146 lines
4.2 KiB
C#
146 lines
4.2 KiB
C#
using System.Collections.Generic;
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using Unity.Collections;
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using UnityEngine.XR.ARSubsystems;
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namespace UnityEngine.XR.ARFoundation
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{
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/// <summary>
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/// Generates a mesh for an <see cref="ARFace"/>.
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/// </summary>
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/// <remarks>
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/// If this <c>GameObject</c> has a <c>MeshFilter</c> and/or <c>MeshCollider</c>,
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/// this component will generate a mesh from the underlying <c>XRFace</c>.
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/// </remarks>
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[RequireComponent(typeof(ARFace))]
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[HelpURL(typeof(ARFaceMeshVisualizer))]
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public sealed class ARFaceMeshVisualizer : MonoBehaviour
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{
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/// <summary>
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/// Get the <c>Mesh</c> that this visualizer creates and manages.
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/// </summary>
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public Mesh mesh { get; private set; }
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void SetVisible(bool visible)
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{
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m_MeshRenderer = GetComponent<MeshRenderer>();
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if (m_MeshRenderer == null)
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{
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return;
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}
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//if it is getting visible after being invisible for a while, set its topology
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if (visible && !m_MeshRenderer.enabled)
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{
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SetMeshTopology();
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}
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m_MeshRenderer.enabled = visible;
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}
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void SetMeshTopology()
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{
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if (mesh == null)
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{
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return;
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}
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using (new ScopedProfiler("SetMeshTopology"))
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{
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using (new ScopedProfiler("ClearMesh"))
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mesh.Clear();
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if (m_Face.vertices.Length > 0 && m_Face.indices.Length > 0)
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{
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using (new ScopedProfiler("SetVertices"))
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mesh.SetVertices(m_Face.vertices);
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using (new ScopedProfiler("SetIndices"))
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mesh.SetIndices(m_Face.indices, MeshTopology.Triangles, 0, false);
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using (new ScopedProfiler("RecalculateBounds"))
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mesh.RecalculateBounds();
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if (m_Face.normals.Length == m_Face.vertices.Length)
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{
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using (new ScopedProfiler("SetNormals"))
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mesh.SetNormals(m_Face.normals);
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}
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else
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{
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using (new ScopedProfiler("RecalculateNormals"))
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mesh.RecalculateNormals();
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}
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}
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if (m_Face.uvs.Length > 0)
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{
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using (new ScopedProfiler("SetUVs"))
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mesh.SetUVs(0, m_Face.uvs);
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}
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var meshFilter = GetComponent<MeshFilter>();
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if (meshFilter != null)
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{
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meshFilter.sharedMesh = mesh;
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}
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var meshCollider = GetComponent<MeshCollider>();
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if (meshCollider != null)
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{
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meshCollider.sharedMesh = mesh;
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}
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m_TopologyUpdatedThisFrame = true;
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}
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}
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void UpdateVisibility()
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{
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var visible = enabled &&
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(m_Face.trackingState != TrackingState.None) &&
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(ARSession.state > ARSessionState.Ready);
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SetVisible(visible);
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}
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void OnUpdated(ARFaceUpdatedEventArgs eventArgs)
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{
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UpdateVisibility();
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if (!m_TopologyUpdatedThisFrame)
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{
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SetMeshTopology();
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}
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m_TopologyUpdatedThisFrame = false;
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}
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void OnSessionStateChanged(ARSessionStateChangedEventArgs eventArgs)
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{
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UpdateVisibility();
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}
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void Awake()
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{
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mesh = new Mesh();
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m_MeshRenderer = GetComponent<MeshRenderer>();
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m_Face = GetComponent<ARFace>();
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}
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void OnEnable()
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{
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m_Face.updated += OnUpdated;
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ARSession.stateChanged += OnSessionStateChanged;
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UpdateVisibility();
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}
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void OnDisable()
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{
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m_Face.updated -= OnUpdated;
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ARSession.stateChanged -= OnSessionStateChanged;
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}
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ARFace m_Face;
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MeshRenderer m_MeshRenderer;
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bool m_TopologyUpdatedThisFrame;
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}
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}
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