198 lines
7.4 KiB
C#
198 lines
7.4 KiB
C#
using System;
|
|
using Unity.XR.CoreUtils;
|
|
using UnityEngine.XR.ARFoundation.InternalUtils;
|
|
using UnityEngine.XR.ARSubsystems;
|
|
#if OPENXR_1_13_OR_NEWER
|
|
using UnityEngine.XR.OpenXR.API;
|
|
#endif
|
|
|
|
namespace UnityEngine.XR.ARFoundation
|
|
{
|
|
class UpdatableRenderTexture : IUpdatableTexture
|
|
{
|
|
XRTextureDescriptor IUpdatableTexture.descriptor => m_Descriptor;
|
|
XRTextureDescriptor m_Descriptor;
|
|
|
|
Texture IUpdatableTexture.texture => m_Texture;
|
|
RenderTexture m_Texture;
|
|
|
|
uint m_RenderTextureId;
|
|
bool m_IsCreateRequested;
|
|
bool m_IsCreated;
|
|
|
|
internal UpdatableRenderTexture(XRTextureDescriptor descriptor)
|
|
{
|
|
#if !OPENXR_1_13_OR_NEWER
|
|
throw new NotSupportedException(
|
|
"Creating a RenderTexture requires OpenXR Plug-in 1.13.0 or newer and only works on OpenXR devices.");
|
|
#else
|
|
RequestCreateTexture(descriptor);
|
|
#endif // !OPENXR_1_13_OR_NEWER
|
|
}
|
|
|
|
void RequestCreateTexture(XRTextureDescriptor newDescriptor)
|
|
{
|
|
#if OPENXR_1_13_OR_NEWER
|
|
if (!SubsystemUtils.TryGetLoadedIntegratedSubsystem<XRDisplaySubsystem>(out _))
|
|
{
|
|
Debug.LogError("RenderTexture cannot be created because the XRDisplaySubsystem is not loaded.");
|
|
return;
|
|
}
|
|
|
|
if (UnityXRDisplay.CreateTexture(ToUnityXRRenderTextureDesc(newDescriptor), out m_RenderTextureId))
|
|
{
|
|
m_IsCreateRequested = true;
|
|
m_Descriptor = newDescriptor;
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError($"Failed to create texture from descriptor {m_Descriptor}");
|
|
}
|
|
#endif // OPENXR_1_13_OR_NEWER
|
|
}
|
|
|
|
bool TryRetrieveTexture()
|
|
{
|
|
if (!SubsystemUtils.TryGetLoadedIntegratedSubsystem<XRDisplaySubsystem>(out var displaySubsystem))
|
|
{
|
|
Debug.LogError("RenderTexture cannot be retrieved because the XRDisplaySubsystem is not loaded.");
|
|
return false;
|
|
}
|
|
|
|
m_Texture = displaySubsystem.GetRenderTexture(m_RenderTextureId);
|
|
if (m_Texture != null)
|
|
m_IsCreated = true;
|
|
|
|
return m_IsCreated;
|
|
}
|
|
|
|
bool IUpdatableTexture.TryUpdateFromDescriptor(XRTextureDescriptor newDescriptor)
|
|
{
|
|
if (m_IsCreated && m_Descriptor == newDescriptor)
|
|
{
|
|
return true;
|
|
}
|
|
if (m_IsCreated
|
|
&& m_Descriptor.propertyNameId != newDescriptor.propertyNameId
|
|
&& m_Descriptor.hasIdenticalTextureMetadata(newDescriptor))
|
|
{
|
|
m_Descriptor = newDescriptor;
|
|
return true;
|
|
}
|
|
if (!m_Descriptor.hasIdenticalTextureMetadata(newDescriptor))
|
|
{
|
|
DestroyTexture();
|
|
RequestCreateTexture(newDescriptor);
|
|
return false;
|
|
}
|
|
if (!m_IsCreated && !m_IsCreateRequested)
|
|
{
|
|
RequestCreateTexture(newDescriptor);
|
|
return false;
|
|
}
|
|
if (!m_IsCreated)
|
|
{
|
|
return TryRetrieveTexture();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#if OPENXR_1_13_OR_NEWER
|
|
/// <summary>
|
|
/// Creates and returns an OpenXR `UnityXRRenderTextureDesc` with the data of the given texture descriptor.
|
|
/// Because the data types are not identical, the conversion may be imprecise and the texture formats may
|
|
/// not match exactly.
