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42
Assets/SteamVR/Input/SteamVR_ActivateActionSetOnLoad.cs
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42
Assets/SteamVR/Input/SteamVR_ActivateActionSetOnLoad.cs
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR
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{
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/// <summary>
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/// Automatically activates an action set on Start() and deactivates the set on OnDestroy(). Optionally deactivating all other sets as well.
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/// </summary>
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public class SteamVR_ActivateActionSetOnLoad : MonoBehaviour
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{
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public SteamVR_ActionSet actionSet = SteamVR_Input.GetActionSet("default");
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public SteamVR_Input_Sources forSources = SteamVR_Input_Sources.Any;
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public bool disableAllOtherActionSets = false;
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public bool activateOnStart = true;
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public bool deactivateOnDestroy = true;
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public int initialPriority = 0;
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private void Start()
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{
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if (actionSet != null && activateOnStart)
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{
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//Debug.Log(string.Format("[SteamVR] Activating {0} action set.", actionSet.fullPath));
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actionSet.Activate(forSources, initialPriority, disableAllOtherActionSets);
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}
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}
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private void OnDestroy()
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{
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if (actionSet != null && deactivateOnDestroy)
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{
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//Debug.Log(string.Format("[SteamVR] Deactivating {0} action set.", actionSet.fullPath));
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actionSet.Deactivate(forSources);
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}
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}
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}
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}
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