that if we are not building for iOS, we remove that shader.
foreach (var backgroundShaderName in ARKitCameraSubsystem.backgroundShaderNames)
BuildHelper.RemoveShaderFromProject(backgroundShaderName);
}
}
}
}