Initialer Upload neues Unity-Projekt

This commit is contained in:
Daniel Ocks
2025-07-03 11:02:29 +02:00
commit 27d6b94b7c
8167 changed files with 1116569 additions and 0 deletions

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Valve.VR
{
using System;
using UnityEngine;
public class SteamVR_Input_ActionSet_buggy : Valve.VR.SteamVR_ActionSet
{
public virtual SteamVR_Action_Vector2 Steering
{
get
{
return SteamVR_Actions.buggy_Steering;
}
}
public virtual SteamVR_Action_Single Throttle
{
get
{
return SteamVR_Actions.buggy_Throttle;
}
}
public virtual SteamVR_Action_Boolean Brake
{
get
{
return SteamVR_Actions.buggy_Brake;
}
}
public virtual SteamVR_Action_Boolean Reset
{
get
{
return SteamVR_Actions.buggy_Reset;
}
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Valve.VR
{
using System;
using UnityEngine;
public class SteamVR_Input_ActionSet_default : Valve.VR.SteamVR_ActionSet
{
public virtual SteamVR_Action_Boolean InteractUI
{
get
{
return SteamVR_Actions.default_InteractUI;
}
}
public virtual SteamVR_Action_Boolean GrabPinch
{
get
{
return SteamVR_Actions.default_GrabPinch;
}
}
public virtual SteamVR_Action_Boolean GrabGrip
{
get
{
return SteamVR_Actions.default_GrabGrip;
}
}
public virtual SteamVR_Action_Pose Pose
{
get
{
return SteamVR_Actions.default_Pose;
}
}
public virtual SteamVR_Action_Skeleton SkeletonLeftHand
{
get
{
return SteamVR_Actions.default_SkeletonLeftHand;
}
}
public virtual SteamVR_Action_Skeleton SkeletonRightHand
{
get
{
return SteamVR_Actions.default_SkeletonRightHand;
}
}
public virtual SteamVR_Action_Single Squeeze
{
get
{
return SteamVR_Actions.default_Squeeze;
}
}
public virtual SteamVR_Action_Boolean HeadsetOnHead
{
get
{
return SteamVR_Actions.default_HeadsetOnHead;
}
}
public virtual SteamVR_Action_Vibration Haptic
{
get
{
return SteamVR_Actions.default_Haptic;
}
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Valve.VR
{
using System;
using UnityEngine;
public class SteamVR_Input_ActionSet_mixedreality : Valve.VR.SteamVR_ActionSet
{
public virtual SteamVR_Action_Pose ExternalCamera
{
get
{
return SteamVR_Actions.mixedreality_ExternalCamera;
}
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Valve.VR
{
using System;
using UnityEngine;
public class SteamVR_Input_ActionSet_platformer : Valve.VR.SteamVR_ActionSet
{
public virtual SteamVR_Action_Boolean Jump
{
get
{
return SteamVR_Actions.platformer_Jump;
}
}
}
}

