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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Makes the weeble wobble
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class ExplosionWobble : MonoBehaviour
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{
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//-------------------------------------------------
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public void ExplosionEvent( Vector3 explosionPos )
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{
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var rb = GetComponent<Rigidbody>();
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if ( rb )
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{
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rb.AddExplosionForce( 2000, explosionPos, 10.0f );
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}
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}
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}
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}
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