Initialer Upload neues Unity-Projekt
This commit is contained in:
74
Assets/Convai/Scripts/Runtime/UI/Chat/QuestionAnswerUI.cs
Normal file
74
Assets/Convai/Scripts/Runtime/UI/Chat/QuestionAnswerUI.cs
Normal file
@ -0,0 +1,74 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Convai.Scripts.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// The QuestionAnswerUI class is responsible for managing the UI elements
|
||||
/// that display questions and answers in a conversational interface.
|
||||
/// </summary>
|
||||
public class QuestionAnswerUI : ChatUIBase
|
||||
{
|
||||
private TextMeshProUGUI _answerText;
|
||||
private TextMeshProUGUI _questionText;
|
||||
private GameObject _feedbackButtons;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the UI with the provided prefab.
|
||||
/// </summary>
|
||||
/// <param name="uiPrefab">The UI prefab to instantiate.</param>
|
||||
public override void Initialize(GameObject uiPrefab)
|
||||
{
|
||||
UIInstance = Instantiate(uiPrefab);
|
||||
_questionText = UIInstance.transform.Find("Background").Find("QuestionText")
|
||||
.GetComponent<TextMeshProUGUI>();
|
||||
_answerText = UIInstance.transform.Find("Background").Find("AnswerBox").Find("AnswerText").GetComponent<TextMeshProUGUI>();
|
||||
UIInstance.SetActive(false);
|
||||
_feedbackButtons = _answerText.transform.GetChild(0).gameObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends the character's text to the UI, formatted with the character's color.
|
||||
/// </summary>
|
||||
/// <param name="charName">The name of the character speaking.</param>
|
||||
/// <param name="text">The text spoken by the character.</param>
|
||||
/// <param name="characterTextColor">The color associated with the character.</param>
|
||||
public override void SendCharacterText(string charName, string text, Color characterTextColor)
|
||||
{
|
||||
if (_answerText != null)
|
||||
{
|
||||
_feedbackButtons.SetActive(false);
|
||||
_answerText.text = FormatDialogueText(charName, text, characterTextColor);
|
||||
_feedbackButtons.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends the player's text to the UI, formatted with the player's color.
|
||||
/// </summary>
|
||||
/// <param name="playerName">The name of the player speaking.</param>
|
||||
/// <param name="text">The text spoken by the player.</param>
|
||||
/// <param name="playerTextColor">The color associated with the player.</param>
|
||||
public override void SendPlayerText(string playerName, string text, Color playerTextColor)
|
||||
{
|
||||
if (_questionText != null)
|
||||
{
|
||||
_questionText.text = FormatDialogueText(playerName, text, playerTextColor);
|
||||
_feedbackButtons.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Formats the dialogue text with the speaker's name and color.
|
||||
/// </summary>
|
||||
/// <param name="speakerName">The name of the speaker.</param>
|
||||
/// <param name="text">The text spoken by the speaker.</param>
|
||||
/// <param name="speakerColor">The color associated with the speaker.</param>
|
||||
/// <returns>Formatted dialogue text.</returns>
|
||||
private string FormatDialogueText(string speakerName, string text, Color speakerColor)
|
||||
{
|
||||
string colorHex = ColorUtility.ToHtmlStringRGBA(speakerColor);
|
||||
return $"<color=#{colorHex}>{speakerName}</color>: {text}";
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user