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8
Assets/SteamVR_Input/ActionSetClasses.meta
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8
Assets/SteamVR_Input/ActionSetClasses.meta
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//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Valve.VR
|
||||
{
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public class SteamVR_Input_ActionSet_buggy : Valve.VR.SteamVR_ActionSet
|
||||
{
|
||||
|
||||
public virtual SteamVR_Action_Vector2 Steering
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.buggy_Steering;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual SteamVR_Action_Single Throttle
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.buggy_Throttle;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual SteamVR_Action_Boolean Brake
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.buggy_Brake;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual SteamVR_Action_Boolean Reset
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.buggy_Reset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Valve.VR
|
||||
{
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public class SteamVR_Input_ActionSet_default : Valve.VR.SteamVR_ActionSet
|
||||
{
|
||||
|
||||
public virtual SteamVR_Action_Boolean InteractUI
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.default_InteractUI;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual SteamVR_Action_Boolean GrabPinch
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.default_GrabPinch;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual SteamVR_Action_Boolean GrabGrip
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.default_GrabGrip;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual SteamVR_Action_Pose Pose
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.default_Pose;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual SteamVR_Action_Skeleton SkeletonLeftHand
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.default_SkeletonLeftHand;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual SteamVR_Action_Skeleton SkeletonRightHand
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.default_SkeletonRightHand;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual SteamVR_Action_Single Squeeze
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.default_Squeeze;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual SteamVR_Action_Boolean HeadsetOnHead
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.default_HeadsetOnHead;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual SteamVR_Action_Vibration Haptic
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.default_Haptic;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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|
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@ -0,0 +1,28 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Valve.VR
|
||||
{
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public class SteamVR_Input_ActionSet_mixedreality : Valve.VR.SteamVR_ActionSet
|
||||
{
|
||||
|
||||
public virtual SteamVR_Action_Pose ExternalCamera
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.mixedreality_ExternalCamera;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
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|
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@ -0,0 +1,28 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Valve.VR
|
||||
{
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public class SteamVR_Input_ActionSet_platformer : Valve.VR.SteamVR_ActionSet
|
||||
{
|
||||
|
||||
public virtual SteamVR_Action_Boolean Jump
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.platformer_Jump;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
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16
Assets/SteamVR_Input/SteamVR_Actions.asmdef
Normal file
16
Assets/SteamVR_Input/SteamVR_Actions.asmdef
Normal file
@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "SteamVR_Actions",
|
||||
"references": [
|
||||
"SteamVR"
|
||||
],
|
||||
"optionalUnityReferences": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [
|
||||
"Android"
|
||||
],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": []
|
||||
}
|
||||
7
Assets/SteamVR_Input/SteamVR_Actions.asmdef.meta
Normal file
7
Assets/SteamVR_Input/SteamVR_Actions.asmdef.meta
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@ -0,0 +1,7 @@
|
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73
Assets/SteamVR_Input/SteamVR_Input_ActionSets.cs
Normal file
73
Assets/SteamVR_Input/SteamVR_Input_ActionSets.cs
Normal file
@ -0,0 +1,73 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Valve.VR
|
||||
{
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public partial class SteamVR_Actions
|
||||
{
|
||||
|
||||
private static SteamVR_Input_ActionSet_default p__default;
|
||||
|
||||
private static SteamVR_Input_ActionSet_platformer p_platformer;
|
||||
|
||||
private static SteamVR_Input_ActionSet_buggy p_buggy;
|
||||
|
||||
private static SteamVR_Input_ActionSet_mixedreality p_mixedreality;
|
||||
|
||||
public static SteamVR_Input_ActionSet_default _default
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p__default.GetCopy<SteamVR_Input_ActionSet_default>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Input_ActionSet_platformer platformer
