Initialer Upload neues Unity-Projekt
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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using UnityEngine;
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using System.Collections;
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using Valve.VR.InteractionSystem;
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namespace Valve.VR.InteractionSystem.Sample
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{
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public class SkeletonUIOptions : MonoBehaviour
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{
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public void AnimateHandWithController()
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{
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for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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{
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Hand hand = Player.instance.hands[handIndex];
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if (hand != null)
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{
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hand.SetSkeletonRangeOfMotion(Valve.VR.EVRSkeletalMotionRange.WithController);
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}
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}
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}
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public void AnimateHandWithoutController()
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{
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for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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{
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Hand hand = Player.instance.hands[handIndex];
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if (hand != null)
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{
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hand.SetSkeletonRangeOfMotion(Valve.VR.EVRSkeletalMotionRange.WithoutController);
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}
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}
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}
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public void ShowController()
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{
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for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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{
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Hand hand = Player.instance.hands[handIndex];
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if (hand != null)
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{
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hand.ShowController(true);
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}
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}
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}
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public void SetRenderModel(RenderModelChangerUI prefabs)
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{
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for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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{
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Hand hand = Player.instance.hands[handIndex];
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if (hand != null)
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{
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if (hand.handType == SteamVR_Input_Sources.RightHand)
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hand.SetRenderModel(prefabs.rightPrefab);
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if (hand.handType == SteamVR_Input_Sources.LeftHand)
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hand.SetRenderModel(prefabs.leftPrefab);
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}
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}
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}
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public void HideController()
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{
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for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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{
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Hand hand = Player.instance.hands[handIndex];
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if (hand != null)
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{
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hand.HideController(true);
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}
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}
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}
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}
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}
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