Initialer Upload neues Unity-Projekt
This commit is contained in:
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|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
using Oculus.Interaction.Body.Input;
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using UnityEngine.Assertions;
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||||
|
||||
namespace Oculus.Interaction.Body
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||||
{
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public class BodyDebugGizmos : SkeletonDebugGizmos
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||||
{
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||||
public enum CoordSpace
|
||||
{
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||||
World,
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||||
Local,
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||||
}
|
||||
|
||||
[SerializeField, Interface(typeof(IBody))]
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||||
private UnityEngine.Object _body;
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||||
private IBody Body;
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||||
|
||||
[Tooltip("The coordinate space in which to draw the skeleton. " +
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||||
"World space draws the skeleton at the world Body location. " +
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||||
"Local draws the skeleton relative to this transform.")]
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||||
[SerializeField]
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||||
private CoordSpace _space = CoordSpace.World;
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||||
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||||
public CoordSpace Space
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||||
{
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||||
get => _space;
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||||
set => _space = value;
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||||
}
|
||||
|
||||
protected bool _started = false;
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||||
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||||
protected virtual void Awake()
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||||
{
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Body = _body as IBody;
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||||
}
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||||
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||||
protected virtual void Start()
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||||
{
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this.BeginStart(ref _started);
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Assert.IsNotNull(Body);
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this.EndStart(ref _started);
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}
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||||
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||||
protected virtual void OnEnable()
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||||
{
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||||
if (_started)
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||||
{
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||||
Body.WhenBodyUpdated += HandleBodyUpdated;
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||||
}
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||||
}
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||||
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||||
protected virtual void OnDisable()
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||||
{
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||||
if (_started)
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||||
{
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||||
Body.WhenBodyUpdated -= HandleBodyUpdated;
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||||
}
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||||
}
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||||
|
||||
protected override bool TryGetWorldJointPose(BodyJointId jointId, out Pose pose)
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{
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bool result;
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switch (_space)
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{
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default:
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case CoordSpace.World:
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result = Body.GetJointPose(jointId, out pose);
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break;
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case CoordSpace.Local:
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result = Body.GetJointPoseFromRoot(jointId, out pose);
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pose.position = transform.TransformPoint(pose.position);
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pose.rotation = transform.rotation * pose.rotation;
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break;
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}
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return result;
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||||
}
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protected override bool TryGetParentJointId(BodyJointId jointId, out BodyJointId parent)
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||||
{
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return Body.SkeletonMapping.TryGetParentJointId(jointId, out parent);
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||||
}
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||||
|
||||
private VisibilityFlags GetModifiedDrawFlags()
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||||
{
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||||
VisibilityFlags modifiedFlags = Visibility;
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||||
if (HasNegativeScale && Space == CoordSpace.Local)
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||||
{
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||||
modifiedFlags &= ~VisibilityFlags.Axes;
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||||
}
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||||
return modifiedFlags;
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||||
}
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||||
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private void HandleBodyUpdated()
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||||
{
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foreach (BodyJointId joint in Body.SkeletonMapping.Joints)
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{
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Draw(joint, GetModifiedDrawFlags());
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}
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}
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#region Inject
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||||
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public void InjectAllBodyJointDebugGizmos(IBody body)
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{
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InjectBody(body);
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||||
}
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||||
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public void InjectBody(IBody body)
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||||
{
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_body = body as UnityEngine.Object;
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Body = body;
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}
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||||
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#endregion
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||||
}
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}
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@ -0,0 +1,14 @@
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fileFormatVersion: 2
