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adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

19 lines
506 B
C#

using UnityEditor;
namespace Unity.Mathematics.Editor
{
[CustomPropertyDrawer(typeof(quaternion))]
class QuaternionDrawer : PostNormalizedVectorDrawer
{
protected override SerializedProperty GetVectorProperty(SerializedProperty property)
{
return property.FindPropertyRelative("value");
}
protected override double4 Normalize(double4 value)
{
return math.normalizesafe(new quaternion((float4)value)).value;
}
}
}