Files
Bachelor-Arbeit-Luca-Haas/Assets/Convai/Scripts/Runtime/Extensions/SkinnedMeshRendererExtension.cs
2025-07-03 11:02:29 +02:00

9 lines
320 B
C#

using UnityEngine;
public static class SkinnedMeshRendererExtension
{
public static void SetBlendShapeWeightInterpolate(this SkinnedMeshRenderer renderer, int index, float value, float weight)
{
renderer.SetBlendShapeWeight(index, Mathf.Lerp(renderer.GetBlendShapeWeight(index), value, weight));
}
}