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_platformer.GetCopy<SteamVR_Input_ActionSet_platformer>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Input_ActionSet_buggy buggy
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_buggy.GetCopy<SteamVR_Input_ActionSet_buggy>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Input_ActionSet_mixedreality mixedreality
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_mixedreality.GetCopy<SteamVR_Input_ActionSet_mixedreality>();
|
||||
}
|
||||
}
|
||||
|
||||
private static void StartPreInitActionSets()
|
||||
{
|
||||
SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_default>("/actions/default")));
|
||||
SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
|
||||
SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
|
||||
SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
|
||||
Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
|
||||
SteamVR_Actions._default,
|
||||
SteamVR_Actions.platformer,
|
||||
SteamVR_Actions.buggy,
|
||||
SteamVR_Actions.mixedreality};
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/SteamVR_Input/SteamVR_Input_ActionSets.cs.meta
Normal file
11
Assets/SteamVR_Input/SteamVR_Input_ActionSets.cs.meta
Normal file
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259
Assets/SteamVR_Input/SteamVR_Input_Actions.cs
Normal file
259
Assets/SteamVR_Input/SteamVR_Input_Actions.cs
Normal file
@ -0,0 +1,259 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Valve.VR
|
||||
{
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public partial class SteamVR_Actions
|
||||
{
|
||||
|
||||
private static SteamVR_Action_Boolean p_default_InteractUI;
|
||||
|
||||
private static SteamVR_Action_Boolean p_default_GrabPinch;
|
||||
|
||||
private static SteamVR_Action_Boolean p_default_GrabGrip;
|
||||
|
||||
private static SteamVR_Action_Pose p_default_Pose;
|
||||
|
||||
private static SteamVR_Action_Skeleton p_default_SkeletonLeftHand;
|
||||
|
||||
private static SteamVR_Action_Skeleton p_default_SkeletonRightHand;
|
||||
|
||||
private static SteamVR_Action_Single p_default_Squeeze;
|
||||
|
||||
private static SteamVR_Action_Boolean p_default_HeadsetOnHead;
|
||||
|
||||
private static SteamVR_Action_Vibration p_default_Haptic;
|
||||
|
||||
private static SteamVR_Action_Boolean p_platformer_Jump;
|
||||
|
||||
private static SteamVR_Action_Vector2 p_buggy_Steering;
|
||||
|
||||
private static SteamVR_Action_Single p_buggy_Throttle;
|
||||
|
||||
private static SteamVR_Action_Boolean p_buggy_Brake;
|
||||
|
||||
private static SteamVR_Action_Boolean p_buggy_Reset;
|
||||
|
||||
private static SteamVR_Action_Pose p_mixedreality_ExternalCamera;
|
||||
|
||||
public static SteamVR_Action_Boolean default_InteractUI
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_default_InteractUI.GetCopy<SteamVR_Action_Boolean>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Action_Boolean default_GrabPinch
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_default_GrabPinch.GetCopy<SteamVR_Action_Boolean>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Action_Boolean default_GrabGrip
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_default_GrabGrip.GetCopy<SteamVR_Action_Boolean>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Action_Pose default_Pose
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_default_Pose.GetCopy<SteamVR_Action_Pose>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Action_Skeleton default_SkeletonLeftHand
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_default_SkeletonLeftHand.GetCopy<SteamVR_Action_Skeleton>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Action_Skeleton default_SkeletonRightHand
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_default_SkeletonRightHand.GetCopy<SteamVR_Action_Skeleton>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Action_Single default_Squeeze
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_default_Squeeze.GetCopy<SteamVR_Action_Single>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Action_Boolean default_HeadsetOnHead
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_default_HeadsetOnHead.GetCopy<SteamVR_Action_Boolean>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Action_Vibration default_Haptic
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_default_Haptic.GetCopy<SteamVR_Action_Vibration>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Action_Boolean platformer_Jump
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_platformer_Jump.GetCopy<SteamVR_Action_Boolean>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Action_Vector2 buggy_Steering
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_buggy_Steering.GetCopy<SteamVR_Action_Vector2>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Action_Single buggy_Throttle
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_buggy_Throttle.GetCopy<SteamVR_Action_Single>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Action_Boolean buggy_Brake
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_buggy_Brake.GetCopy<SteamVR_Action_Boolean>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Action_Boolean buggy_Reset
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_buggy_Reset.GetCopy<SteamVR_Action_Boolean>();
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamVR_Action_Pose mixedreality_ExternalCamera
|
||||
{
|
||||
get
|
||||
{
