Files
adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

25 lines
671 B
C#

namespace UnityEngine.XR.ARFoundation
{
/// <summary>
/// Specifies which global shader keyword should be enabled. It is used
/// in the shader to select the type of occlusion.
/// </summary>
public enum AROcclusionShaderMode
{
/// <summary>
/// Disable global shader keywords for both soft and hard occlusion.
/// </summary>
None = 0,
/// <summary>
/// Enable a global shader keyword for hard occlusion.
/// </summary>
HardOcclusion = 1,
/// <summary>
/// Enable a global shader keyword for soft occlusion.
/// </summary>
SoftOcclusion = 2
}
}