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||||
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|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- _body: {instanceID: 0}
|
||||
- _debugPrefab: {fileID: 1332877395996002986, guid: d1ed0fc8d54eb1e4283a76baf1e42b1d,
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||||
type: 3}
|
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executionOrder: 0
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icon: {instanceID: 0}
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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|
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133
Assets/Oculus/Interaction/Runtime/Scripts/Body/Input/Body.cs
Normal file
133
Assets/Oculus/Interaction/Runtime/Scripts/Body/Input/Body.cs
Normal file
@ -0,0 +1,133 @@
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||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
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||||
using System;
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using Oculus.Interaction.Input;
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namespace Oculus.Interaction.Body.Input
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||||
{
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||||
public class Body : DataModifier<BodyDataAsset>, IBody
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||||
{
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||||
[Tooltip("If assigned, joint pose translations into world " +
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||||
"space will be performed via this transform. If unassigned, " +
|
||||
"world joint poses will be returned in tracking space.")]
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||||
[SerializeField, Optional]
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||||
private Transform _trackingSpace;
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||||
|
||||
public bool IsConnected => GetData().IsDataValid;
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||||
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||||
public bool IsHighConfidence => GetData().IsDataHighConfidence;
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||||
|
||||
public float Scale => GetData().RootScale;
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||||
|
||||
public ISkeletonMapping SkeletonMapping => GetData().SkeletonMapping;
|
||||
|
||||
public bool IsTrackedDataValid => GetData().IsDataValid;
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||||
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||||
public event Action WhenBodyUpdated = delegate { };
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||||
|
||||
private BodyJointsCache _jointPosesCache;
|
||||
|
||||
public bool GetJointPose(BodyJointId bodyJointId, out Pose pose)
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||||
{
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||||
pose = Pose.identity;
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||||
if (!IsTrackedDataValid || !SkeletonMapping.Joints.Contains(bodyJointId))
|
||||
{
|
||||
return false;
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||||
}
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||||
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||||
CheckJointPosesCacheUpdate();
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||||
pose = _jointPosesCache.GetWorldJointPose(bodyJointId);
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||||
return true;
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||||
}
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||||
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||||
public bool GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose)
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||||
{
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||||
pose = Pose.identity;
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||||
if (!IsTrackedDataValid || !SkeletonMapping.Joints.Contains(bodyJointId))
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||||
{
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||||
return false;
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||||
}
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||||
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||||
CheckJointPosesCacheUpdate();
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||||
pose = _jointPosesCache.GetLocalJointPose(bodyJointId);
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||||
return true;
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||||
}
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||||
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||||
public bool GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose)
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||||
{
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||||
pose = Pose.identity;
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||||
if (!IsTrackedDataValid || !SkeletonMapping.Joints.Contains(bodyJointId))
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||||
{
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||||
return false;
|
||||
}
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||||
|
||||
CheckJointPosesCacheUpdate();
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||||
pose = _jointPosesCache.GetJointPoseFromRoot(bodyJointId);
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||||
return true;
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||||
}
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||||
|
||||
public bool GetRootPose(out Pose pose)
|
||||
{
|
||||
pose = Pose.identity;
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||||
if (!IsTrackedDataValid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
CheckJointPosesCacheUpdate();
|
||||
pose = _jointPosesCache.GetWorldRootPose();
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||||
return true;
|
||||
}
|
||||
|
||||
private void InitializeJointPosesCache()
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||||
{
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||||
if (_jointPosesCache == null)
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||||
{
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||||
_jointPosesCache = new BodyJointsCache();
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||||
}
|
||||
}
|
||||
|
||||
private void CheckJointPosesCacheUpdate()
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||||
{
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||||
if (_jointPosesCache != null
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||||
&& CurrentDataVersion != _jointPosesCache.LocalDataVersion)
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||||
{
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||||
_jointPosesCache.Update(GetData(), CurrentDataVersion, _trackingSpace);
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||||
}
|
||||
}
|
||||
|
||||
protected override void Apply(BodyDataAsset data)
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||||
{
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||||
// Default implementation does nothing, to allow instantiation of this modifier directly
|
||||
}
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||||
|
||||
public override void MarkInputDataRequiresUpdate()
|
||||
{
|
||||
base.MarkInputDataRequiresUpdate();
|
||||
if (Started)
|
||||
{
|
||||
InitializeJointPosesCache();
|
||||
WhenBodyUpdated.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
@ -0,0 +1,52 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using Oculus.Interaction.Input;
|
||||
|
||||
namespace Oculus.Interaction.Body.Input
|
||||
{
|
||||
public class BodyDataAsset : ICopyFrom<BodyDataAsset>
|
||||
{
|
||||
public ISkeletonMapping SkeletonMapping { get; set; }
|
||||
public Pose Root { get; set; } = Pose.identity;
|
||||
public float RootScale { get; set; } = 1f;
|
||||
public bool IsDataValid { get; set; } = false;
|
||||
public bool IsDataHighConfidence { get; set; } = false;
|
||||
public Pose[] JointPoses { get; set; } = new Pose[Constants.NUM_BODY_JOINTS];
|
||||
public int SkeletonChangedCount { get; set; } = 0;
|
