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Assets/3D Skybox/Common/Scripts/Editor.meta
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Assets/3D Skybox/Common/Scripts/Editor/NYCheck.cs
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Assets/3D Skybox/Common/Scripts/Editor/NYCheck.cs
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|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Crosstales.Common.EditorTask
|
||||
{
|
||||
/// <summary>Checks if a 'Happy new year'-message must be displayed.</summary>
|
||||
[InitializeOnLoad]
|
||||
public static class NYCheck
|
||||
{
|
||||
private const string KEY_NYCHECK_DATE = "CT_CFG_NYCHECK_DATE";
|
||||
private static readonly System.Random rnd = new System.Random();
|
||||
|
||||
#region Constructor
|
||||
|
||||
static NYCheck()
|
||||
{
|
||||
string lastYear = EditorPrefs.GetString(KEY_NYCHECK_DATE);
|
||||
|
||||
string year = System.DateTime.Now.ToString("yyyy");
|
||||
//string year = "9999"; //only for test
|
||||
|
||||
string month = System.DateTime.Now.ToString("MM");
|
||||
//string month = "01"; //only for test
|
||||
|
||||
if (!year.Equals(lastYear) && month.Equals("01"))
|
||||
{
|
||||
Debug.LogWarning(createString("-", 400));
|
||||
Debug.LogWarning($"<color=yellow>¸.•°*”˜˜”*°•.¸ ★</color> <b><color=darkblue>crosstales LLC</color></b> wishes you a <b>happy</b> and <b>successful <color=orange>{year}</color></b>! <color=yellow>★ ¸.•*¨`*•.</color><color=cyan>♫</color><color=red>❤</color><color=lime>♫</color><color=red>❤</color><color=magenta>♫</color><color=red>❤</color>");
|
||||
Debug.LogWarning(createString("-", 400));
|
||||
|
||||
if (!year.Equals("9999"))
|
||||
EditorPrefs.SetString(KEY_NYCHECK_DATE, year);
|
||||
}
|
||||
}
|
||||
|
||||
private static string createString(string replaceChars, int stringLength)
|
||||
{
|
||||
if (replaceChars != null)
|
||||
{
|
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if (replaceChars.Length > 1)
|
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{
|
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char[] chars = new char[stringLength];
|
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|
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for (int ii = 0; ii < stringLength; ii++)
|
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{
|
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chars[ii] = replaceChars[rnd.Next(0, replaceChars.Length)];
|
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}
|
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|
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return new string(chars);
|
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}
|
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|
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return replaceChars.Length == 1 ? new string(replaceChars[0], stringLength) : string.Empty;
|
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}
|
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|
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return string.Empty;
|
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}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// © 2017-2023 crosstales LLC (https://www.crosstales.com)
|
||||
12
Assets/3D Skybox/Common/Scripts/Editor/NYCheck.cs.meta
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138
Assets/3D Skybox/Common/Scripts/FreeCam.cs
Normal file
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Assets/3D Skybox/Common/Scripts/FreeCam.cs
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|
||||
using UnityEngine;
|
||||
|
||||
namespace Crosstales.Internal
|
||||
{
|
||||
/// <summary>
|
||||
/// A simple free camera to be added to a Unity game object.