|
||||
return SteamVR_Actions.p_mixedreality_ExternalCamera.GetCopy<SteamVR_Action_Pose>();
|
||||
}
|
||||
}
|
||||
|
||||
private static void InitializeActionArrays()
|
||||
{
|
||||
Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
|
||||
SteamVR_Actions.default_InteractUI,
|
||||
SteamVR_Actions.default_GrabPinch,
|
||||
SteamVR_Actions.default_GrabGrip,
|
||||
SteamVR_Actions.default_Pose,
|
||||
SteamVR_Actions.default_SkeletonLeftHand,
|
||||
SteamVR_Actions.default_SkeletonRightHand,
|
||||
SteamVR_Actions.default_Squeeze,
|
||||
SteamVR_Actions.default_HeadsetOnHead,
|
||||
SteamVR_Actions.default_Haptic,
|
||||
SteamVR_Actions.platformer_Jump,
|
||||
SteamVR_Actions.buggy_Steering,
|
||||
SteamVR_Actions.buggy_Throttle,
|
||||
SteamVR_Actions.buggy_Brake,
|
||||
SteamVR_Actions.buggy_Reset,
|
||||
SteamVR_Actions.mixedreality_ExternalCamera};
|
||||
Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] {
|
||||
SteamVR_Actions.default_InteractUI,
|
||||
SteamVR_Actions.default_GrabPinch,
|
||||
SteamVR_Actions.default_GrabGrip,
|
||||
SteamVR_Actions.default_Pose,
|
||||
SteamVR_Actions.default_SkeletonLeftHand,
|
||||
SteamVR_Actions.default_SkeletonRightHand,
|
||||
SteamVR_Actions.default_Squeeze,
|
||||
SteamVR_Actions.default_HeadsetOnHead,
|
||||
SteamVR_Actions.platformer_Jump,
|
||||
SteamVR_Actions.buggy_Steering,
|
||||
SteamVR_Actions.buggy_Throttle,
|
||||
SteamVR_Actions.buggy_Brake,
|
||||
SteamVR_Actions.buggy_Reset,
|
||||
SteamVR_Actions.mixedreality_ExternalCamera};
|
||||
Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] {
|
||||
SteamVR_Actions.default_Haptic};
|
||||
Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
|
||||
SteamVR_Actions.default_Haptic};
|
||||
Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
|
||||
SteamVR_Actions.default_Pose,
|
||||
SteamVR_Actions.mixedreality_ExternalCamera};
|
||||
Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
|
||||
SteamVR_Actions.default_InteractUI,
|
||||
SteamVR_Actions.default_GrabPinch,
|
||||
SteamVR_Actions.default_GrabGrip,
|
||||
SteamVR_Actions.default_HeadsetOnHead,
|
||||
SteamVR_Actions.platformer_Jump,
|
||||
SteamVR_Actions.buggy_Brake,
|
||||
SteamVR_Actions.buggy_Reset};
|
||||
Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] {
|
||||
SteamVR_Actions.default_Squeeze,
|
||||
SteamVR_Actions.buggy_Throttle};
|
||||
Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] {
|
||||
SteamVR_Actions.buggy_Steering};
|
||||
Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0];
|
||||
Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
|
||||
SteamVR_Actions.default_SkeletonLeftHand,
|
||||
SteamVR_Actions.default_SkeletonRightHand};
|
||||
Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] {
|
||||
SteamVR_Actions.default_InteractUI,
|
||||
SteamVR_Actions.default_GrabPinch,
|
||||
SteamVR_Actions.default_GrabGrip,
|
||||
SteamVR_Actions.default_Squeeze,
|
||||
SteamVR_Actions.default_HeadsetOnHead,
|
||||
SteamVR_Actions.platformer_Jump,
|
||||
SteamVR_Actions.buggy_Steering,
|
||||
SteamVR_Actions.buggy_Throttle,
|
||||
SteamVR_Actions.buggy_Brake,
|
||||
SteamVR_Actions.buggy_Reset};
|
||||
}
|
||||
|
||||
private static void PreInitActions()
|
||||
{
|
||||
SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
|
||||
SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
|
||||
SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
|
||||
SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/default/in/Pose")));
|
||||
SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
|
||||
SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
|
||||
SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/default/in/Squeeze")));
|
||||
SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
|
||||
SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
|
||||
SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
|
||||
SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
|
||||
SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
|
||||
SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
|
||||
SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
|
||||
SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/SteamVR_Input/SteamVR_Input_Actions.cs.meta
Normal file
11
Assets/SteamVR_Input/SteamVR_Input_Actions.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12417325e6665a84cab82b69243ef09c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/SteamVR_Input/SteamVR_Input_Initialization.cs
Normal file
30
Assets/SteamVR_Input/SteamVR_Input_Initialization.cs
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Valve.VR
|
||||
{
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public partial class SteamVR_Actions
|
||||
{
|
||||
|
||||
public static void PreInitialize()
|
||||
{
|
||||
SteamVR_Actions.StartPreInitActionSets();
|
||||
SteamVR_Input.PreinitializeActionSetDictionaries();
|
||||
SteamVR_Actions.PreInitActions();
|
||||
SteamVR_Actions.InitializeActionArrays();
|
||||
SteamVR_Input.PreinitializeActionDictionaries();
|
||||
SteamVR_Input.PreinitializeFinishActionSets();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/SteamVR_Input/SteamVR_Input_Initialization.cs.meta
Normal file
11
Assets/SteamVR_Input/SteamVR_Input_Initialization.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 454c563590069ba419d60ad1a10d2825
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user