||||
|
||||
public void CopyFrom(BodyDataAsset source)
|
||||
{
|
||||
SkeletonMapping = source.SkeletonMapping;
|
||||
Root = source.Root;
|
||||
RootScale = source.RootScale;
|
||||
IsDataValid = source.IsDataValid;
|
||||
IsDataHighConfidence = source.IsDataHighConfidence;
|
||||
SkeletonChangedCount = source.SkeletonChangedCount;
|
||||
|
||||
for (int i = 0; i < source.JointPoses.Length; ++i)
|
||||
{
|
||||
JointPoses[i] = source.JointPoses[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
@ -0,0 +1,236 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Oculus.Interaction.Body.Input
|
||||
{
|
||||
public class BodyJointsCache
|
||||
{
|
||||
private const int DIRTY_ARRAY_SIZE = 1 + (Constants.NUM_BODY_JOINTS / 64);
|
||||
|
||||
public int LocalDataVersion { get; private set; } = -1;
|
||||
|
||||
private Pose[] _originalPoses = new Pose[Constants.NUM_BODY_JOINTS];
|
||||
private Pose[] _posesFromRoot = new Pose[Constants.NUM_BODY_JOINTS];
|
||||
private Pose[] _localPoses = new Pose[Constants.NUM_BODY_JOINTS];
|
||||
private Pose[] _worldPoses = new Pose[Constants.NUM_BODY_JOINTS];
|
||||
|
||||
private ReadOnlyBodyJointPoses _posesFromRootCollection;
|
||||
private ReadOnlyBodyJointPoses _worldPosesCollection;
|
||||
private ReadOnlyBodyJointPoses _localPosesCollection;
|
||||
|
||||
private ulong[] _dirtyJointsFromRoot;
|
||||
private ulong[] _dirtyLocalJoints;
|
||||
private ulong[] _dirtyWorldJoints;
|
||||
|
||||
private Matrix4x4 _scale;
|
||||
private Pose _rootPose;
|
||||
private Pose _worldRoot;
|
||||
|
||||
private ISkeletonMapping _mapping;
|
||||
|
||||
public BodyJointsCache()
|
||||
{
|
||||
LocalDataVersion = -1;
|
||||
|
||||
_dirtyJointsFromRoot = new ulong[DIRTY_ARRAY_SIZE];
|
||||
_dirtyLocalJoints = new ulong[DIRTY_ARRAY_SIZE];
|
||||
_dirtyWorldJoints = new ulong[DIRTY_ARRAY_SIZE];
|
||||
|
||||
_localPosesCollection = new ReadOnlyBodyJointPoses(_localPoses);
|
||||
_worldPosesCollection = new ReadOnlyBodyJointPoses(_worldPoses);
|
||||
_posesFromRootCollection = new ReadOnlyBodyJointPoses(_posesFromRoot);
|
||||
}
|
||||
|
||||
public void Update(BodyDataAsset data, int dataVersion,
|
||||
Transform trackingSpace = null)
|
||||
{
|
||||
LocalDataVersion = dataVersion;
|
||||
_mapping = data.SkeletonMapping;
|
||||
|
||||
for (int i = 0; i < DIRTY_ARRAY_SIZE; ++i)
|
||||
{
|
||||
_dirtyJointsFromRoot[i] = ulong.MaxValue;
|
||||
_dirtyLocalJoints[i] = ulong.MaxValue;
|
||||
_dirtyWorldJoints[i] = ulong.MaxValue;
|
||||
}
|
||||
if (!data.IsDataValid)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_scale = Matrix4x4.Scale(Vector3.one * data.RootScale);
|
||||
_rootPose = data.Root;
|
||||
_worldRoot = _rootPose;
|
||||
|
||||
if (trackingSpace != null)
|
||||
{
|
||||
_scale *= Matrix4x4.Scale(trackingSpace.lossyScale);
|
||||
_worldRoot.position = trackingSpace.TransformPoint(_rootPose.position);
|
||||
_worldRoot.rotation = trackingSpace.rotation * _rootPose.rotation;
|
||||
}
|
||||
|
||||
for (int i = 0; i < Constants.NUM_BODY_JOINTS; ++i)
|
||||
{
|
||||
_originalPoses[i] = data.JointPoses[i];
|
||||
}
|
||||
}
|
||||
|
||||
public bool GetAllLocalPoses(out ReadOnlyBodyJointPoses localJointPoses)
|
||||
{
|
||||
UpdateAllLocalPoses();
|
||||
localJointPoses = _localPosesCollection;
|
||||
return _localPosesCollection.Count > 0;
|
||||
}
|
||||
|
||||
public bool GetAllPosesFromRoot(out ReadOnlyBodyJointPoses posesFromRoot)
|
||||
{
|
||||
UpdateAllPosesFromRoot();
|
||||
posesFromRoot = _posesFromRootCollection;
|
||||
return _posesFromRootCollection.Count > 0;
|
||||
}
|
||||
|
||||
public bool GetAllWorldPoses(out ReadOnlyBodyJointPoses worldJointPoses)
|
||||
{
|
||||
UpdateAllWorldPoses();
|
||||
worldJointPoses = _worldPosesCollection;
|
||||
return _worldPosesCollection.Count > 0;
|
||||
}
|
||||
|
||||
public Pose GetLocalJointPose(BodyJointId jointId)
|
||||
{
|
||||
UpdateLocalJointPose(jointId);
|
||||
return _localPoses[(int)jointId];
|
||||
}
|
||||
|
||||
public Pose GetJointPoseFromRoot(BodyJointId jointId)
|
||||
{
|
||||
UpdateJointPoseFromRoot(jointId);
|
||||
return _posesFromRoot[(int)jointId];
|
||||
}
|
||||
|
||||
public Pose GetWorldJointPose(BodyJointId jointId)
|
||||
{
|
||||
UpdateWorldJointPose(jointId);
|
||||
return _worldPoses[(int)jointId];
|
||||
}
|
||||
|
||||
public Pose GetWorldRootPose()
|
||||
{
|
||||
return _worldRoot;
|
||||
}
|
||||
|
||||
private void UpdateJointPoseFromRoot(BodyJointId jointId)
|
||||
{
|
||||
if (!CheckJointDirty(jointId, _dirtyJointsFromRoot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pose originalPose = _originalPoses[(int)jointId];
|
||||
Vector3 posFromRoot = Quaternion.Inverse(_rootPose.rotation) *
|
||||
(originalPose.position - _rootPose.position);
|
||||
Quaternion rotFromRoot = Quaternion.Inverse(_rootPose.rotation) *
|
||||
originalPose.rotation;
|
||||
_posesFromRoot[(int)jointId] = new Pose(posFromRoot, rotFromRoot);
|
||||
|
||||
SetJointClean(jointId, _dirtyJointsFromRoot);
|
||||
}
|
||||
|
||||
private void UpdateLocalJointPose(BodyJointId jointId)
|
||||
{
|
||||
if (!CheckJointDirty(jointId, _dirtyLocalJoints))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_mapping.TryGetParentJointId(jointId, out BodyJointId parentId) &&
|
||||
parentId >= BodyJointId.Body_Root)
|
||||
{
|
||||
Pose originalPose = _originalPoses[(int)jointId];
|
||||
Pose parentPose = _originalPoses[(int)parentId];
|
||||
|
||||
Vector3 localPos = Quaternion.Inverse(parentPose.rotation) *
|
||||
(originalPose.position - parentPose.position);
|
||||
Quaternion localRot = Quaternion.Inverse(parentPose.rotation) *
|
||||
originalPose.rotation;
|
||||
_localPoses[(int)jointId] = new Pose(localPos, localRot);
|
||||
}
|
||||
else
|
||||
{
|
||||
_localPoses[(int)jointId] = Pose.identity;
|
||||
}
|
||||
SetJointClean(jointId, _dirtyLocalJoints);
|
||||
}
|
||||
|
||||
private void UpdateWorldJointPose(BodyJointId jointId)
|
||||
{
|
||||
if (!CheckJointDirty(jointId, _dirtyWorldJoints))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pose fromRoot = GetJointPoseFromRoot(jointId);
|
||||
fromRoot.position = _scale * fromRoot.position;
|
||||
fromRoot.Postmultiply(GetWorldRootPose());
|
||||
_worldPoses[(int)jointId] = fromRoot;
|
||||
SetJointClean(jointId, _dirtyWorldJoints);
|
||||
}
|
||||
|
||||
private void UpdateAllWorldPoses()
|
||||
{
|
||||
foreach (BodyJointId joint in _mapping.Joints)
|
||||
{
|
||||
UpdateWorldJointPose(joint);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAllLocalPoses()
|
||||
{
|
||||
foreach (BodyJointId joint in _mapping.Joints)
|
||||
{
|
||||
UpdateLocalJointPose(joint);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAllPosesFromRoot()
|
||||
{
|
||||
foreach (BodyJointId joint in _mapping.Joints)
|
||||
{
|
||||
UpdateJointPoseFromRoot(joint);
|
||||
}
|
||||
}
|
||||
|
||||
private bool CheckJointDirty(BodyJointId jointId, ulong[] dirtyFlags)
|
||||
{
|
||||
int outerIdx = (int)jointId / 64;
|
||||
int innerIdx = (int)jointId % 64;
|
||||
return (dirtyFlags[outerIdx] & (1UL << innerIdx)) != 0;
|
||||
}
|
||||
|
||||
private void SetJointClean(BodyJointId jointId, ulong[] dirtyFlags)
|
||||
{
|
||||
int outerIdx = (int)jointId / 64;
|
||||
int innerIdx = (int)jointId % 64;
|
||||
dirtyFlags[outerIdx] = dirtyFlags[outerIdx] & ~(1UL << innerIdx);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3c3dce4531a44741a6120d58ae02113
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,218 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Primitive type serialization
|
||||
/// </summary>
|
||||
namespace Oculus.Interaction.Body.Input
|
||||
{
|
||||
public static class Constants
|
||||
{
|
||||
public const int NUM_BODY_JOINTS = (int)BodyJointId.Body_End;
|
||||
}
|
||||
|
||||
public enum BodyJointId
|
||||
{
|
||||
Invalid = -1,
|
||||
|
||||
[InspectorName("Body Start")]
|
||||
Body_Start = 0,
|
||||
[InspectorName("Root")]
|
||||
Body_Root = Body_Start + 0,
|
||||
[InspectorName("Hips")]
|
||||
Body_Hips = Body_Start + 1,
|
||||
[InspectorName("Spine Lower")]
|
||||
Body_SpineLower = Body_Start + 2,
|
||||
[InspectorName("Spine Middle")]
|
||||
Body_SpineMiddle = Body_Start + 3,
|
||||
[InspectorName("Spine Upper")]
|
||||
Body_SpineUpper = Body_Start + 4,
|
||||
[InspectorName("Chest")]
|
||||
Body_Chest = Body_Start + 5,