|
||||
///
|
||||
/// Keys:
|
||||
/// wasd / arrows - movement
|
||||
/// q/e - up/down (local space)
|
||||
/// r/f - up/down (world space)
|
||||
/// pageup/pagedown - up/down (world space)
|
||||
/// hold shift - enable fast movement mode
|
||||
/// right mouse - enable free look
|
||||
/// mouse - free look / rotation
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
public class FreeCam : MonoBehaviour
|
||||
{
|
||||
#region Variables
|
||||
|
||||
/// <summary>Normal speed of camera movement.</summary>
|
||||
public float MovementSpeed = 10f;
|
||||
|
||||
/// <summary>Speed of camera movement when shift is held down.</summary>
|
||||
public float FastMovementSpeed = 100f;
|
||||
|
||||
/// <summary>Sensitivity for free look.</summary>
|
||||
public float FreeLookSensitivity = 3f;
|
||||
|
||||
/// <summary>Amount to zoom the camera when using the mouse wheel.</summary>
|
||||
public float ZoomSensitivity = 10f;
|
||||
|
||||
/// <summary>Amount to zoom the camera when using the mouse wheel (fast mode).</summary>
|
||||
public float FastZoomSensitivity = 50f;
|
||||
|
||||
private Transform tf;
|
||||
private bool looking;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region MonoBehaviour methods
|
||||
|
||||
private void Start()
|
||||
{
|
||||
tf = transform;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
bool fastMode = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
|
||||
float movementSpeed = fastMode ? FastMovementSpeed : MovementSpeed;
|
||||
|
||||
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
|
||||
tf.position += Time.deltaTime * movementSpeed * -tf.right;
|
||||
|
||||
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
|
||||
tf.position += Time.deltaTime * movementSpeed * tf.right;
|
||||
|
||||
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
|
||||
tf.position += Time.deltaTime * movementSpeed * tf.forward;
|
||||
|
||||
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
|
||||
tf.position += Time.deltaTime * movementSpeed * -tf.forward;
|
||||
|
||||
if (Input.GetKey(KeyCode.Q))
|
||||
tf.position += Time.deltaTime * movementSpeed * tf.up;
|
||||
|
||||
if (Input.GetKey(KeyCode.E))
|
||||
tf.position += Time.deltaTime * movementSpeed * -tf.up;
|
||||
|
||||
if (Input.GetKey(KeyCode.R) || Input.GetKey(KeyCode.PageUp))
|
||||
tf.position += Time.deltaTime * movementSpeed * Vector3.up;
|
||||
|
||||
if (Input.GetKey(KeyCode.F) || Input.GetKey(KeyCode.PageDown))
|
||||
tf.position += Time.deltaTime * movementSpeed * -Vector3.up;
|
||||
|
||||
if (looking)
|
||||
{
|
||||
Vector3 localEulerAngles = tf.localEulerAngles;
|
||||
float newRotationX = localEulerAngles.y + Input.GetAxis("Mouse X") * FreeLookSensitivity;
|
||||
float newRotationY = localEulerAngles.x - Input.GetAxis("Mouse Y") * FreeLookSensitivity;
|
||||
localEulerAngles = new Vector3(newRotationY, newRotationX, 0f);
|
||||
tf.localEulerAngles = localEulerAngles;
|
||||
}
|
||||
|
||||
float axis = Input.GetAxis("Mouse ScrollWheel");
|
||||
if (Mathf.Abs(axis) > 0.0001f)
|
||||
{
|
||||
float zoomSensitivity = fastMode ? FastZoomSensitivity : ZoomSensitivity;
|
||||
tf.position += zoomSensitivity * axis * tf.forward;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Mouse1))
|
||||
{
|
||||
StartLooking();
|
||||
}
|
||||
else if (Input.GetKeyUp(KeyCode.Mouse1))
|
||||
{
|
||||
StopLooking();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
StopLooking();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Public methods
|
||||
|
||||
/// <summary>
|
||||
/// Enable free looking.
|
||||
/// </summary>
|
||||
public void StartLooking()
|
||||
{
|
||||
looking = true;
|
||||
Cursor.visible = false;
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disable free looking.
