using System.Collections.Generic;
using System.Reflection;
using Convai.Scripts.Utils;
using UnityEditor;
using UnityEngine;
using Logger = Convai.Scripts.Utils.Logger;
namespace Convai.Scripts.Editor
{
///
/// Manages the settings for the Logger, including loading, creating, and modifying LoggerSettings.
///
public class LoggerSettingsManager
{
// Path to the LoggerSettings asset
private const string SETTINGS_PATH = "Assets/Convai/Resources/LoggerSettings.asset";
///
/// Mapping between the row names and the field names in the LoggerSettings class.
///
private static readonly Dictionary CategoryMapping = new()
{
{ "Character", "characterResponse" },
{ "LipSync", "lipSync" },
{ "Actions", "actions" }
};
///
/// The LoggerSettings instance.
///
private LoggerSettings _loggerSettings;
///
/// Property accessor for _loggerSettings. If _loggerSettings is null, it attempts to load it from the asset path.
/// If the asset does not exist, it creates a new LoggerSettings instance.
///
public LoggerSettings loggerSettings
{
get
{
if (_loggerSettings == null)
{
_loggerSettings = AssetDatabase.LoadAssetAtPath(SETTINGS_PATH);
if (_loggerSettings == null)
{
CreateLoggerSettings();
Logger.Warn("LoggerSettings ScriptableObject not found. Creating one...",
Logger.LogCategory.Character);
}
}
return _loggerSettings;
}
}
///
/// Creates a new LoggerSettings instance with default values and saves it as an asset
///
private void CreateLoggerSettings()
{
_loggerSettings = ScriptableObject.CreateInstance();
// Set default values for Character
_loggerSettings.characterResponseDebug = true;
_loggerSettings.characterResponseInfo = true;
_loggerSettings.characterResponseWarning = true;
_loggerSettings.characterResponseError = true;
_loggerSettings.characterResponseException = true;
// Set default values for LipSync
_loggerSettings.lipSyncDebug = true;
_loggerSettings.lipSyncInfo = true;
_loggerSettings.lipSyncWarning = true;
_loggerSettings.lipSyncError = true;
_loggerSettings.lipSyncException = true;
// Set default values for Actions
_loggerSettings.actionsDebug = true;
_loggerSettings.actionsInfo = true;
_loggerSettings.actionsWarning = true;
_loggerSettings.actionsError = true;
_loggerSettings.actionsException = true;
// Check if the Convai folder exists and create if not
if (!AssetDatabase.IsValidFolder("Assets/Convai/Resources"))
AssetDatabase.CreateFolder("Assets/Convai", "Resources");
// Check if the Settings folder exists and create if not
if (!AssetDatabase.IsValidFolder("Assets/Convai/Resources/Settings"))
AssetDatabase.CreateFolder("Assets/Convai/Resources", "Settings");
AssetDatabase.CreateAsset(_loggerSettings, SETTINGS_PATH);
AssetDatabase.SaveAssets();
}
///
/// Checks if all flags for a given row are set.
///
/// The name of the row to check.
/// True if all flags for the given row are set, false otherwise.
public bool GetAllFlagsForRow(string rowName)
{
bool allSelected = true;
foreach (string logType in new[] { "Debug", "Error", "Exception", "Info", "Warning" })
{
string baseFieldName = CategoryMapping.TryGetValue(rowName, out string value) ? value : string.Empty;
if (string.IsNullOrEmpty(baseFieldName))
{
Debug.LogError($"No mapping found for row {rowName}");
return false;
}
string fieldName = $"{baseFieldName}{logType}";
FieldInfo field = _loggerSettings.GetType().GetField(fieldName);
if (field != null)
{
bool currentValue = (bool)field.GetValue(_loggerSettings);
allSelected &= currentValue;
}
else
{
Debug.LogError($"Field {fieldName} does not exist in LoggerSettings");
return false;
}
}
return allSelected;
}
///
/// Renders a checkbox for a given log type and handles changes to its value.
///
/// The name of the row to render the checkbox for.
/// The type of log to handle.
public void RenderAndHandleCheckbox(string rowName, string logType)
{
// Using the mapping to get the base name for the fields
string baseFieldName = CategoryMapping.TryGetValue(rowName, out string value) ? value : string.Empty;
if (string.IsNullOrEmpty(baseFieldName))
{
Debug.LogError($"No mapping found for row {rowName}");
return;
}
string fieldName = $"{baseFieldName}{logType}";
FieldInfo field = _loggerSettings.GetType().GetField(fieldName);
if (field != null)
{
bool currentValue = (bool)field.GetValue(_loggerSettings);
bool newValue = EditorGUILayout.Toggle(currentValue, GUILayout.Width(100));
if (currentValue != newValue) field.SetValue(_loggerSettings, newValue);
}
else
{
Debug.LogError($"Field {fieldName} does not exist in LoggerSettings");
}
}
///
/// Sets all flags for a given row to the provided value.
///
/// The name of the row to set the flags for.
/// The value to set all flags to.
public void SetAllFlagsForRow(string rowName, bool value)
{
foreach (string logType in new[] { "Debug", "Error", "Exception", "Info", "Warning" })
{
string baseFieldName = CategoryMapping.TryGetValue(rowName, out string value1) ? value1 : string.Empty;
if (string.IsNullOrEmpty(baseFieldName))
{
Debug.LogError($"No mapping found for row {rowName}");
return;
}
string fieldName = $"{baseFieldName}{logType}";
FieldInfo field = _loggerSettings.GetType().GetField(fieldName);
if (field != null)
field.SetValue(_loggerSettings, value);
else
Debug.LogError($"Field {fieldName} does not exist in LoggerSettings");
}
}
///
/// Sets all flags to the provided value.
///
/// The value to set all flags to.
public void SetAllFlags(bool value)
{
string[] categories = { "characterResponse", "lipSync", "actions" };
string[] logTypes = { "Debug", "Info", "Error", "Exception", "Warning" };
foreach (string category in categories)
foreach (string logType in logTypes)
{
string fieldName = $"{category}{logType}";
FieldInfo field = _loggerSettings.GetType().GetField(fieldName);
if (field != null && field.FieldType == typeof(bool))
field.SetValue(_loggerSettings, value);
else
Debug.LogWarning($"Field {fieldName} not found or not boolean.");
}
}
}
}