|
||||
[InspectorName("Neck")]
|
||||
Body_Neck = Body_Start + 6,
|
||||
[InspectorName("Head")]
|
||||
Body_Head = Body_Start + 7,
|
||||
[InspectorName("Left Arm/Left Shoulder")]
|
||||
Body_LeftShoulder = Body_Start + 8,
|
||||
[InspectorName("Left Arm/Left Scapula")]
|
||||
Body_LeftScapula = Body_Start + 9,
|
||||
[InspectorName("Left Arm/Left Arm Upper")]
|
||||
Body_LeftArmUpper = Body_Start + 10,
|
||||
[InspectorName("Left Arm/Left Arm Lower")]
|
||||
Body_LeftArmLower = Body_Start + 11,
|
||||
[InspectorName("Left Arm/Left Hand Wrist Twist")]
|
||||
Body_LeftHandWristTwist = Body_Start + 12,
|
||||
[InspectorName("Right Arm/Right Shoulder")]
|
||||
Body_RightShoulder = Body_Start + 13,
|
||||
[InspectorName("Right Arm/Right Scapula")]
|
||||
Body_RightScapula = Body_Start + 14,
|
||||
[InspectorName("Right Arm/Right Arm Upper")]
|
||||
Body_RightArmUpper = Body_Start + 15,
|
||||
[InspectorName("Right Arm/Right Arm Lower")]
|
||||
Body_RightArmLower = Body_Start + 16,
|
||||
[InspectorName("Right Arm/Right Hand Wrist Twist")]
|
||||
Body_RightHandWristTwist = Body_Start + 17,
|
||||
|
||||
[InspectorName("Left Hand/Left Hand Wrist")]
|
||||
Body_LeftHandWrist = Body_Start + 18,
|
||||
[InspectorName("Left Hand/Left Hand Palm")]
|
||||
Body_LeftHandPalm = Body_Start + 19,
|
||||
[InspectorName("Left Hand/Left Hand Thumb Metacarpal")]
|
||||
Body_LeftHandThumbMetacarpal = Body_Start + 20,
|
||||
[InspectorName("Left Hand/Left Hand Thumb Proximal")]
|
||||
Body_LeftHandThumbProximal = Body_Start + 21,
|
||||
[InspectorName("Left Hand/Left Hand Thumb Distal")]
|
||||
Body_LeftHandThumbDistal = Body_Start + 22,
|
||||
[InspectorName("Left Hand/Left Hand Thumb Tip")]
|
||||
Body_LeftHandThumbTip = Body_Start + 23,
|
||||
[InspectorName("Left Hand/Left Hand Index Metacarpal")]
|
||||
Body_LeftHandIndexMetacarpal = Body_Start + 24,
|
||||
[InspectorName("Left Hand/Left Hand Index Proximal")]
|
||||
Body_LeftHandIndexProximal = Body_Start + 25,
|
||||
[InspectorName("Left Hand/Left Hand Index Intermediate")]
|
||||
Body_LeftHandIndexIntermediate = Body_Start + 26,
|
||||
[InspectorName("Left Hand/Left Hand Index Distal")]
|
||||
Body_LeftHandIndexDistal = Body_Start + 27,
|
||||
[InspectorName("Left Hand/Left Hand Index Tip")]
|
||||
Body_LeftHandIndexTip = Body_Start + 28,
|
||||
[InspectorName("Left Hand/Left Hand Middle Metacarpal")]
|
||||
Body_LeftHandMiddleMetacarpal = Body_Start + 29,
|
||||
[InspectorName("Left Hand/Left Hand Middle Proximal")]
|
||||
Body_LeftHandMiddleProximal = Body_Start + 30,
|
||||
[InspectorName("Left Hand/Left Hand Middle Intermediate")]
|
||||
Body_LeftHandMiddleIntermediate = Body_Start + 31,
|
||||
[InspectorName("Left Hand/Left Hand Middle Distal")]
|
||||
Body_LeftHandMiddleDistal = Body_Start + 32,
|
||||
[InspectorName("Left Hand/Left Hand Middle Tip")]
|
||||
Body_LeftHandMiddleTip = Body_Start + 33,
|
||||
[InspectorName("Left Hand/Left Hand Ring Metacarpal")]
|
||||
Body_LeftHandRingMetacarpal = Body_Start + 34,
|
||||
[InspectorName("Left Hand/Left Hand Ring Proximal")]
|
||||
Body_LeftHandRingProximal = Body_Start + 35,
|
||||
[InspectorName("Left Hand/Left Hand Ring Intermediate")]
|
||||
Body_LeftHandRingIntermediate = Body_Start + 36,
|
||||
[InspectorName("Left Hand/Left Hand Ring Distal")]
|
||||
Body_LeftHandRingDistal = Body_Start + 37,
|
||||
[InspectorName("Left Hand/Left Hand Ring Tip")]
|
||||
Body_LeftHandRingTip = Body_Start + 38,
|
||||
[InspectorName("Left Hand/Left Hand Little Metacarpal")]
|
||||
Body_LeftHandLittleMetacarpal = Body_Start + 39,
|
||||
[InspectorName("Left Hand/Left Hand Little Proximal")]
|
||||
Body_LeftHandLittleProximal = Body_Start + 40,
|
||||
[InspectorName("Left Hand/Left Hand Little Intermediate")]
|
||||
Body_LeftHandLittleIntermediate = Body_Start + 41,
|
||||
[InspectorName("Left Hand/Left Hand Little Distal")]
|
||||
Body_LeftHandLittleDistal = Body_Start + 42,
|
||||
[InspectorName("Left Hand/Left Hand Little Tip")]
|
||||
Body_LeftHandLittleTip = Body_Start + 43,
|
||||
|
||||
[InspectorName("Right Hand/Right Hand Wrist")]
|
||||
Body_RightHandWrist = Body_Start + 44,
|
||||
[InspectorName("Right Hand/Right Hand Palm")]
|
||||
Body_RightHandPalm = Body_Start + 45,
|
||||
[InspectorName("Right Hand/Right Hand Thumb Metacarpal")]
|
||||
Body_RightHandThumbMetacarpal = Body_Start + 46,
|
||||
[InspectorName("Right Hand/Right Hand Thumb Proximal")]
|
||||
Body_RightHandThumbProximal = Body_Start + 47,
|
||||
[InspectorName("Right Hand/Right Hand Thumb Distal")]
|
||||
Body_RightHandThumbDistal = Body_Start + 48,
|
||||
[InspectorName("Right Hand/Right Hand Thumb Tip")]
|
||||
Body_RightHandThumbTip = Body_Start + 49,
|
||||
[InspectorName("Right Hand/Right Hand Index Metacarpal")]
|
||||
Body_RightHandIndexMetacarpal = Body_Start + 50,
|
||||
[InspectorName("Right Hand/Right Hand Index Proximal")]
|
||||
Body_RightHandIndexProximal = Body_Start + 51,
|
||||
[InspectorName("Right Hand/Right Hand Index Intermediate")]
|
||||
Body_RightHandIndexIntermediate = Body_Start + 52,
|
||||
[InspectorName("Right Hand/Right Hand Index Distal")]
|
||||
Body_RightHandIndexDistal = Body_Start + 53,
|
||||
[InspectorName("Right Hand/Right Hand Index Tip")]
|
||||
Body_RightHandIndexTip = Body_Start + 54,
|
||||
[InspectorName("Right Hand/Right Hand Middle Metacarpal")]
|
||||
Body_RightHandMiddleMetacarpal = Body_Start + 55,
|
||||
[InspectorName("Right Hand/Right Hand Middle Proximal")]
|
||||
Body_RightHandMiddleProximal = Body_Start + 56,
|
||||
[InspectorName("Right Hand/Right Hand Middle Intermediate")]
|
||||
Body_RightHandMiddleIntermediate = Body_Start + 57,
|
||||
[InspectorName("Right Hand/Right Hand Middle Distal")]
|
||||
Body_RightHandMiddleDistal = Body_Start + 58,
|
||||
[InspectorName("Right Hand/Right Hand Middle Tip")]
|
||||
Body_RightHandMiddleTip = Body_Start + 59,
|
||||
[InspectorName("Right Hand/Right Hand Ring Metacarpal")]
|
||||
Body_RightHandRingMetacarpal = Body_Start + 60,
|
||||
[InspectorName("Right Hand/Right Hand Ring Proximal")]
|
||||
Body_RightHandRingProximal = Body_Start + 61,
|
||||
[InspectorName("Right Hand/Right Hand Ring Intermediate")]
|
||||
Body_RightHandRingIntermediate = Body_Start + 62,
|
||||
[InspectorName("Right Hand/Right Hand Ring Distal")]
|
||||
Body_RightHandRingDistal = Body_Start + 63,
|
||||
[InspectorName("Right Hand/Right Hand Ring Tip")]
|
||||
Body_RightHandRingTip = Body_Start + 64,
|
||||
[InspectorName("Right Hand/Right Hand Little Metacarpal")]
|
||||
Body_RightHandLittleMetacarpal = Body_Start + 65,
|
||||
[InspectorName("Right Hand/Right Hand Little Proximal")]
|
||||
Body_RightHandLittleProximal = Body_Start + 66,
|
||||
[InspectorName("Right Hand/Right Hand Little Intermediate")]
|
||||
Body_RightHandLittleIntermediate = Body_Start + 67,
|
||||
[InspectorName("Right Hand/Right Hand Little Distal")]
|
||||
Body_RightHandLittleDistal = Body_Start + 68,
|
||||
[InspectorName("Right Hand/Right Hand Little Tip")]
|
||||
Body_RightHandLittleTip = Body_Start + 69,
|
||||
[InspectorName("Body End")]
|
||||
Body_End = Body_Start + 70,
|
||||
}
|
||||
|
||||
public class ReadOnlyBodyJointPoses : IReadOnlyList<Pose>
|
||||
{
|
||||
private Pose[] _poses;
|
||||
|
||||
public ReadOnlyBodyJointPoses(Pose[] poses)
|
||||
{
|
||||
_poses = poses;
|
||||
}
|
||||
|
||||
public IEnumerator<Pose> GetEnumerator()
|
||||
{
|
||||
foreach (var pose in _poses)
|
||||
{
|
||||
yield return pose;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public static ReadOnlyBodyJointPoses Empty { get; } = new ReadOnlyBodyJointPoses(Array.Empty<Pose>());
|
||||
|
||||
public int Count => _poses.Length;
|
||||
|
||||
public Pose this[int index] => _poses[index];
|
||||
|
||||
public ref readonly Pose this[BodyJointId index] => ref _poses[(int)index];
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a9ade89b75ac75740827400fcb618e09
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,139 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine.Assertions;
|
||||
using Oculus.Interaction.Collections;
|
||||
|
||||
namespace Oculus.Interaction.Body.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// Maps a skeleton with joint id <see cref="TSourceJointId"/> to BodyJointId,
|
||||
/// and exposes parent/child relationships within the skeleton.
