Initialer Upload neues Unity-Projekt

This commit is contained in:
Daniel Ocks
2025-07-03 11:02:29 +02:00
commit 27d6b94b7c
8167 changed files with 1116569 additions and 0 deletions

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: f833381992f014a4bb240bec0f0748f0
folderAsset: yes
timeCreated: 1568160751
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: snapTurnArrow
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- DepthOnly
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 1
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _DstBlendAlpha: 10
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 1
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 0.19999999}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
--- !u!114 &258238116186908458
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0bbd832b13230de459422d3264b929c7
timeCreated: 1568160751
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,183 @@
// Copyright (c) Valve Corporation, All rights reserved. ======================================================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-----------------------------------------------------------------------------
public class SnapTurn : MonoBehaviour
{
public float snapAngle = 90.0f;
public bool showTurnAnimation = true;
public AudioSource snapTurnSource;
public AudioClip rotateSound;
public GameObject rotateRightFX;
public GameObject rotateLeftFX;
public SteamVR_Action_Boolean snapLeftAction = SteamVR_Input.GetBooleanAction("SnapTurnLeft");
public SteamVR_Action_Boolean snapRightAction = SteamVR_Input.GetBooleanAction("SnapTurnRight");
public bool fadeScreen = true;
public float fadeTime = 0.1f;
public Color screenFadeColor = Color.black;
public float distanceFromFace = 1.3f;
public Vector3 additionalOffset = new Vector3(0, -0.3f, 0);
public static float teleportLastActiveTime;
private bool canRotate = true;
public float canTurnEverySeconds = 0.4f;
private void Start()
{
AllOff();
}
private void AllOff()
{
if (rotateLeftFX != null)
rotateLeftFX.SetActive(false);
if (rotateRightFX != null)
rotateRightFX.SetActive(false);
}
private void Update()
{
Player player = Player.instance;
if (canRotate && snapLeftAction != null && snapRightAction != null && snapLeftAction.activeBinding && snapRightAction.activeBinding)
{
//only allow snap turning after a quarter second after the last teleport
if (Time.time < (teleportLastActiveTime + canTurnEverySeconds))
return;
// only allow snap turning when not holding something
bool rightHandValid = player.rightHand.currentAttachedObject == null ||
(player.rightHand.currentAttachedObject != null
&& player.rightHand.currentAttachedTeleportManager != null
&& player.rightHand.currentAttachedTeleportManager.teleportAllowed);
bool leftHandValid = player.leftHand.currentAttachedObject == null ||
(player.leftHand.currentAttachedObject != null
&& player.leftHand.currentAttachedTeleportManager != null
&& player.leftHand.currentAttachedTeleportManager.teleportAllowed);
bool leftHandTurnLeft = snapLeftAction.GetStateDown(SteamVR_Input_Sources.LeftHand) && leftHandValid;
bool rightHandTurnLeft = snapLeftAction.GetStateDown(SteamVR_Input_Sources.RightHand) && rightHandValid;
bool leftHandTurnRight = snapRightAction.GetStateDown(SteamVR_Input_Sources.LeftHand) && leftHandValid;
bool rightHandTurnRight = snapRightAction.GetStateDown(SteamVR_Input_Sources.RightHand) && rightHandValid;
if (leftHandTurnLeft || rightHandTurnLeft)
{
RotatePlayer(-snapAngle);
}
else if (leftHandTurnRight || rightHandTurnRight)
{
RotatePlayer(snapAngle);
}
}
}
private Coroutine rotateCoroutine;
public void RotatePlayer(float angle)
{
if (rotateCoroutine != null)
{
StopCoroutine(rotateCoroutine);
AllOff();
}
rotateCoroutine = StartCoroutine(DoRotatePlayer(angle));
}
//-----------------------------------------------------
