Initialer Upload neues Unity-Projekt
This commit is contained in:
@ -0,0 +1,143 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Convai.Scripts.Utils
|
||||
{
|
||||
public class ConvaiTalkButtonHandler : Button
|
||||
{
|
||||
private const float NORMAL_ALPHA = 1f; // The alpha when button is not pressed
|
||||
|
||||
private const float PRESSED_ALPHA = 0.5f; // The alpha when button is pressed
|
||||
|
||||
private ConvaiNPC _currentActiveNPC;
|
||||
|
||||
private ConvaiGRPCAPI _grpcAPI;
|
||||
|
||||
private bool _subscribed;
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
if (ConvaiNPCManager.Instance != null)
|
||||
{
|
||||
ConvaiNPCManager.Instance.OnActiveNPCChanged += OnActiveNPCChangedHandler;
|
||||
Logger.Info("Listening to OnActiveNPCChanged event.", Logger.LogCategory.Character);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warn("Instance of ConvaiNPCManager is not yet initialized.", Logger.LogCategory.Character);
|
||||
}
|
||||
|
||||
_grpcAPI = ConvaiGRPCAPI.Instance;
|
||||
}
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
// Check if NPC Manager instance is available before subscribing
|
||||
ConvaiNPCManager npcManager = ConvaiNPCManager.Instance;
|
||||
if (npcManager != null)
|
||||
{
|
||||
npcManager.OnActiveNPCChanged += OnActiveNPCChangedHandler;
|
||||
_currentActiveNPC = npcManager.GetActiveConvaiNPC();
|
||||
if (!_subscribed)
|
||||
{
|
||||
_subscribed = true;
|
||||
Logger.Info("Subscribed to OnActiveNPCChanged event.", Logger.LogCategory.Character);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warn("NPC Manager instance is not available during enabling.", Logger.LogCategory.Character);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
// Always make sure to unsubscribe from events when the object is disabled
|
||||
ConvaiNPCManager npcManager = ConvaiNPCManager.Instance;
|
||||
if (npcManager != null)
|
||||
{
|
||||
npcManager.OnActiveNPCChanged -= OnActiveNPCChangedHandler;
|
||||
if (_subscribed)
|
||||
{
|
||||
_subscribed = false;
|
||||
Logger.Info("Unsubscribed from OnActiveNPCChanged event.", Logger.LogCategory.Character);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
if (ConvaiNPCManager.Instance != null)
|
||||
{
|
||||
ConvaiNPCManager.Instance.OnActiveNPCChanged -= OnActiveNPCChangedHandler;
|
||||
Logger.Info("Stopped listening to OnActiveNPCChanged event.", Logger.LogCategory.Character);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnActiveNPCChangedHandler(ConvaiNPC newActiveNPC)
|
||||
{
|
||||
_currentActiveNPC = newActiveNPC;
|
||||
if (_currentActiveNPC != null)
|
||||
Logger.Info($"Active NPC has changed to: {_currentActiveNPC.name}", Logger.LogCategory.Character);
|
||||
}
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
base.OnPointerDown(eventData);
|
||||
|
||||
ColorBlock colorBlock = colors;
|
||||
colorBlock.normalColor = new Color(colorBlock.normalColor.r, colorBlock.normalColor.g,
|
||||
colorBlock.normalColor.b,
|
||||
PRESSED_ALPHA);
|
||||
colors = colorBlock;
|
||||
|
||||
if (_currentActiveNPC != null)
|
||||
{
|
||||
// _grpcAPI.InterruptCharacterSpeech();
|
||||
_currentActiveNPC.playerInteractionManager.UpdateActionConfig();
|
||||
_currentActiveNPC.StartListening();
|
||||
IncreaseScale();
|
||||
Logger.DebugLog($"{gameObject.name} Was Clicked.", Logger.LogCategory.Character);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warn("No active NPC found when button was pressed.", Logger.LogCategory.Character);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
base.OnPointerUp(eventData);
|
||||
|
||||
ColorBlock colorBlock = colors;
|
||||
colorBlock.normalColor =
|
||||
new Color(colorBlock.normalColor.r, colorBlock.normalColor.g, colorBlock.normalColor.b, NORMAL_ALPHA);
|
||||
colors = colorBlock;
|
||||
|
||||
if (_currentActiveNPC != null)
|
||||
{
|
||||
_currentActiveNPC.StopListening();
|
||||
DecreaseScale();
|
||||
Logger.DebugLog($"{gameObject.name} Was Released.", Logger.LogCategory.Character);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warn("No active NPC found when button was released.", Logger.LogCategory.Character);
|
||||
}
|
||||
}
|
||||
|
||||
private void IncreaseScale()
|
||||
{
|
||||
Vector3 targetScale = new(1.25f, 1.25f, 1.25f);
|
||||
transform.localScale = Vector3.Lerp(transform.localScale, targetScale, 1f);
|
||||
}
|
||||
|
||||
private void DecreaseScale()
|
||||
{
|
||||
Vector3 targetScale = new(1, 1, 1);
|
||||
transform.localScale = Vector3.Lerp(transform.localScale, targetScale, 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user