63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
namespace UnityEngine.XR.ARSubsystems
|
|
{
|
|
/// <summary>
|
|
/// Represents the alignment of a plane (for example, whether it is horizontal or vertical).
|
|
/// </summary>
|
|
/// <seealso cref="BoundedPlane.alignment"/>
|
|
public enum PlaneAlignment
|
|
{
|
|
/// <summary>
|
|
/// No alignment.
|
|
/// </summary>
|
|
None = 0,
|
|
|
|
/// <summary>
|
|
/// The plane is horizontal with an upward facing normal (for example, a floor).
|
|
/// </summary>
|
|
HorizontalUp = 100,
|
|
|
|
/// <summary>
|
|
/// The plane is horizontal with a downward facing normal (for example, a ceiling).
|
|
/// </summary>
|
|
HorizontalDown = 101,
|
|
|
|
/// <summary>
|
|
/// The plane is vertical (for example, a wall).
|
|
/// </summary>
|
|
Vertical = 200,
|
|
|
|
/// <summary>
|
|
/// The plane is not aligned with any axis.
|
|
/// </summary>
|
|
NotAxisAligned = 300
|
|
}
|
|
|
|
/// <summary>
|
|
/// Extension methods for the <see cref="PlaneAlignment"/> enum.
|
|
/// </summary>
|
|
public static class PlaneAlignmentExtensions
|
|
{
|
|
/// <summary>
|
|
/// Determines whether the plane is horizontal (whether facing up or down).
|
|
/// </summary>
|
|
/// <param name="alignment">The <see cref="PlaneAlignment"/> being extended.</param>
|
|
/// <returns><c>true</c> if the plane is horizontal.</returns>
|
|
public static bool IsHorizontal(this PlaneAlignment alignment)
|
|
{
|
|
return
|
|
(alignment == PlaneAlignment.HorizontalUp) ||
|
|
(alignment == PlaneAlignment.HorizontalDown);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether the plane is vertical.
|
|
/// </summary>
|
|
/// <param name="alignment">The <see cref="PlaneAlignment"/> being extended.</param>
|
|
/// <returns><c>true</c> if the plane is vertical.</returns>
|
|
public static bool IsVertical(this PlaneAlignment alignment)
|
|
{
|
|
return (alignment == PlaneAlignment.Vertical);
|
|
}
|
|
}
|
|
}
|