private IEnumerator DoRotatePlayer(float angle)
{
Player player = Player.instance;
canRotate = false;
snapTurnSource.panStereo = angle / 90;
snapTurnSource.PlayOneShot(rotateSound);
if (fadeScreen)
{
SteamVR_Fade.Start(Color.clear, 0);
Color tColor = screenFadeColor;
tColor = tColor.linear * 0.6f;
SteamVR_Fade.Start(tColor, fadeTime);
}
yield return new WaitForSeconds(fadeTime);
Vector3 playerFeetOffset = player.trackingOriginTransform.position - player.feetPositionGuess;
player.trackingOriginTransform.position -= playerFeetOffset;
player.transform.Rotate(Vector3.up, angle);
playerFeetOffset = Quaternion.Euler(0.0f, angle, 0.0f) * playerFeetOffset;
player.trackingOriginTransform.position += playerFeetOffset;
GameObject fx = angle > 0 ? rotateRightFX : rotateLeftFX;
if (showTurnAnimation)
ShowRotateFX(fx);
if (fadeScreen)
{
SteamVR_Fade.Start(Color.clear, fadeTime);
}
float startTime = Time.time;
float endTime = startTime + canTurnEverySeconds;
while (Time.time <= endTime)
{
yield return null;
UpdateOrientation(fx);
};
fx.SetActive(false);
canRotate = true;
}
void ShowRotateFX(GameObject fx)
{
if (fx == null)
return;
fx.SetActive(false);
UpdateOrientation(fx);
fx.SetActive(true);
UpdateOrientation(fx);
}
private void UpdateOrientation(GameObject fx)
{
Player player = Player.instance;
//position fx in front of face
this.transform.position = player.hmdTransform.position + (player.hmdTransform.forward * distanceFromFace);
this.transform.rotation = Quaternion.LookRotation(player.hmdTransform.position - this.transform.position, Vector3.up);
this.transform.Translate(additionalOffset, Space.Self);
this.transform.rotation = Quaternion.LookRotation(player.hmdTransform.position - this.transform.position, Vector3.up);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 7434e43635fb2924583f5e0f2fb6ed3a
timeCreated: 1568160739
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,46 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: snapTurnArrow
m_Shader: {fileID: 4800000, guid: 787d7485aa6482341a9f55fa37fb84f1, type: 3}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
m_LightmapFlags: 4
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: <noninit>
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: <noninit>
second: 0
- first:
name: _Darken
second: 0.788
- first:
name: _SeeThru
second: 0.819
m_Colors:
- first:
name: <noninit>
second: {r: 0, g: 2.0185626, b: 1e-45, a: -1.4179275e-16}
- first:
name: _TintColor
second: {r: 0.2980392, g: 0.6784314, b: 1, a: 0.8235294}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b1e683e8bf011f94ab3c2f6d097aa87c
timeCreated: 1568160750
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/SteamVR/InteractionSystem/SnapTurn/snapTurnFX.fbx (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,95 @@
fileFormatVersion: 2
guid: 62dcc32f358950744a33cf3ced87eaed
timeCreated: 1568160751
licenseType: Store
ModelImporter:
serializedVersion: 19
fileIDToRecycleName:
100000: Armature
100002: arrow
100004: arrow 1
100006: dot_0
100008: dot_1
100010: dot_2
100012: dot_3
100014: dot_4
100016: dot_5
100018: //RootNode
400000: Armature
400002: arrow
400004: arrow 1
400006: dot_0
400008: dot_1
400010: dot_2
400012: dot_3
400014: dot_4
400016: dot_5
400018: //RootNode
4300000: arrow
7400000: Armature|arrowAnim
9500000: //RootNode
13700000: arrow
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 10
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
hasTranslationDoF: 0
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 24592bbd7bf3c5c489c70fba25d75ee0
timeCreated: 1568160751
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/SteamVR/InteractionSystem/SnapTurn/snapturn_go_01.wav (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 973c016de5a1cf34ebb6b3477ca2da5c
timeCreated: 1568161563
licenseType: Store
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant: