Files
Bachelor-Arbeit-Adrian-Haefner/Library/PackageCache/com.unity.collab-proxy@c854d1f7d97f/Editor/ApplicationDataPath.cs
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2025-07-31 15:21:08 +02:00

25 lines
540 B
C#

using UnityEngine;
namespace Unity.PlasticSCM.Editor
{
internal static class ApplicationDataPath
{
internal static string Get()
{
return mApplicationDataPath ?? Application.dataPath;
}
internal static void InitializeForTesting(string applicationDataPath)
{
mApplicationDataPath = applicationDataPath;
}
internal static void Reset()
{
mApplicationDataPath = null;
}
static string mApplicationDataPath;
}
}