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adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

28 lines
742 B
C#

using System;
using System.ComponentModel;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Represents the light estimation mode.
/// </summary>
[Obsolete("This enum is no longer used. Its functionality was replaced by the Feature flags enum. (2023-02-02)")]
public enum LightEstimationMode
{
/// <summary>
/// Light estimation is disabled.
/// </summary>
Disabled = 0,
/// <summary>
/// Ambient lighting will be estimated as a single-value intensity.
/// </summary>
AmbientIntensity = 1,
/// <summary>
/// Scene lighting will be estimated using Environmental HDR.
/// </summary>
EnvironmentalHDR = 2,
}
}