|
||||
/// </summary>
|
||||
/// <typeparam name="TSourceJointId">The enum joint type of the source skeleton</typeparam>
|
||||
public abstract class BodySkeletonMapping<TSourceJointId> : ISkeletonMapping
|
||||
where TSourceJointId : System.Enum
|
||||
{
|
||||
public IEnumerableHashSet<BodyJointId> Joints => _joints;
|
||||
|
||||
public bool TryGetParentJointId(BodyJointId jointId, out BodyJointId parentJointId)
|
||||
{
|
||||
return _jointToParent.TryGetValue(jointId, out parentJointId);
|
||||
}
|
||||
|
||||
public bool TryGetSourceJointId(BodyJointId jointId, out TSourceJointId sourceJointId)
|
||||
{
|
||||
return _reverseMap.TryGetValue(jointId, out sourceJointId);
|
||||
}
|
||||
|
||||
public bool TryGetBodyJointId(TSourceJointId jointId, out BodyJointId bodyJointId)
|
||||
{
|
||||
return _forwardMap.TryGetValue(jointId, out bodyJointId);
|
||||
}
|
||||
|
||||
protected TSourceJointId GetSourceJointFromBodyJoint(BodyJointId jointId)
|
||||
{
|
||||
return _reverseMap[jointId];
|
||||
}
|
||||
|
||||
protected BodyJointId GetBodyJointFromSourceJoint(TSourceJointId sourceJointId)
|
||||
{
|
||||
return _forwardMap[sourceJointId];
|
||||
}
|
||||
|
||||
protected abstract TSourceJointId GetRoot();
|
||||
protected abstract IReadOnlyDictionary<BodyJointId, JointInfo> GetJointMapping();
|
||||
|
||||
public BodySkeletonMapping()
|
||||
{
|
||||
_tree = new SkeletonTree(GetRoot(), GetJointMapping());
|
||||
_joints = new EnumerableHashSet<BodyJointId>(_tree.Nodes.Select(n => n.BodyJointId));
|
||||
_forwardMap = _tree.Nodes.ToDictionary((n) => n.SourceJointId, (n) => n.BodyJointId);
|
||||
_reverseMap = _tree.Nodes.ToDictionary((n) => n.BodyJointId, (n) => n.SourceJointId);
|
||||
_jointToParent = _tree.Nodes.ToDictionary((n) => n.BodyJointId, (n) => n.Parent.BodyJointId);
|
||||
}
|
||||
|
||||
private readonly SkeletonTree _tree;
|
||||
private readonly IEnumerableHashSet<BodyJointId> _joints;
|
||||
private readonly IReadOnlyDictionary<TSourceJointId, BodyJointId> _forwardMap;
|
||||
private readonly IReadOnlyDictionary<BodyJointId, TSourceJointId> _reverseMap;
|
||||
private readonly IReadOnlyDictionary<BodyJointId, BodyJointId> _jointToParent;
|
||||
|
||||
private class SkeletonTree
|
||||
{
|
||||
public readonly Node Root;
|
||||
public readonly IReadOnlyList<Node> Nodes;
|
||||
|
||||
public SkeletonTree(TSourceJointId root,
|
||||
IReadOnlyDictionary<BodyJointId, JointInfo> mapping)
|
||||
{
|
||||
Dictionary<TSourceJointId, Node> nodes = new Dictionary<TSourceJointId, Node>();
|
||||
foreach (var map in mapping)
|
||||
{
|
||||
BodyJointId jointId = map.Key;
|
||||
JointInfo jointInfo = map.Value;
|
||||
Assert.IsFalse(nodes.ContainsKey(jointInfo.SourceJointId),
|
||||
"Duplicate Joint ID in Mapping");
|
||||
nodes[jointInfo.SourceJointId] =
|
||||
new Node(jointInfo.SourceJointId, jointId);
|
||||
}
|
||||
foreach (var jointInfo in mapping.Values)
|
||||
{
|
||||
Node thisNode = nodes[jointInfo.SourceJointId];
|
||||
thisNode.Parent = nodes[jointInfo.ParentJointId];
|
||||
thisNode.Parent.Children.Add(thisNode);
|
||||
}
|
||||
Nodes = new List<Node>(nodes.Values);
|
||||
Root = nodes[root];
|
||||
}
|
||||
|
||||
public class Node
|
||||
{
|
||||
public readonly TSourceJointId SourceJointId;
|
||||
public readonly BodyJointId BodyJointId;
|
||||
|
||||
public Node Parent;
|
||||
public List<Node> Children = new List<Node>();
|
||||
|
||||
public Node(TSourceJointId sourceJointId, BodyJointId bodyJointId)
|
||||
{
|
||||
SourceJointId = sourceJointId;
|
||||
BodyJointId = bodyJointId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected readonly struct JointInfo
|
||||
{
|
||||
public readonly TSourceJointId SourceJointId;
|
||||
public readonly TSourceJointId ParentJointId;
|
||||
|
||||
public JointInfo(
|
||||
TSourceJointId sourceJointId,
|
||||
TSourceJointId parentJointId)
|
||||
{
|
||||
SourceJointId = sourceJointId;
|
||||
ParentJointId = parentJointId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c0163dd25f6c25141bbe3c5b18171c50
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,96 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace Oculus.Interaction.Body.Input
|
||||
{
|
||||
public interface IBody
|
||||
{
|
||||
/// <summary>
|
||||
/// The mapping for this body, which allows querying of the supported joint set
|
||||
/// of the skeleton as well as joint parent/child relationship.
|
||||
/// </summary>
|
||||
ISkeletonMapping SkeletonMapping { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Is the body connected and tracked
|
||||
/// </summary>
|
||||
bool IsConnected { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The body is connected and tracked, and the root pose's tracking data is marked as
|
||||
/// high confidence.
|
||||
/// If this is true, then it implies that <see cref="IsConnected"/> is also true,
|
||||
/// so they don't need to be checked in addition to this.
|
||||
/// </summary>
|
||||
bool IsHighConfidence { get; }
|
||||
|
||||
/// <summary>
|
||||
/// True if the body is currently tracked, thus tracking poses are available for the body
|
||||
/// root and joints.
|
||||
/// </summary>
|
||||
bool IsTrackedDataValid { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The scale of the body skeleton applied to world joint poses.
|
||||
/// </summary>
|
||||
float Scale { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the root pose of the body, in world space.
|
||||
/// Will return true if a pose was available; false otherwise.
|
||||
/// Confidence level of the pose is exposed via <see cref="IsHighConfidence"/>.
|
||||
/// </summary>
|
||||
bool GetRootPose(out Pose pose);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to calculate the pose of the requested body joint, in world space.
|
||||
/// Returns false if the skeleton is not yet initialized, or there is no valid
|
||||
/// tracking data. Scale is applied to this joint position.
|
||||
/// </summary>
|
||||
bool GetJointPose(BodyJointId bodyJointId, out Pose pose);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to calculate the pose of the requested body joint, in local space
|
||||
/// to its parent joint. Returns false if the skeleton is not yet initialized,
|
||||
/// or there is no valid tracking data. Scale is not applied.
|
||||
/// </summary>
|
||||
bool GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to calculate the pose of the requested hand joint relative to the root.
|
||||
/// Returns false if the skeleton is not yet initialized, or there is no valid
|
||||
/// tracking data. Scale is not applied.
|
||||
/// </summary>
|
||||
bool GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose);
|
||||
|
||||
/// <summary>
|
||||
/// Incremented every time the source tracking or state data changes.
|
||||
/// </summary>
|
||||
int CurrentDataVersion { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Called each time the body is updated with new data
|
||||
/// </summary>
|
||||
event Action WhenBodyUpdated;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f35e83192bb091044bae08a796e8858d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Collections;
|
||||
|
||||
namespace Oculus.Interaction.Body.Input
|
||||
{
|
||||
public interface ISkeletonMapping
|
||||
{
|
||||
/// <summary>
|
||||
/// The set of <see cref="BodyJointId"/>s supported by this skeleton
|
||||
/// </summary>
|
||||
IEnumerableHashSet<BodyJointId> Joints { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Get the parent joint for a given body joint
|
||||
/// </summary>
|
||||
/// <param name="jointId">The joint to fetch the parent for</param>
|
||||
/// <param name="parent">The parent joint</param>
|
||||
/// <returns>True if parent could be retrieved</returns>
|
||||
bool TryGetParentJointId(BodyJointId jointId, out BodyJointId parent);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 65f8c7ef36409cb40a43b76f21309db3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 458a8f64bd4fde84a85ac79b6cb254eb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,199 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Oculus.Interaction.Body.Input;
|
||||
|
||||
namespace Oculus.Interaction.Body.PoseDetection
|
||||
{
|
||||
/// <summary>
|
||||
/// Compares a user-provided set of joints between two Body Poses.
|
||||
/// </summary>
|
||||
public class BodyPoseComparerActiveState :
|
||||
MonoBehaviour, IActiveState
|
||||
{
|
||||
public struct BodyPoseComparerFeatureState
|
||||
{
|
||||
public readonly float Delta;
|
||||
|
||||
public readonly float MaxDelta;
|
||||
|
||||
public BodyPoseComparerFeatureState(float delta, float maxDelta)
|
||||
{
|
||||
Delta = delta;
|
||||
MaxDelta = maxDelta;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class JointComparerConfig
|
||||
{
|
||||
[Tooltip("The joint to compare from each Body Pose")]
|
||||
public BodyJointId Joint = BodyJointId.Body_Head;
|
||||
|
||||
[Min(0)]
|
||||
[Tooltip("The maximum angle that two joint rotations " +
|
||||
"can be from each other to be considered equal.")]