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{
"name": "SteamVR_Actions",
"references": [
"SteamVR"
],
"optionalUnityReferences": [],
"includePlatforms": [],
"excludePlatforms": [
"Android"
],
"allowUnsafeCode": false,
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Valve.VR
{
using System;
using UnityEngine;
public partial class SteamVR_Actions
{
private static SteamVR_Input_ActionSet_default p__default;
private static SteamVR_Input_ActionSet_platformer p_platformer;
private static SteamVR_Input_ActionSet_buggy p_buggy;
private static SteamVR_Input_ActionSet_mixedreality p_mixedreality;
public static SteamVR_Input_ActionSet_default _default
{
get
{
return SteamVR_Actions.p__default.GetCopy<SteamVR_Input_ActionSet_default>();
}
}
public static SteamVR_Input_ActionSet_platformer platformer
{
get
{
return SteamVR_Actions.p_platformer.GetCopy<SteamVR_Input_ActionSet_platformer>();
}
}
public static SteamVR_Input_ActionSet_buggy buggy
{
get
{
return SteamVR_Actions.p_buggy.GetCopy<SteamVR_Input_ActionSet_buggy>();
}
}
public static SteamVR_Input_ActionSet_mixedreality mixedreality
{
get
{
return SteamVR_Actions.p_mixedreality.GetCopy<SteamVR_Input_ActionSet_mixedreality>();
}
}
private static void StartPreInitActionSets()
{
SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_default>("/actions/default")));
SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
SteamVR_Actions._default,
SteamVR_Actions.platformer,
SteamVR_Actions.buggy,
SteamVR_Actions.mixedreality};
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Valve.VR
{
using System;
using UnityEngine;
public partial class SteamVR_Actions
{
private static SteamVR_Action_Boolean p_default_InteractUI;
private static SteamVR_Action_Boolean p_default_GrabPinch;
private static SteamVR_Action_Boolean p_default_GrabGrip;
private static SteamVR_Action_Pose p_default_Pose;
private static SteamVR_Action_Skeleton p_default_SkeletonLeftHand;
private static SteamVR_Action_Skeleton p_default_SkeletonRightHand;
private static SteamVR_Action_Single p_default_Squeeze;
private static SteamVR_Action_Boolean p_default_HeadsetOnHead;
private static SteamVR_Action_Vibration p_default_Haptic;
private static SteamVR_Action_Boolean p_platformer_Jump;
private static SteamVR_Action_Vector2 p_buggy_Steering;
private static SteamVR_Action_Single p_buggy_Throttle;
private static SteamVR_Action_Boolean p_buggy_Brake;
private static SteamVR_Action_Boolean p_buggy_Reset;
private static SteamVR_Action_Pose p_mixedreality_ExternalCamera;
public static SteamVR_Action_Boolean default_InteractUI
{
get
{
return SteamVR_Actions.p_default_InteractUI.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Boolean default_GrabPinch
{
get
{
return SteamVR_Actions.p_default_GrabPinch.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Boolean default_GrabGrip
{
get
{
return SteamVR_Actions.p_default_GrabGrip.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Pose default_Pose
{
get
{
return SteamVR_Actions.p_default_Pose.GetCopy<SteamVR_Action_Pose>();
}
}
public static SteamVR_Action_Skeleton default_SkeletonLeftHand
{
get
{
return SteamVR_Actions.p_default_SkeletonLeftHand.GetCopy<SteamVR_Action_Skeleton>();
}
}
public static SteamVR_Action_Skeleton default_SkeletonRightHand
{
get
{
return SteamVR_Actions.p_default_SkeletonRightHand.GetCopy<SteamVR_Action_Skeleton>();
}
}
public static SteamVR_Action_Single default_Squeeze
{
get
{
return SteamVR_Actions.p_default_Squeeze.GetCopy<SteamVR_Action_Single>();
}
}
public static SteamVR_Action_Boolean default_HeadsetOnHead
{
get
{
return SteamVR_Actions.p_default_HeadsetOnHead.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Vibration default_Haptic
{
get
{
return SteamVR_Actions.p_default_Haptic.GetCopy<SteamVR_Action_Vibration>();
}
}
public static SteamVR_Action_Boolean platformer_Jump
{
get
{
return SteamVR_Actions.p_platformer_Jump.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Vector2 buggy_Steering
{
get
{
return SteamVR_Actions.p_buggy_Steering.GetCopy<SteamVR_Action_Vector2>();
}
}
public static SteamVR_Action_Single buggy_Throttle
{
get
{
return SteamVR_Actions.p_buggy_Throttle.GetCopy<SteamVR_Action_Single>();
}
}
public static SteamVR_Action_Boolean buggy_Brake
{
get
{
return SteamVR_Actions.p_buggy_Brake.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Boolean buggy_Reset
{
get
{
return SteamVR_Actions.p_buggy_Reset.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Pose mixedreality_ExternalCamera
{
get
{
return SteamVR_Actions.p_mixedreality_ExternalCamera.GetCopy<SteamVR_Action_Pose>();
}
}
private static void InitializeActionArrays()
{
Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
SteamVR_Actions.default_InteractUI,
SteamVR_Actions.default_GrabPinch,
SteamVR_Actions.default_GrabGrip,
SteamVR_Actions.default_Pose,
SteamVR_Actions.default_SkeletonLeftHand,
SteamVR_Actions.default_SkeletonRightHand,
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.default_HeadsetOnHead,
SteamVR_Actions.default_Haptic,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Steering,
SteamVR_Actions.buggy_Throttle,
SteamVR_Actions.buggy_Brake,
SteamVR_Actions.buggy_Reset,
SteamVR_Actions.mixedreality_ExternalCamera};
Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] {
SteamVR_Actions.default_InteractUI,
SteamVR_Actions.default_GrabPinch,
SteamVR_Actions.default_GrabGrip,
SteamVR_Actions.default_Pose,
SteamVR_Actions.default_SkeletonLeftHand,
SteamVR_Actions.default_SkeletonRightHand,
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.default_HeadsetOnHead,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Steering,
SteamVR_Actions.buggy_Throttle,
SteamVR_Actions.buggy_Brake,
SteamVR_Actions.buggy_Reset,
SteamVR_Actions.mixedreality_ExternalCamera};
Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] {
SteamVR_Actions.default_Haptic};
Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
SteamVR_Actions.default_Haptic};
Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
SteamVR_Actions.default_Pose,
SteamVR_Actions.mixedreality_ExternalCamera};
Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
SteamVR_Actions.default_InteractUI,
SteamVR_Actions.default_GrabPinch,
SteamVR_Actions.default_GrabGrip,
SteamVR_Actions.default_HeadsetOnHead,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Brake,
SteamVR_Actions.buggy_Reset};
Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] {
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.buggy_Throttle};
Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] {
SteamVR_Actions.buggy_Steering};
Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0];
Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
SteamVR_Actions.default_SkeletonLeftHand,
SteamVR_Actions.default_SkeletonRightHand};
Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] {
SteamVR_Actions.default_InteractUI,
SteamVR_Actions.default_GrabPinch,
SteamVR_Actions.default_GrabGrip,
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.default_HeadsetOnHead,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Steering,
SteamVR_Actions.buggy_Throttle,
SteamVR_Actions.buggy_Brake,
SteamVR_Actions.buggy_Reset};
}
private static void PreInitActions()
{
SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/default/in/Pose")));
SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/default/in/Squeeze")));
SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Valve.VR
{
using System;
using UnityEngine;
public partial class SteamVR_Actions
{
public static void PreInitialize()
{
SteamVR_Actions.StartPreInitActionSets();
SteamVR_Input.PreinitializeActionSetDictionaries();
SteamVR_Actions.PreInitActions();
SteamVR_Actions.InitializeActionArrays();
SteamVR_Input.PreinitializeActionDictionaries();
SteamVR_Input.PreinitializeFinishActionSets();
}
}
}

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