|
||||
/// </summary>
|
||||
public void StopLooking()
|
||||
{
|
||||
looking = false;
|
||||
Cursor.visible = true;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
// © 2019-2022 crosstales LLC (https://www.crosstales.com)
|
||||
12
Assets/3D Skybox/Common/Scripts/FreeCam.cs.meta
Normal file
12
Assets/3D Skybox/Common/Scripts/FreeCam.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9fa057f8c38fa654aad64e56a8e48a0d
|
||||
timeCreated: 1559650095
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
145
Assets/3D Skybox/Common/Scripts/RandomColor.cs
Normal file
145
Assets/3D Skybox/Common/Scripts/RandomColor.cs
Normal file
@ -0,0 +1,145 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Crosstales.Common.Util
|
||||
{
|
||||
/// <summary>Random color changer.</summary>
|
||||
public class RandomColor : MonoBehaviour
|
||||
{
|
||||
#region Variables
|
||||
|
||||
///<summary>Use intervals to change the color (default: true).</summary>
|
||||
[Tooltip("Use intervals to change the color (default: true).")] public bool UseInterval = true;
|
||||
|
||||
///<summary>Random change interval between min (= x) and max (= y) in seconds (default: x = 5, y = 10).</summary>
|
||||
[Tooltip("Random change interval between min (= x) and max (= y) in seconds (default: x = 5, y = 10).")]
|
||||
public Vector2 ChangeInterval = new Vector2(5, 10);
|
||||
|
||||
|
||||
///<summary>Random hue range between min (= x) and max (= y) (default: x = 0, y = 1).</summary>
|
||||
[Tooltip("Random hue range between min (= x) and max (= y) (default: x = 0, y = 1).")] public Vector2 HueRange = new Vector2(0f, 1f);
|
||||
|
||||
///<summary>Random saturation range between min (= x) and max (= y) (default: x = 1, y = 1).</summary>
|
||||
[Tooltip("Random saturation range between min (= x) and max (= y) (default: x = 1, y = 1).")] public Vector2 SaturationRange = new Vector2(1f, 1f);
|
||||
|
||||
///<summary>Random value range between min (= x) and max (= y) (default: x = 1, y = 1).</summary>
|
||||
[Tooltip("Random value range between min (= x) and max (= y) (default: x = 1, y = 1).")] public Vector2 ValueRange = new Vector2(1f, 1f);
|
||||
|
||||
///<summary>Random alpha range between min (= x) and max (= y) (default: x = 1, y = 1).</summary>
|
||||
[Tooltip("Random alpha range between min (= x) and max (= y) (default: x = 1, y = 1).")] public Vector2 AlphaRange = new Vector2(1f, 1f);
|
||||
|
||||
///<summary>Use gray scale colors (default: false).</summary>
|
||||
[Tooltip("Use gray scale colors (default: false).")] public bool GrayScale;
|
||||
|
||||
///<summary>Modify the color of a material instead of the Renderer (default: not set, optional).</summary>
|
||||
[Tooltip("Modify the color of a material instead of the Renderer (default: not set, optional).")]
|
||||
public Material Material;
|
||||
|
||||
///<summary>Set the object to a random color at Start (default: false).</summary>
|
||||
[Tooltip("Set the object to a random color at Start (default: false).")] public bool RandomColorAtStart;
|
||||
|
||||
private float elapsedTime;
|
||||
private float changeTime;
|
||||
private Renderer currentRenderer;
|
||||
|
||||
private Color32 startColor;
|
||||
private Color32 endColor;
|
||||
|
||||
private float lerpProgress;
|
||||
private static readonly int colorID = Shader.PropertyToID("_Color");
|
||||
|
||||
private bool existsMaterial;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region MonoBehaviour methods
|
||||
|
||||
private void Start()
|
||||
