Initialer Upload neues Unity-Projekt
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using UnityEngine;
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using System.Collections;
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using Valve.VR;
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namespace Valve.VR.InteractionSystem.Sample
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{
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public class AmbientSound : MonoBehaviour
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{
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AudioSource s;
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public float fadeintime;
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float t;
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public bool fadeblack = false;
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float vol;
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// Use this for initialization
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void Start()
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{
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AudioListener.volume = 1;
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s = GetComponent<AudioSource>();
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s.time = Random.Range(0, s.clip.length);
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if (fadeintime > 0)
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t = 0;
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vol = s.volume;
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SteamVR_Fade.Start(Color.black, 0);
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SteamVR_Fade.Start(Color.clear, 7);
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}
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// Update is called once per frame
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void Update()
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{
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if (fadeintime > 0 && t < 1)
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{
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t += Time.deltaTime / fadeintime;
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s.volume = t * vol;
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: 3bca11e0534f4e742846c41cf3f1ff29
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timeCreated: 1520810249
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licenseType: Store
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleVariant:
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Assets/SteamVR/InteractionSystem/Samples/BuggyBuddy/Audio/Idle_loop.wav
(Stored with Git LFS)
Normal file
BIN
Assets/SteamVR/InteractionSystem/Samples/BuggyBuddy/Audio/Idle_loop.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
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fileFormatVersion: 2
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guid: 3ee1fc95c2ea4134fa1e8af41ac81b01
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timeCreated: 1520480857
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licenseType: Store
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AudioImporter:
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serializedVersion: 6
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defaultSettings:
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sampleRateOverride: 44100
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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Assets/SteamVR/InteractionSystem/Samples/BuggyBuddy/Audio/motor_loop.wav
(Stored with Git LFS)
Normal file
BIN
Assets/SteamVR/InteractionSystem/Samples/BuggyBuddy/Audio/motor_loop.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
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fileFormatVersion: 2
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guid: 1bf411093ae4b6e46859fe07ef76d5b6
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timeCreated: 1520480856
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licenseType: Store
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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Assets/SteamVR/InteractionSystem/Samples/BuggyBuddy/Audio/skidLoop.wav
(Stored with Git LFS)
Normal file
BIN
Assets/SteamVR/InteractionSystem/Samples/BuggyBuddy/Audio/skidLoop.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
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fileFormatVersion: 2
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guid: d9eaf2bf45acf3449ab5958696f305d3
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timeCreated: 1520480857
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licenseType: Store
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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userData:
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