using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwitchCharacter : MonoBehaviour { public GameObject jake; public GameObject evilJake; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.U)) { jake.SetActive(true); evilJake.SetActive(false); } if (Input.GetKeyDown(KeyCode.I)) { jake.SetActive(false); evilJake.SetActive(true); } } }