{
|
||||
existsMaterial = Material != null;
|
||||
|
||||
elapsedTime = changeTime = Random.Range(ChangeInterval.x, ChangeInterval.y);
|
||||
|
||||
if (RandomColorAtStart)
|
||||
{
|
||||
if (GrayScale)
|
||||
{
|
||||
float grayScale = Random.Range(HueRange.x, HueRange.y);
|
||||
startColor = new Color(grayScale, grayScale, grayScale, Random.Range(AlphaRange.x, AlphaRange.y));
|
||||
}
|
||||
else
|
||||
{
|
||||
startColor = Random.ColorHSV(HueRange.x, HueRange.y, SaturationRange.x, SaturationRange.y, ValueRange.x, ValueRange.y, AlphaRange.x, AlphaRange.y);
|
||||
}
|
||||
|
||||
if (existsMaterial)
|
||||
{
|
||||
Material.SetColor(colorID, startColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
currentRenderer = GetComponent<Renderer>();
|
||||
currentRenderer.material.color = startColor;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (existsMaterial)
|
||||
{
|
||||
startColor = Material.GetColor(colorID);
|
||||
}
|
||||
else
|
||||
{
|
||||
currentRenderer = GetComponent<Renderer>();
|
||||
startColor = currentRenderer.material.color;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (UseInterval)
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
|
||||
if (elapsedTime > changeTime)
|
||||
{
|
||||
lerpProgress = elapsedTime = 0f;
|
||||
|
||||
if (GrayScale)
|
||||
{
|
||||
float grayScale = Random.Range(HueRange.x, HueRange.y);
|
||||
endColor = new Color(grayScale, grayScale, grayScale, Random.Range(AlphaRange.x, AlphaRange.y));
|
||||
}
|
||||
else
|
||||
{
|
||||
endColor = Random.ColorHSV(HueRange.x, HueRange.y, SaturationRange.x, SaturationRange.y, ValueRange.x, ValueRange.y, AlphaRange.x, AlphaRange.y);
|
||||
}
|
||||
|
||||
changeTime = Random.Range(ChangeInterval.x, ChangeInterval.y);
|
||||
}
|
||||
|
||||
if (existsMaterial)
|
||||
{
|
||||
Material.SetColor(colorID, Color.Lerp(startColor, endColor, lerpProgress));
|
||||
}
|
||||
else
|
||||
{
|
||||
currentRenderer.material.color = Color.Lerp(startColor, endColor, lerpProgress);
|
||||
}
|
||||
|
||||
if (lerpProgress < 1f)
|
||||
{
|
||||
lerpProgress += Time.deltaTime / (changeTime - 0.1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
startColor = existsMaterial ? Material.GetColor(colorID) : currentRenderer.material.color;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
// © 2015-2023 crosstales LLC (https://www.crosstales.com)
|
||||
12
Assets/3D Skybox/Common/Scripts/RandomColor.cs.meta
Normal file
12
Assets/3D Skybox/Common/Scripts/RandomColor.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 41bc400696c74fb48224ff191c758bb5
|
||||
timeCreated: 1434578083
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
121
Assets/3D Skybox/Common/Scripts/RandomRotator.cs
Normal file
121
Assets/3D Skybox/Common/Scripts/RandomRotator.cs
Normal file
@ -0,0 +1,121 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Crosstales.Common.Util
|
||||
{
|
||||
/// <summary>Random rotation changer.</summary>
|
||||
[DisallowMultipleComponent]
|
||||
public class RandomRotator : MonoBehaviour
|
||||
{
|
||||
#region Variables
|
||||
|
||||
///<summary>Use intervals to change the rotation (default: true).</summary>
|
||||
[Tooltip("Use intervals to change the rotation (default: true).")] public bool UseInterval = true;
|
||||
|
||||
///<summary>Random change interval between min (= x) and max (= y) in seconds (default: x = 10, y = 20).</summary>
|
||||
[Tooltip("Random change interval between min (= x) and max (= y) in seconds (default: x = 10, y = 20).")]
