Initialer Upload neues Unity-Projekt
This commit is contained in:
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|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.DebugTree;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class ActiveStateDebugTree : DebugTree<IActiveState>
|
||||
{
|
||||
public ActiveStateDebugTree(IActiveState root) : base(root)
|
||||
{
|
||||
}
|
||||
|
||||
private static Dictionary<Type, IActiveStateModel> _models =
|
||||
new Dictionary<Type, IActiveStateModel>();
|
||||
|
||||
public static void RegisterModel<TType>(IActiveStateModel stateModel)
|
||||
where TType : class, IActiveState
|
||||
{
|
||||
Type key = typeof(TType);
|
||||
if (_models.ContainsKey(key))
|
||||
{
|
||||
_models[key] = stateModel;
|
||||
}
|
||||
else
|
||||
{
|
||||
_models.Add(key, stateModel);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool TryGetChildren(IActiveState node, out IEnumerable<IActiveState> children)
|
||||
{
|
||||
if (_models.TryGetValue(node.GetType(), out IActiveStateModel model)
|
||||
&& model != null)
|
||||
{
|
||||
children = model.GetChildren(node);
|
||||
return true;
|
||||
}
|
||||
children = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
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assetBundleName:
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assetBundleVariant:
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||||
@ -0,0 +1,57 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.DebugTree;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class ActiveStateDebugTreeUI : DebugTreeUI<IActiveState>
|
||||
{
|
||||
[Tooltip("The IActiveState to debug.")]
|
||||
[SerializeField, Interface(typeof(IActiveState))]
|
||||
private UnityEngine.Object _activeState;
|
||||
|
||||
[Tooltip("The node prefab which will be used to build the visual tree.")]
|
||||
[SerializeField, Interface(typeof(INodeUI<IActiveState>))]
|
||||
private UnityEngine.Component _nodePrefab;
|
||||
|
||||
protected override IActiveState Value
|
||||
{
|
||||
get => _activeState as IActiveState;
|
||||
}
|
||||
|
||||
protected override INodeUI<IActiveState> NodePrefab
|
||||
{
|
||||
get => _nodePrefab as INodeUI<IActiveState>;
|
||||
}
|
||||
|
||||
protected override DebugTree<IActiveState> InstantiateTree(IActiveState value)
|
||||
{
|
||||
return new ActiveStateDebugTree(value);
|
||||
}
|
||||
protected override string TitleForValue(IActiveState value)
|
||||
{
|
||||
Object obj = value as Object;
|
||||
return obj != null ? obj.name : "";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,15 @@
|
||||
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|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- _activeState: {instanceID: 0}
|
||||
- _nodePrefab: {fileID: 4289178980685552619, guid: bcb4af79d88c4af4a90fb6e19de13e70,
|
||||
type: 3}
|
||||
- _topLevel: {instanceID: 0}
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userData:
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assetBundleVariant:
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@ -0,0 +1,80 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class ActiveStateDebugVisual : MonoBehaviour
|
||||
{
|
||||
[Tooltip("The IActiveState to debug.")]
|
||||
[SerializeField, Interface(typeof(IActiveState))]
|
||||
private UnityEngine.Object _activeState;
|
||||
private IActiveState ActiveState { get; set; }
|
||||
|
||||
[Tooltip("The renderer used for the color change.")]
|
||||
[SerializeField]
|
||||
private Renderer _target;
|
||||
|
||||
[Tooltip("The renderer will be set to this color " +
|
||||
"when ActiveState is inactive.")]
|
||||
[SerializeField]
|
||||
private Color _normalColor = Color.red;
|
||||
|
||||
[Tooltip("The renderer will be set to this color " +
|
||||
"when ActiveState is active.")]
