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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Sets a random rotation for the arrow head
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class ArrowheadRotation : MonoBehaviour
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{
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//-------------------------------------------------
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void Start()
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{
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float randX = Random.Range( 0f, 180f );
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transform.localEulerAngles = new Vector3( randX, -90f, 90f );
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}
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}
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}
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