47 lines
959 B
Plaintext
47 lines
959 B
Plaintext
Shader "XREALSDK/ScreenMaskShader"
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{
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Properties
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{
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_Color ("Color", Color) = (1,1,1,1)
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}
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SubShader
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{
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Tags { "Queue"="Overlay" "RenderType"="Transparent" }
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LOD 100
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ZTest Always
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ZWrite Off
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Blend SrcAlpha OneMinusSrcAlpha
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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float4 _Color;
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struct appdata_t {
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float4 vertex : POSITION;
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};
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struct v2f {
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float4 vertex : SV_POSITION;
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};
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v2f vert (appdata_t v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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return _Color;
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}
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ENDCG
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}
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}
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}
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