Initialer Upload neues Unity-Projekt

This commit is contained in:
Daniel Ocks
2025-07-21 09:11:14 +02:00
commit eeca72985b
14558 changed files with 1508140 additions and 0 deletions

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
namespace Oculus.Interaction
{
/// <summary>
/// Non-allocating HashSet extension methods mirroring MS implementation
/// https://referencesource.microsoft.com/#system.core/system/Collections/Generic/HashSet.cs
/// </summary>
public static class HashSetExtensions
{
/// <summary>
/// Take the union of this HashSet with other. Modifies this set.
/// </summary>
/// <param name="other">HashSet with items to add</param>
public static void UnionWithNonAlloc<T>(this HashSet<T> hashSetToModify, HashSet<T> other)
{
if (hashSetToModify == null)
{
throw new ArgumentNullException(nameof(hashSetToModify));
}
if (other == null)
{
throw new ArgumentNullException(nameof(other));
}
foreach (T item in other)
{
hashSetToModify.Add(item);
}
}
/// <summary>
/// Take the union of this HashSet with other. Modifies this set.
/// </summary>
/// <param name="other">IList with items to add</param>
public static void UnionWithNonAlloc<T>(this HashSet<T> hashSetToModify, IList<T> other)
{
if (hashSetToModify == null)
{
throw new ArgumentNullException(nameof(hashSetToModify));
}
if (other == null)
{
throw new ArgumentNullException(nameof(other));
}
for (int i = 0; i < other.Count; ++i)
{
hashSetToModify.Add(other[i]);
}
}
/// <summary>
/// Remove items in other from this set. Modifies this set
/// </summary>
/// <param name="other">HashSet with items to remove</param>
public static void ExceptWithNonAlloc<T>(this HashSet<T> hashSetToModify, HashSet<T> other)
{
if (hashSetToModify == null)
{
throw new ArgumentNullException(nameof(hashSetToModify));
}
if (other == null)
{
throw new ArgumentNullException(nameof(other));
}
if (hashSetToModify.Count == 0)
{
return;
}
if (other == hashSetToModify)
{
hashSetToModify.Clear();
return;
}
foreach (T element in other)
{
hashSetToModify.Remove(element);
}
}
/// <summary>
/// Remove items in other from this set. Modifies this set
/// </summary>
/// <param name="other">IList with items to remove</param>
public static void ExceptWithNonAlloc<T>(this HashSet<T> hashSetToModify, IList<T> other)
{
if (hashSetToModify == null)
{
throw new ArgumentNullException(nameof(hashSetToModify));
}
if (other == null)
{
throw new ArgumentNullException(nameof(other));
}
if (hashSetToModify.Count == 0)
{
return;
}
for (int i = 0; i < other.Count; ++i)
{
hashSetToModify.Remove(other[i]);
}
}
/// <summary>
/// Checks if this set overlaps other (i.e. they share at least one item)
/// </summary>
/// <param name="other">HashSet to check overlap against</param>
/// <returns>true if these have at least one common element; false if disjoint</returns>
public static bool OverlapsNonAlloc<T>(this HashSet<T> hashSetToCheck, HashSet<T> other)
{
if (hashSetToCheck == null)
{
throw new ArgumentNullException(nameof(hashSetToCheck));
}
if (other == null)
{
throw new ArgumentNullException(nameof(other));
}
if (hashSetToCheck.Count == 0)
{
return false;
}
foreach (T element in other)
{
if (hashSetToCheck.Contains(element))
{
return true;
}
}
return false;
}
/// <summary>
/// Checks if this set overlaps other (i.e. they share at least one item)
/// </summary>
/// <param name="other">IList to check overlap against</param>
/// <returns>true if these have at least one common element; false if disjoint</returns>
public static bool OverlapsNonAlloc<T>(this HashSet<T> hashSetToCheck, IList<T> other)
{
if (hashSetToCheck == null)
{
throw new ArgumentNullException(nameof(hashSetToCheck));
}
if (other == null)
{
throw new ArgumentNullException(nameof(other));
}
if (hashSetToCheck.Count == 0)
{
return false;
}
for (int i = 0; i < other.Count; ++i)
{
if (hashSetToCheck.Contains(other[i]))
{
return true;
}
}
return false;
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
namespace Oculus.Interaction
{
/// <summary>
/// By adding BeginStart and EndStart at the beginning and end of Start, MonoBehaviours with
/// OnEnable and OnDisable logic can wrap their contents within a _started flag and effectively
/// skip over logic in those methods until after Start has been invoked.
///
/// To not bypass the Unity Lifecycle, the enabled property is used to disable the most derived
/// MonoBehaviour, invoke Start up the hierarchy chain, and finally re-enable the MonoBehaviour.
/// </summary>
public static class MonoBehaviourStartExtensions
{
public static void BeginStart(this MonoBehaviour monoBehaviour, ref bool started,
Action baseStart = null)
{
if (!started)
{
monoBehaviour.enabled = false;
started = true;
baseStart?.Invoke();
started = false;
}
else
{
baseStart?.Invoke();
}
}
public static void EndStart(this MonoBehaviour monoBehaviour, ref bool started)
{
if (!started)
{
started = true;
monoBehaviour.enabled = true;
}
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction
{
public static class TransformExtensions
{
/// <summary>
/// Transforms position from world space to local space
/// </summary>
public static Vector3 InverseTransformPointUnscaled(this Transform transform, Vector3 position)
{
Matrix4x4 worldToLocal = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one).inverse;
return worldToLocal.MultiplyPoint3x4(position);
}
/// <summary>
/// Transforms position from local space to world space
/// </summary>
public static Vector3 TransformPointUnscaled(this Transform transform, Vector3 position)
{
Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
return localToWorld.MultiplyPoint3x4(position);
}
/// <summary>
/// Transform a bounding box from local to world space.
/// </summary>
/// <param name="transform">Transfrom that
/// <paramref name="bounds"/> is local to</param>
/// <param name="bounds">The bounds to transform, in local space</param>
/// <returns>The bounding box in world space</returns>
public static Bounds TransformBounds(this Transform transform, in Bounds bounds)
{
Bounds worldBounds = new Bounds();
Vector3 boundsMin = bounds.min;
Vector3 boundsMax = bounds.max;
Vector3 min = transform.position;
Vector3 max = transform.position;
Matrix4x4 m = transform.localToWorldMatrix;
for (int i = 0; i < 3; ++i)
{
for (int j = 0; j < 3; ++j)
{
float e = m[i, j] * boundsMin[j];
float f = m[i, j] * boundsMax[j];
min[i] += (e < f) ? e : f;
max[i] += (e < f) ? f : e;
}
}
worldBounds.SetMinMax(min, max);
return worldBounds;
}
public static Transform FindChildRecursive(this Transform parent, string name)
{
foreach (Transform child in parent)
{
if (child.name.Contains(name))
return child;
var result = child.FindChildRecursive(name);
if (result != null)
return result;
}
return null;
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction
{
public static class VectorExtensions
{
/// <summary>
/// Are two points within <see cref="Vector3.kEpsilon"/>
/// distance of each other
/// </summary>
public static bool Approximately(this Vector3 a, Vector3 b, float epsilon = Vector3.kEpsilon)
{
return (a - b).sqrMagnitude <= epsilon * epsilon;
}
}
}

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