Initialer Upload neues Unity-Projekt
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// Non-allocating HashSet extension methods mirroring MS implementation
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/// https://referencesource.microsoft.com/#system.core/system/Collections/Generic/HashSet.cs
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/// </summary>
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public static class HashSetExtensions
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{
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/// <summary>
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/// Take the union of this HashSet with other. Modifies this set.
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/// </summary>
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/// <param name="other">HashSet with items to add</param>
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public static void UnionWithNonAlloc<T>(this HashSet<T> hashSetToModify, HashSet<T> other)
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{
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if (hashSetToModify == null)
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{
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throw new ArgumentNullException(nameof(hashSetToModify));
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}
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if (other == null)
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{
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throw new ArgumentNullException(nameof(other));
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}
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foreach (T item in other)
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{
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hashSetToModify.Add(item);
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}
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}
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/// <summary>
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/// Take the union of this HashSet with other. Modifies this set.
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/// </summary>
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/// <param name="other">IList with items to add</param>
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public static void UnionWithNonAlloc<T>(this HashSet<T> hashSetToModify, IList<T> other)
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{
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if (hashSetToModify == null)
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{
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throw new ArgumentNullException(nameof(hashSetToModify));
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}
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if (other == null)
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{
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throw new ArgumentNullException(nameof(other));
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}
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for (int i = 0; i < other.Count; ++i)
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{
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hashSetToModify.Add(other[i]);
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}
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}
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/// <summary>
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/// Remove items in other from this set. Modifies this set
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/// </summary>
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/// <param name="other">HashSet with items to remove</param>
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public static void ExceptWithNonAlloc<T>(this HashSet<T> hashSetToModify, HashSet<T> other)
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{
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if (hashSetToModify == null)
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{
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throw new ArgumentNullException(nameof(hashSetToModify));
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}
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if (other == null)
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{
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throw new ArgumentNullException(nameof(other));
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}
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if (hashSetToModify.Count == 0)
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{
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return;
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}
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if (other == hashSetToModify)
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{
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hashSetToModify.Clear();
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return;
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}
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foreach (T element in other)
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{
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hashSetToModify.Remove(element);
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}
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}
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/// <summary>
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/// Remove items in other from this set. Modifies this set
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/// </summary>
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/// <param name="other">IList with items to remove</param>
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public static void ExceptWithNonAlloc<T>(this HashSet<T> hashSetToModify, IList<T> other)
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{
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if (hashSetToModify == null)
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{
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throw new ArgumentNullException(nameof(hashSetToModify));
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}
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if (other == null)
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{
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throw new ArgumentNullException(nameof(other));
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}
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if (hashSetToModify.Count == 0)
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{
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return;
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}
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for (int i = 0; i < other.Count; ++i)
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{
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hashSetToModify.Remove(other[i]);
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}
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}
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/// <summary>
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/// Checks if this set overlaps other (i.e. they share at least one item)
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/// </summary>
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/// <param name="other">HashSet to check overlap against</param>
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/// <returns>true if these have at least one common element; false if disjoint</returns>
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public static bool OverlapsNonAlloc<T>(this HashSet<T> hashSetToCheck, HashSet<T> other)
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{
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if (hashSetToCheck == null)
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{
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throw new ArgumentNullException(nameof(hashSetToCheck));
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}
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if (other == null)
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{
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throw new ArgumentNullException(nameof(other));
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}
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if (hashSetToCheck.Count == 0)
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{
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return false;
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}
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foreach (T element in other)
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{
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if (hashSetToCheck.Contains(element))
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Checks if this set overlaps other (i.e. they share at least one item)
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/// </summary>
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/// <param name="other">IList to check overlap against</param>
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/// <returns>true if these have at least one common element; false if disjoint</returns>
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public static bool OverlapsNonAlloc<T>(this HashSet<T> hashSetToCheck, IList<T> other)
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{
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if (hashSetToCheck == null)
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{
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throw new ArgumentNullException(nameof(hashSetToCheck));
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}
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if (other == null)
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{
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throw new ArgumentNullException(nameof(other));
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}
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if (hashSetToCheck.Count == 0)
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{
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return false;
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}
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for (int i = 0; i < other.Count; ++i)
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{
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if (hashSetToCheck.Contains(other[i]))
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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