|
||||
public float MaxDelta = 30f;
|
||||
|
||||
[Tooltip("The width of the threshold when transitioning " +
|
||||
"states. " + nameof(Width) + " / 2 is added to " +
|
||||
nameof(MaxDelta) + " when leaving Active state, and " +
|
||||
"subtracted when entering.")]
|
||||
[Min(0)]
|
||||
public float Width = 4f;
|
||||
}
|
||||
|
||||
[Tooltip("The first body pose to compare.")]
|
||||
[SerializeField, Interface(typeof(IBodyPose))]
|
||||
private UnityEngine.Object _poseA;
|
||||
private IBodyPose PoseA;
|
||||
|
||||
[Tooltip("The second body pose to compare.")]
|
||||
[SerializeField, Interface(typeof(IBodyPose))]
|
||||
private UnityEngine.Object _poseB;
|
||||
private IBodyPose PoseB;
|
||||
|
||||
[SerializeField]
|
||||
private List<JointComparerConfig> _configs =
|
||||
new List<JointComparerConfig>()
|
||||
{
|
||||
new JointComparerConfig()
|
||||
};
|
||||
|
||||
[Tooltip("A new state must be maintaned for at least this " +
|
||||
"many seconds before the Active property changes.")]
|
||||
[SerializeField]
|
||||
private float _minTimeInState = 0.05f;
|
||||
|
||||
public float MinTimeInState
|
||||
{
|
||||
get => _minTimeInState;
|
||||
set => _minTimeInState = value;
|
||||
}
|
||||
|
||||
public IReadOnlyDictionary<JointComparerConfig, BodyPoseComparerFeatureState> FeatureStates =>
|
||||
_featureStates;
|
||||
|
||||
private Dictionary<JointComparerConfig, BodyPoseComparerFeatureState> _featureStates =
|
||||
new Dictionary<JointComparerConfig, BodyPoseComparerFeatureState>();
|
||||
|
||||
private Func<float> _timeProvider;
|
||||
private bool _isActive;
|
||||
private bool _internalActive;
|
||||
private float _lastStateChangeTime;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
PoseA = _poseA as IBodyPose;
|
||||
PoseB = _poseB as IBodyPose;
|
||||
_timeProvider = () => Time.time;
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.AssertField(PoseA, nameof(PoseA));
|
||||
this.AssertField(PoseB, nameof(PoseB));
|
||||
}
|
||||
|
||||
public bool Active
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!isActiveAndEnabled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool wasActive = _internalActive;
|
||||
_internalActive = true;
|
||||
foreach (var config in _configs)
|
||||
{
|
||||
float maxDelta = wasActive ?
|
||||
config.MaxDelta + config.Width / 2f :
|
||||
config.MaxDelta - config.Width / 2f;
|
||||
|
||||
bool withinDelta = GetJointDelta(config.Joint, out float delta) &&
|
||||
Mathf.Abs(delta) <= maxDelta;
|
||||
_featureStates[config] = new BodyPoseComparerFeatureState(delta, maxDelta);
|
||||
_internalActive &= withinDelta;
|
||||
}
|
||||
float time = _timeProvider();
|
||||
if (wasActive != _internalActive)
|
||||
{
|
||||
_lastStateChangeTime = time;
|
||||
}
|
||||
if (time - _lastStateChangeTime >= _minTimeInState)
|
||||
{
|
||||
_isActive = _internalActive;
|
||||
}
|
||||
return _isActive;
|
||||
}
|
||||
}
|
||||
|
||||
private bool GetJointDelta(BodyJointId joint, out float delta)
|
||||
{
|
||||
if (!PoseA.GetJointPoseLocal(joint, out Pose localA) ||
|
||||
!PoseB.GetJointPoseLocal(joint, out Pose localB))
|
||||
{
|
||||
delta = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
delta = Quaternion.Angle(localA.rotation, localB.rotation);
|
||||
return true;
|
||||
}
|
||||
|
||||
#region Inject
|
||||
public void InjectAllBodyPoseComparerActiveState(
|
||||
IBodyPose poseA, IBodyPose poseB,
|
||||
IEnumerable<JointComparerConfig> configs)
|
||||
{
|
||||
InjectPoseA(poseA);
|
||||
InjectPoseB(poseB);
|
||||
InjectJoints(configs);
|
||||
}
|
||||
|
||||
public void InjectPoseA(IBodyPose poseA)
|
||||
{
|
||||
_poseA = poseA as UnityEngine.Object;
|
||||
PoseA = poseA;
|
||||
}
|
||||
|
||||
public void InjectPoseB(IBodyPose poseB)
|
||||
{
|
||||
_poseB = poseB as UnityEngine.Object;
|
||||
PoseB = poseB;
|
||||
}
|
||||
|
||||
public void InjectJoints(IEnumerable<JointComparerConfig> configs)
|
||||
{
|
||||
_configs = new List<JointComparerConfig>(configs);
|
||||
}
|
||||
|
||||
public void InjectOptionalTimeProvider(Func<float> timeProvider)
|
||||
{
|
||||
_timeProvider = timeProvider;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ebf7b9e4cfb7d2e4aa5a2dccb5ee7d0f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,131 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Body.Input;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Oculus.Interaction.Body.PoseDetection
|
||||
{
|
||||
public class BodyPoseComparerActiveStateDebugVisual : MonoBehaviour
|
||||
{
|
||||
[Tooltip("The PoseComparer to debug.")]
|
||||
[SerializeField]
|
||||
private BodyPoseComparerActiveState _bodyPoseComparer;
|
||||
|
||||
[Tooltip("Gizmos will be drawn at joint positions of this body pose.")]
|
||||
[SerializeField, Interface(typeof(IBodyPose))]
|
||||
private UnityEngine.Object _bodyPose;
|
||||
private IBodyPose BodyPose;
|
||||
|
||||
[Tooltip("The root transform of the body skeleton. Debug " +
|
||||
"gizmos will be drawn in the local space of this transform.")]
|
||||
[SerializeField]
|
||||
private Transform _root;
|
||||
|
||||
[Tooltip("The radius of the debug spheres.")]