|
||||
public Vector2 ChangeInterval = new Vector2(10, 20);
|
||||
|
||||
///<summary>Minimum rotation speed per axis (default: 5 for all axis).</summary>
|
||||
[Tooltip("Minimum rotation speed per axis (default: 5 for all axis).")] public Vector3 SpeedMin = new Vector3(5, 5, 5);
|
||||
|
||||
///<summary>Maximum rotation speed per axis (default: 15 for all axis).</summary>
|
||||
[Tooltip("Minimum rotation speed per axis (default: 15 for all axis).")] public Vector3 SpeedMax = new Vector3(15, 15, 15);
|
||||
|
||||
///<summary>Set the object to a random rotation at Start (default: false).</summary>
|
||||
[Tooltip("Set the object to a random rotation at Start (default: false).")] public bool RandomRotationAtStart;
|
||||
|
||||
///<summary>Random change interval per axis (default: true).</summary>
|
||||
[Tooltip("Random change interval per axis (default: true).")] public bool RandomChangeIntervalPerAxis = true;
|
||||
|
||||
///<summary>Random direction per axis (default: true).</summary>
|
||||
[Tooltip("Random direction per axis (default: true).")] public bool RandomDirectionPerAxis = true;
|
||||
|
||||
private Transform tf;
|
||||
private Vector3 speed;
|
||||
private float elapsedTime;
|
||||
private float changeTime;
|
||||
|
||||
private Vector3 elapsedTimeAxis = Vector3.zero;
|
||||
private Vector3 changeTimeAxis;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region MonoBehaviour methods
|
||||
|
||||
private void Start()
|
||||
{
|
||||
tf = transform;
|
||||
|
||||
if (RandomChangeIntervalPerAxis)
|
||||
{
|
||||
elapsedTimeAxis.x = changeTimeAxis.x = Random.Range(ChangeInterval.x, ChangeInterval.y);
|
||||
elapsedTimeAxis.y = changeTimeAxis.y = Random.Range(ChangeInterval.x, ChangeInterval.y);
|
||||
elapsedTimeAxis.z = changeTimeAxis.z = Random.Range(ChangeInterval.x, ChangeInterval.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
elapsedTime = changeTime = Random.Range(ChangeInterval.x, ChangeInterval.y);
|
||||
}
|
||||
|
||||
if (RandomRotationAtStart)
|
||||
tf.localRotation = Random.rotation;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (UseInterval)
|
||||
{
|
||||
if (RandomChangeIntervalPerAxis)
|
||||
{
|
||||
elapsedTimeAxis.x += Time.deltaTime;
|
||||
elapsedTimeAxis.y += Time.deltaTime;
|
||||
elapsedTimeAxis.z += Time.deltaTime;
|
||||
|
||||
if (elapsedTimeAxis.x > changeTimeAxis.x)
|
||||
{
|
||||
elapsedTimeAxis.x = 0f;
|
||||
|
||||
speed.x = Random.Range(SpeedMin.x, SpeedMax.x) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1);
|
||||
changeTimeAxis.x = Random.Range(ChangeInterval.x, ChangeInterval.y);
|
||||
}
|
||||
|
||||
if (elapsedTimeAxis.y > changeTimeAxis.y)
|
||||
{
|
||||
elapsedTimeAxis.y = 0f;
|
||||
|
||||
speed.y = Random.Range(SpeedMin.y, SpeedMax.y) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1);
|
||||
changeTimeAxis.y = Random.Range(ChangeInterval.x, ChangeInterval.y);
|
||||
}
|
||||
|
||||
if (elapsedTimeAxis.z > changeTimeAxis.z)
|
||||
{
|
||||
elapsedTimeAxis.z = 0f;
|
||||
|
||||
speed.z = Random.Range(SpeedMin.z, SpeedMax.z) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1);
|
||||
changeTimeAxis.z = Random.Range(ChangeInterval.x, ChangeInterval.y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
|
||||
if (elapsedTime > changeTime)
|
||||
{
|
||||
elapsedTime = 0f;
|
||||
|
||||
speed.x = Random.Range(SpeedMin.x, SpeedMax.x) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1);
|
||||
speed.y = Random.Range(SpeedMin.y, SpeedMax.y) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1);
|
||||
speed.z = Random.Range(SpeedMin.z, SpeedMax.z) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1);
|
||||
changeTime = Random.Range(ChangeInterval.x, ChangeInterval.y);
|
||||
}
|
||||
}
|
||||
|
||||
tf.Rotate(speed.x * Time.deltaTime, speed.y * Time.deltaTime, speed.z * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
// © 2015-2023 crosstales LLC (https://www.crosstales.com)
|
||||
12
Assets/3D Skybox/Common/Scripts/RandomRotator.cs.meta
Normal file
12
Assets/3D Skybox/Common/Scripts/RandomRotator.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b41202e6221440c595186dbe4f3ab5b3
|
||||
timeCreated: 1434635614
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user