|
||||
[SerializeField]
|
||||
private Color _activeColor = Color.green;
|
||||
|
||||
private Material _material;
|
||||
private bool _lastActiveValue = false;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
ActiveState = _activeState as IActiveState;
|
||||
this.AssertField(ActiveState, nameof(ActiveState));
|
||||
this.AssertField(_target, nameof(_target));
|
||||
_material = _target.material;
|
||||
|
||||
SetMaterialColor(_lastActiveValue ? _activeColor : _normalColor);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
Destroy(_material);
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
bool isActive = ActiveState.Active;
|
||||
if (_lastActiveValue != isActive)
|
||||
{
|
||||
SetMaterialColor(isActive ? _activeColor : _normalColor);
|
||||
_lastActiveValue = isActive;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetMaterialColor(Color activeColor)
|
||||
{
|
||||
_material.color = activeColor;
|
||||
_target.enabled = _material.color.a > 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,45 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public interface IActiveStateModel
|
||||
{
|
||||
IEnumerable<IActiveState> GetChildren(IActiveState activeState);
|
||||
}
|
||||
|
||||
public abstract class ActiveStateModel<TActiveState> : IActiveStateModel
|
||||
where TActiveState : class, IActiveState
|
||||
{
|
||||
public IEnumerable<IActiveState> GetChildren(IActiveState activeState)
|
||||
{
|
||||
if (activeState is TActiveState type)
|
||||
{
|
||||
return GetChildren(type);
|
||||
}
|
||||
return Enumerable.Empty<IActiveState>();
|
||||
}
|
||||
|
||||
protected abstract IEnumerable<IActiveState> GetChildren(TActiveState activeState);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,93 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Assertions;
|
||||
using Oculus.Interaction.DebugTree;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class ActiveStateNodeUIHorizontal : MonoBehaviour, INodeUI<IActiveState>
|
||||
{
|
||||
[SerializeField]
|
||||
private RectTransform _childArea;
|
||||
|
||||
[SerializeField]
|
||||
private RectTransform _connectingLine;
|
||||
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI _label;
|
||||
|
||||
[SerializeField]
|
||||
private Image _activeImage;
|
||||
|
||||
[SerializeField]
|
||||
private Color _activeColor = Color.green;
|
||||
|
||||
[SerializeField]
|
||||
private Color _inactiveColor = Color.red;
|
||||
|
||||
private const string OBJNAME_FORMAT = "<color=#dddddd><size=85%>{0}</size></color>";
|
||||
|
||||
public RectTransform ChildArea => _childArea;
|
||||
|
||||
private ITreeNode<IActiveState> _boundNode;
|
||||
private bool _isRoot = false;
|
||||
private bool _isDuplicate = false;
|
||||
|
||||
public void Bind(ITreeNode<IActiveState> node, bool isRoot, bool isDuplicate)
|
||||
{
|
||||
Assert.IsNotNull(node);
|
||||
|
||||
_isRoot = isRoot;
|
||||
_isDuplicate = isDuplicate;
|
||||
_boundNode = node;
|
||||
_label.text = GetLabelText(node);
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.AssertField(_childArea, nameof(_childArea));
|
||||
this.AssertField(_connectingLine, nameof(_connectingLine));
|
||||
this.AssertField(_activeImage, nameof(_activeImage));
|
||||
this.AssertField(_label, nameof(_label));
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
_activeImage.color = _boundNode.Value.Active ? _activeColor : _inactiveColor;
|
||||
_childArea.gameObject.SetActive(_childArea.childCount > 0);
|
||||
_connectingLine.gameObject.SetActive(!_isRoot);
|
||||
}
|
||||
|
||||
private string GetLabelText(ITreeNode<IActiveState> node)
|
||||
{
|
||||
string label = _isDuplicate ? "<i>" : "";
|
||||
if (node.Value is UnityEngine.Object obj)
|
||||
{
|
||||
label += obj.name + System.Environment.NewLine;
|
||||
}
|
||||
label += string.Format(OBJNAME_FORMAT, node.Value.GetType().Name);
|
||||
return label;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,93 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Assertions;
|
||||
using Oculus.Interaction.DebugTree;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class ActiveStateNodeUIVertical : MonoBehaviour, INodeUI<IActiveState>
|
||||
{
|
||||
[SerializeField]
|
||||
private RectTransform _childArea;
|
||||
|
||||
[SerializeField]
|
||||
private RectTransform _connectingLine;
|
||||
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI _label;
|
||||
|
||||
[SerializeField]
|
||||
private Image _activeImage;
|
||||
|
||||
[SerializeField]
|
||||
private Color _activeColor = Color.green;
|
||||
|
||||
[SerializeField]
|
||||
private Color _inactiveColor = Color.red;
|
||||
|
||||
private const string OBJNAME_FORMAT = "<color=#dddddd><size=85%>{0}</size></color>";
|
||||
|
||||
public RectTransform ChildArea => _childArea;
|
||||
|
||||
private ITreeNode<IActiveState> _boundNode;
|
||||
private bool _isRoot = false;
|
||||
private bool _isDuplicate = false;
|
||||
|
||||
public void Bind(ITreeNode<IActiveState> node, bool isRoot, bool isDuplicate)
|
||||
{
|
||||
Assert.IsNotNull(node);
|
||||
|
||||
_isRoot = isRoot;
|
||||