|
||||
[SerializeField, Delayed]
|
||||
private float _radius = 0.1f;
|
||||
|
||||
public float Radius
|
||||
{
|
||||
get => _radius;
|
||||
set => _radius = value;
|
||||
}
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
BodyPose = _bodyPose as IBodyPose;
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.AssertField(_bodyPoseComparer, nameof(_bodyPoseComparer));
|
||||
this.AssertField(BodyPose, nameof(BodyPose));
|
||||
this.AssertField(_root, nameof(BodyPose));
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
DrawJointSpheres();
|
||||
}
|
||||
|
||||
private void DrawJointSpheres()
|
||||
{
|
||||
var featureStates = _bodyPoseComparer.FeatureStates;
|
||||
foreach (var kvp in featureStates)
|
||||
{
|
||||
BodyJointId joint = kvp.Key.Joint;
|
||||
var state = kvp.Value;
|
||||
if (BodyPose.GetJointPoseFromRoot(joint, out Pose pose))
|
||||
{
|
||||
Vector3 jointPos = _root.TransformPoint(pose.position);
|
||||
|
||||
Color color;
|
||||
if (state.Delta <= state.MaxDelta)
|
||||
{
|
||||
color = Color.green;
|
||||
}
|
||||
else if (state.MaxDelta > 0)
|
||||
{
|
||||
float amt = (state.Delta / state.MaxDelta) / 2f;
|
||||
color = Color.Lerp(Color.yellow, Color.red, amt);
|
||||
}
|
||||
else
|
||||
{
|
||||
color = Color.red;
|
||||
}
|
||||
|
||||
DebugGizmos.LineWidth = _radius / 2f;
|
||||
DebugGizmos.Color = color;
|
||||
DebugGizmos.DrawPoint(jointPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectAllBodyPoseComparerActiveStateDebugVisual(
|
||||
BodyPoseComparerActiveState bodyPoseComparer,
|
||||
IBodyPose bodyPose, Transform root)
|
||||
{
|
||||
InjectBodyPoseComparer(bodyPoseComparer);
|
||||
InjectBodyPose(bodyPose);
|
||||
InjectRootTransform(root);
|
||||
}
|
||||
|
||||
public void InjectRootTransform(Transform root)
|
||||
{
|
||||
_root = root;
|
||||
}
|
||||
|
||||
public void InjectBodyPoseComparer(BodyPoseComparerActiveState bodyPoseComparer)
|
||||
{
|
||||
_bodyPoseComparer = bodyPoseComparer;
|
||||
}
|
||||
|
||||
public void InjectBodyPose(IBodyPose bodyPose)
|
||||
{
|
||||
_bodyPose = bodyPose as UnityEngine.Object;
|
||||
BodyPose = bodyPose;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9faf130193937b348be91e09c530a810
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,128 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Oculus.Interaction.Body.Input;
|
||||
using System;
|
||||
using Oculus.Interaction.Collections;
|
||||
|
||||
namespace Oculus.Interaction.Body.PoseDetection
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Oculus/Interaction/SDK/Pose Detection/Body Pose")]
|
||||
public class BodyPoseData : ScriptableObject,
|
||||
IBodyPose, ISerializationCallbackReceiver
|
||||
{
|
||||
[System.Serializable]
|
||||
private struct JointData
|
||||
{
|
||||
public BodyJointId JointId;
|
||||
public BodyJointId ParentId;
|
||||
public Pose PoseFromRoot;
|
||||
public Pose LocalPose;
|
||||
}
|
||||
|
||||
private class Mapping : ISkeletonMapping
|
||||
{
|
||||
public EnumerableHashSet<BodyJointId> Joints =
|
||||
new EnumerableHashSet<BodyJointId>();
|
||||
|
||||
public Dictionary<BodyJointId, BodyJointId> JointToParent =
|
||||
new Dictionary<BodyJointId, BodyJointId>();
|
||||
|
||||
IEnumerableHashSet<BodyJointId> ISkeletonMapping.Joints => Joints;
|
||||
|
||||
bool ISkeletonMapping.TryGetParentJointId(BodyJointId jointId, out BodyJointId parent) =>
|
||||
JointToParent.TryGetValue(jointId, out parent);
|
||||
}
|
||||
|
||||
public event Action WhenBodyPoseUpdated = delegate { };
|
||||
|
||||
[SerializeField, HideInInspector]
|
||||
private List<JointData> _jointData = new List<JointData>();
|
||||
|
||||
private Dictionary<BodyJointId, Pose> _posesFromRoot =
|
||||
new Dictionary<BodyJointId, Pose>();
|
||||
|
||||
private Dictionary<BodyJointId, Pose> _localPoses =
|
||||
new Dictionary<BodyJointId, Pose>();
|
||||
|
||||
private Mapping _mapping = new Mapping();
|
||||
|
||||
public bool GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose) =>
|
||||
_posesFromRoot.TryGetValue(bodyJointId, out pose);
|
||||
|
||||
public bool GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose) =>
|
||||
_localPoses.TryGetValue(bodyJointId, out pose);
|
||||
|
||||
public ISkeletonMapping SkeletonMapping => _mapping;
|
||||
|
||||
public void SetBodyPose(IBody body)
|
||||
{
|
||||
_jointData.Clear();
|
||||
foreach (var joint in body.SkeletonMapping.Joints)
|
||||
{
|
||||
if (body.GetJointPoseLocal(joint, out Pose local) &&
|
||||
body.GetJointPoseFromRoot(joint, out Pose fromRoot) &&
|
||||
body.SkeletonMapping.TryGetParentJointId(joint, out BodyJointId parent))
|
||||
{
|
||||
_jointData.Add(new JointData()
|
||||
{
|
||||
JointId = joint,
|
||||
ParentId = parent,
|
||||
PoseFromRoot = fromRoot,
|
||||
LocalPose = local,
|
||||
});
|
||||
}
|
||||
}
|
||||
Rebuild();
|
||||
WhenBodyPoseUpdated.Invoke();
|
||||
}
|
||||
|
||||
public void OnBeforeSerialize()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnAfterDeserialize()
|
||||
{
|
||||
Rebuild();
|
||||
}
|
||||
|
||||
private void Rebuild()
|
||||
{
|
||||
_localPoses.Clear();
|
||||
_posesFromRoot.Clear();
|
||||
_mapping.Joints.Clear();
|
||||
_mapping.JointToParent.Clear();
|
||||
|
||||
for (int i = 0; i < _jointData.Count; ++i)
|
||||
{
|
||||
_localPoses[_jointData[i].JointId] =
|
||||
_jointData[i].LocalPose;
|
||||
_posesFromRoot[_jointData[i].JointId] =
|
||||
_jointData[i].PoseFromRoot;
|
||||
_mapping.Joints.Add(
|
||||
_jointData[i].JointId);
|
||||
_mapping.JointToParent.Add(
|
||||
_jointData[i].JointId, _jointData[i].ParentId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 55ca4a17febb5bb4084ecb9e8cd230cc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,92 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
using Oculus.Interaction.Body.Input;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.Body.PoseDetection
|
||||
{
|
||||
public class BodyPoseDebugGizmos : SkeletonDebugGizmos
|
||||
{
|
||||
[SerializeField, Interface(typeof(IBodyPose))]
|
||||
private UnityEngine.Object _bodyPose;
|
||||
private IBodyPose BodyPose;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
BodyPose = _bodyPose as IBodyPose;
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
Assert.IsNotNull(BodyPose);
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
foreach (BodyJointId joint in BodyPose.SkeletonMapping.Joints)
|
||||
{
|
||||
Draw(joint, GetVisibilityFlags());
|
||||
}
|
||||
}
|
||||
|
||||
private VisibilityFlags GetVisibilityFlags()
|
||||
{
|
||||
VisibilityFlags modifiedFlags = Visibility;
|
||||
if (HasNegativeScale)
|
||||
{
|
||||
modifiedFlags &= ~VisibilityFlags.Axes;
|
||||
}
|
||||
return modifiedFlags;
|
||||
}
|
||||
|
||||
protected override bool TryGetWorldJointPose(BodyJointId jointId, out Pose pose)
|
||||
{
|
||||
if (BodyPose.GetJointPoseFromRoot(jointId, out pose))
|
||||
{
|
||||
pose.position = transform.TransformPoint(pose.position);
|
||||
pose.rotation = transform.rotation * pose.rotation;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool TryGetParentJointId(BodyJointId jointId, out BodyJointId parent)
|
||||
{
|
||||
return BodyPose.SkeletonMapping.TryGetParentJointId(jointId, out parent);
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectAllBodyJointDebugGizmos(IBodyPose bodyPose)
|
||||
{
|
||||
InjectBodyPose(bodyPose);
|
||||
}
|
||||
|
||||
public void InjectBodyPose(IBodyPose bodyPose)
|
||||
{
|
||||
_bodyPose = bodyPose as UnityEngine.Object;
|
||||
BodyPose = bodyPose;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: feb0f50b1a0593647b5de2d2b20029a2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using Oculus.Interaction.Body.Input;
|
||||
|
||||
namespace Oculus.Interaction.Body.PoseDetection
|
||||
{
|
||||
public interface IBodyPose
|
||||
{
|
||||
/// <summary>
|
||||
/// Called each time the body pose is updated with new data
|
||||
/// </summary>
|
||||
event Action WhenBodyPoseUpdated;
|
||||
|
||||
/// <summary>
|
||||
/// The mapping of the skeleton
|
||||
/// </summary>
|
||||
ISkeletonMapping SkeletonMapping { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to return the pose of the requested body joint,
|
||||
/// in local space relative to its parent joint.