|
|
/// </summary>
|
|
/// <returns>A <see cref="UnityXRRenderTextureDesc"/> matching this object as closely as possible.</returns>
|
|
static UnityXRRenderTextureDesc ToUnityXRRenderTextureDesc(XRTextureDescriptor descriptor)
|
|
{
|
|
var renderTextureDescriptor = new UnityXRRenderTextureDesc
|
|
{
|
|
shadingRateFormat = UnityXRShadingRateFormat.kUnityXRShadingRateFormatNone,
|
|
shadingRate = new UnityXRTextureData(),
|
|
width = (uint)descriptor.width,
|
|
height = (uint)descriptor.height,
|
|
textureArrayLength = (uint)descriptor.depth,
|
|
flags = 0,
|
|
colorFormat = UnityXRRenderTextureFormat.kUnityXRRenderTextureFormatNone,
|
|
depthFormat = UnityXRDepthTextureFormat.kUnityXRDepthTextureFormatNone
|
|
};
|
|
|
|
switch (descriptor.textureType)
|
|
{
|
|
case XRTextureType.DepthRenderTexture:
|
|
renderTextureDescriptor.depthFormat = ToUnityXRDepthTextureFormat(descriptor.format);
|
|
renderTextureDescriptor.depth = new UnityXRTextureData
|
|
{
|
|
nativePtr = descriptor.nativeTexture
|
|
};
|
|
break;
|
|
case XRTextureType.ColorRenderTexture:
|
|
renderTextureDescriptor.colorFormat = ToUnityXRRenderTextureFormat(descriptor.format);
|
|
renderTextureDescriptor.color = new UnityXRTextureData
|
|
{
|
|
nativePtr = descriptor.nativeTexture
|
|
};
|
|
break;
|
|
}
|
|
|
|
return renderTextureDescriptor;
|
|
}
|
|
|
|
static UnityXRDepthTextureFormat ToUnityXRDepthTextureFormat(TextureFormat textureFormat)
|
|
{
|
|
switch (textureFormat)
|
|
{
|
|
case TextureFormat.RFloat:
|
|
return UnityXRDepthTextureFormat.kUnityXRDepthTextureFormat24bitOrGreater;
|
|
case TextureFormat.R16:
|
|
case TextureFormat.RHalf:
|
|
return UnityXRDepthTextureFormat.kUnityXRDepthTextureFormat16bit;
|
|
default:
|
|
throw new NotSupportedException(
|
|
$"Attempted to convert unsupported TextureFormat {textureFormat} to UnityXRDepthTextureFormat");
|
|
}
|
|
}
|
|
|
|
static UnityXRRenderTextureFormat ToUnityXRRenderTextureFormat(TextureFormat textureFormat)
|
|
{
|
|
switch (textureFormat)
|
|
{
|
|
case TextureFormat.RGBA32:
|
|
return UnityXRRenderTextureFormat.kUnityXRRenderTextureFormatRGBA32;
|
|
case TextureFormat.BGRA32:
|
|
return UnityXRRenderTextureFormat.kUnityXRRenderTextureFormatBGRA32;
|
|
case TextureFormat.RGB565:
|
|
return UnityXRRenderTextureFormat.kUnityXRRenderTextureFormatRGB565;
|
|
case TextureFormat.RGBAHalf:
|
|
return UnityXRRenderTextureFormat.kUnityXRRenderTextureFormatR16G16B16A16_SFloat;
|
|
default:
|
|
throw new NotSupportedException(
|
|
$"Attempted to convert unsupported TextureFormat {textureFormat} to UnityXRRenderTextureFormat");
|
|
}
|
|
}
|
|
#endif // OPENXR_1_13_OR_NEWER
|
|
|
|
public void DestroyTexture()
|
|
{
|
|
#if OPENXR_1_15_OR_NEWER
|
|
if (!UnityXRDisplay.DestroyTexture(m_RenderTextureId))
|
|
{
|
|
Debug.LogError("An error occurred while destroying a render texture, possibly causing a memory leak.");
|
|
}
|
|
#else
|
|
UnityObjectUtils.Destroy(m_Texture);
|
|
#endif
|
|
m_IsCreated = false;
|
|
m_IsCreateRequested = false;
|
|
m_RenderTextureId = 0;
|
|
m_Texture = null;
|
|
}
|
|
|
|
void IDisposable.Dispose()
|
|
{
|
|
DestroyTexture();
|
|
}
|
|
}
|
|
}
|