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Bachelor-Arbeit-Adrian-Haefner/Library/PackageCache/com.unity.xr.arkit@58a677f717be/Runtime/Camera/ARKitExposureMode.cs
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2025-07-31 15:21:08 +02:00

37 lines
917 B
C#

using System;
namespace UnityEngine.XR.ARKit
{
/// <summary>
/// Defines the exposure modes for the camera device.
/// </summary>
[Flags]
public enum ARKitExposureMode
{
/// <summary>
/// Update to exposure is unsupported.
/// </summary>
None = 0,
/// <summary>
/// Locks the exposure for the camera device.
/// </summary>
Locked = 1 << 0,
/// <summary>
/// Automatically adjusts the exposure one time, and then locks exposure for the camera device.
/// </summary>
Auto = 1 << 1,
/// <summary>
/// Continuously monitors and adjusts the exposure for the camera device.
/// </summary>
ContinuousAuto = 1 << 2,
/// <summary>
/// Allow manual adjustment of the exposure for the camera device.
/// </summary>
Custom = 1 << 3
}
}