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Bachelor-Arbeit-Adrian-Haefner/Library/PackageCache/com.xreal.xr@ee75e1479685/Samples~/Interaction Basics/StereoVideo/StereoTextureShader.shader
adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

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Shader "Unlit/StereoTextureShader"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
UNITY_VERTEX_OUTPUT_STEREO
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_OUTPUT(v2f, o);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
i.uv.x = (i.uv.x + unity_StereoEyeIndex) * 0.5;
return tex2D(_MainTex, i.uv);
}
ENDCG
}
}
}