|
||||
/// </summary>
|
||||
bool GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to return the pose of the requested body joint relative
|
||||
/// to the root joint <see cref="BodyJointId.Body_Root"/>.
|
||||
/// </summary>
|
||||
bool GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d2eac04d5eb0c554bbbdcdcb2df831c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,145 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using Oculus.Interaction.Body.Input;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Oculus.Interaction.Body.PoseDetection
|
||||
{
|
||||
/// <summary>
|
||||
/// Exposes an <see cref="IBodyPose"/> from an <see cref="IBody"/>
|
||||
/// </summary>
|
||||
public class PoseFromBody : MonoBehaviour, IBodyPose
|
||||
{
|
||||
public event Action WhenBodyPoseUpdated = delegate { };
|
||||
|
||||
[Tooltip("The IBodyPose will be derived from this IBody.")]
|
||||
[SerializeField, Interface(typeof(IBody))]
|
||||
private UnityEngine.Object _body;
|
||||
private IBody Body;
|
||||
|
||||
[Tooltip("If true, this component will track the provided IBody as " +
|
||||
"its data is updated. If false, you must call " +
|
||||
nameof(UpdatePose) + " to update joint data.")]
|
||||
[SerializeField]
|
||||
private bool _autoUpdate = true;
|
||||
|
||||
/// <summary>
|
||||
/// If true, this component will track the provided IBody as
|
||||
/// its data is updated. If false, you must call
|
||||
/// <see cref="UpdatePose"/> to update joint data.
|
||||
/// </summary>
|
||||
public bool AutoUpdate
|
||||
{
|
||||
get => _autoUpdate;
|
||||
set => _autoUpdate = value;
|
||||
}
|
||||
|
||||
protected bool _started = false;
|
||||
|
||||
private Dictionary<BodyJointId, Pose> _jointPosesLocal;
|
||||
private Dictionary<BodyJointId, Pose> _jointPosesFromRoot;
|
||||
|
||||
public ISkeletonMapping SkeletonMapping => Body.SkeletonMapping;
|
||||
|
||||
public bool GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose) =>
|
||||
_jointPosesLocal.TryGetValue(bodyJointId, out pose);
|
||||
|
||||
public bool GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose) =>
|
||||
_jointPosesFromRoot.TryGetValue(bodyJointId, out pose);
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
_jointPosesLocal = new Dictionary<BodyJointId, Pose>();
|
||||
_jointPosesFromRoot = new Dictionary<BodyJointId, Pose>();
|
||||
Body = _body as IBody;
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.BeginStart(ref _started);
|
||||
this.AssertField(Body, nameof(Body));
|
||||
this.EndStart(ref _started);
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
Body.WhenBodyUpdated += Body_WhenBodyUpdated;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
Body.WhenBodyUpdated -= Body_WhenBodyUpdated;
|
||||
}
|
||||
}
|
||||
|
||||
private void Body_WhenBodyUpdated()
|
||||
{
|
||||
if (_autoUpdate)
|
||||
{
|
||||
UpdatePose();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePose()
|
||||
{
|
||||
_jointPosesLocal.Clear();
|
||||
_jointPosesFromRoot.Clear();
|
||||
|
||||
foreach (var joint in Body.SkeletonMapping.Joints)
|
||||
{
|
||||
if (Body.GetJointPoseLocal(joint,
|
||||
out Pose localPose))
|
||||
{
|
||||
_jointPosesLocal[joint] = localPose;
|
||||
}
|
||||
if (Body.GetJointPoseFromRoot(joint,
|
||||
out Pose poseFromRoot))
|
||||
{
|
||||
_jointPosesFromRoot[joint] = poseFromRoot;
|
||||
}
|
||||
}
|
||||
|
||||
WhenBodyPoseUpdated.Invoke();
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectAllPoseFromBody(IBody body)
|
||||
{
|
||||
InjectBody(body);
|
||||
}
|
||||
|
||||
public void InjectBody(IBody body)
|
||||
{
|
||||
_body = body as UnityEngine.Object;
|
||||
Body = body;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2be7e1a3256ca942865ee433ce9e3e9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,114 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
using Oculus.Interaction.Body.Input;
|
||||
|
||||
namespace Oculus.Interaction.Body
|
||||
{
|
||||
public abstract class SkeletonDebugGizmos : MonoBehaviour
|
||||
{
|
||||
[System.Flags]
|
||||
public enum VisibilityFlags
|
||||
{
|
||||
Joints = 1 << 0,
|
||||
Axes = 1 << 1,
|
||||
Bones = 1 << 2,
|
||||
}
|
||||
|
||||
[Tooltip("Which components of the skeleton will be visualized.")]
|
||||
[SerializeField]
|
||||
private VisibilityFlags _visibility =
|
||||
VisibilityFlags.Axes | VisibilityFlags.Joints;
|
||||
|
||||
[Tooltip("The joint debug spheres will be drawn with this color.")]
|
||||
[SerializeField]
|
||||
private Color _jointColor = Color.white;
|
||||
|
||||
[Tooltip("The bone connecting lines will be drawn with this color.")]
|
||||
[SerializeField]
|
||||
private Color _boneColor = Color.gray;
|
||||
|
||||
[Tooltip("The radius of the joint spheres and the thickness " +
|
||||
"of the bone and axis lines.")]
|
||||
[SerializeField]
|
||||
private float _radius = 0.02f;
|
||||
|
||||
public float Radius
|
||||
{
|
||||
get => _radius;
|
||||
set => _radius = value;
|
||||
}
|
||||
|
||||
public VisibilityFlags Visibility
|
||||
{
|
||||
get => _visibility;
|
||||
set => _visibility = value;
|
||||
}
|
||||
|
||||
public Color JointColor
|
||||
{
|
||||
get => _jointColor;
|
||||
set => _jointColor = value;
|
||||
}
|
||||
|
||||
public Color BoneColor
|
||||
{
|
||||
get => _boneColor;
|
||||
set => _boneColor = value;
|
||||
}
|
||||
|
||||
private float LineWidth => _radius / 2f;
|
||||
|
||||
protected abstract bool TryGetWorldJointPose(BodyJointId jointId, out Pose pose);
|
||||
|
||||
protected abstract bool TryGetParentJointId(BodyJointId jointId, out BodyJointId parent);
|
||||
|
||||
protected bool HasNegativeScale => transform.lossyScale.x < 0 ||
|
||||
transform.lossyScale.y < 0 ||
|
||||
transform.lossyScale.z < 0;
|
||||
|
||||
protected void Draw(BodyJointId joint, VisibilityFlags visibility)
|
||||
{
|
||||
if (TryGetWorldJointPose(joint, out Pose pose))
|
||||
{
|
||||
if (visibility.HasFlag(VisibilityFlags.Axes))
|
||||
{
|
||||
DebugGizmos.LineWidth = LineWidth;
|
||||
DebugGizmos.DrawAxis(pose, _radius);
|
||||
}
|
||||
if (visibility.HasFlag(VisibilityFlags.Joints))
|
||||
{
|
||||
DebugGizmos.Color = _jointColor;
|
||||
DebugGizmos.LineWidth = _radius;
|
||||
DebugGizmos.DrawPoint(pose.position);
|
||||
}
|
||||
if (visibility.HasFlag(VisibilityFlags.Bones) &&
|
||||
TryGetParentJointId(joint, out BodyJointId parent) &&
|
||||
TryGetWorldJointPose(parent, out Pose parentPose))
|
||||
{
|
||||
DebugGizmos.Color = _boneColor;
|
||||
DebugGizmos.LineWidth = LineWidth;
|
||||
DebugGizmos.DrawLine(pose.position, parentPose.position);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 179ced13df8b20443aaf9b57fdee24ee
|
||||
MonoImporter:
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user