_isDuplicate = isDuplicate;
|
||||
_boundNode = node;
|
||||
_label.text = GetLabelText(node);
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.AssertField(_childArea, nameof(_childArea));
|
||||
this.AssertField(_connectingLine, nameof(_connectingLine));
|
||||
this.AssertField(_activeImage, nameof(_activeImage));
|
||||
this.AssertField(_label, nameof(_label));
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
_activeImage.color = _boundNode.Value.Active ? _activeColor : _inactiveColor;
|
||||
_childArea.gameObject.SetActive(_childArea.childCount > 0);
|
||||
_connectingLine.gameObject.SetActive(!_isRoot);
|
||||
}
|
||||
|
||||
private string GetLabelText(ITreeNode<IActiveState> node)
|
||||
{
|
||||
string label = _isDuplicate ? "<i>" : "";
|
||||
if (node.Value is UnityEngine.Object obj)
|
||||
{
|
||||
label += obj.name + " - ";
|
||||
}
|
||||
label += string.Format(OBJNAME_FORMAT, node.Value.GetType().Name);
|
||||
return label;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
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defaultReferences: []
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
@ -0,0 +1,105 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class FingerFeatureDebugVisual : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Renderer _target;
|
||||
|
||||
[SerializeField]
|
||||
private Color _normalColor = Color.red;
|
||||
|
||||
[SerializeField]
|
||||
private Color _activeColor = Color.green;
|
||||
|
||||
[SerializeField]
|
||||
private TextMeshPro _targetText;
|
||||
|
||||
private IFingerFeatureStateProvider _fingerFeatureState;
|
||||
|
||||
private Material _material;
|
||||
|
||||
private bool _lastActiveValue;
|
||||
private HandFinger _handFinger;
|
||||
private ShapeRecognizer.FingerFeatureConfig _featureConfig;
|
||||
private bool _initialized;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
_material = _target.material;
|
||||
this.AssertField(_material, nameof(_material));
|
||||
this.AssertField(_targetText, nameof(_targetText));
|
||||
|
||||
_material.color = _lastActiveValue ? _activeColor : _normalColor;
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
Destroy(_material);
|
||||
}
|
||||
|
||||
public void Initialize(HandFinger handFinger,
|
||||
ShapeRecognizer.FingerFeatureConfig config,
|
||||
IFingerFeatureStateProvider fingerFeatureState)
|
||||
{
|
||||
_initialized = true;
|
||||
_handFinger = handFinger;
|
||||
_featureConfig = config;
|
||||
_fingerFeatureState = fingerFeatureState;
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (!_initialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FingerFeature feature = _featureConfig.Feature;
|
||||
bool isActive = false;
|
||||
if (_fingerFeatureState.GetCurrentState(_handFinger, feature,
|
||||
out string currentState))
|
||||
{
|
||||
float? featureVal = _fingerFeatureState.GetFeatureValue(_handFinger, feature);
|
||||
isActive = _fingerFeatureState.IsStateActive(_handFinger, feature, _featureConfig.Mode, _featureConfig.State);
|
||||
string featureValStr = featureVal.HasValue ? featureVal.Value.ToString("F2") : "--";
|
||||
_targetText.text = $"{_handFinger} {feature}" + $"{currentState} ({featureValStr})";
|
||||
}
|
||||
else
|
||||
{
|
||||
_targetText.text = $"{_handFinger} {feature}\n";
|
||||
}
|
||||
|
||||
if (isActive != _lastActiveValue)
|
||||
{
|
||||
_material.color = isActive ? _activeColor : _normalColor;
|
||||
_lastActiveValue = isActive;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89e8f8c35caba0c4abef1bdd8890c640
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,146 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class FingerFeatureSkeletalDebugVisual : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private FingerFeatureStateProvider _fingerFeatureStateProvider;
|
||||
|
||||
[SerializeField]
|
||||
private LineRenderer _lineRenderer;
|
||||
|
||||
[SerializeField]
|
||||
private Color _normalColor = Color.red;
|
||||
|
||||
[SerializeField]
|
||||
private Color _activeColor = Color.green;
|
||||
|
||||
[SerializeField]
|
||||
private float _lineWidth = 0.005f;
|
||||
|
||||
private IHand _hand;
|
||||
|
||||
private bool _lastFeatureActiveValue = false;
|
||||
|
||||
private IReadOnlyList<HandJointId> _jointsCovered = null;
|
||||
private HandFinger _finger;
|
||||
private ShapeRecognizer.FingerFeatureConfig _fingerFeatureConfig;
|
||||
private bool _initializedPositions;
|
||||
private bool _initialized;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
this.AssertField(_lineRenderer, nameof(_lineRenderer));
|
||||
UpdateFeatureActiveValueAndVisual(false);
|
||||
}
|
||||
|
||||
private void UpdateFeatureActiveValueAndVisual(bool newValue)
|
||||
{
|
||||
var colorToUse = newValue ? _activeColor : _normalColor;
|
||||
_lineRenderer.startColor = colorToUse;
|
||||
_lineRenderer.endColor = colorToUse;
|
||||
_lastFeatureActiveValue = newValue;
|
||||
}
|
||||
|
||||
public void Initialize(
|
||||
IHand hand,
|
||||
HandFinger finger,
|
||||
ShapeRecognizer.FingerFeatureConfig fingerFeatureConfig)
|
||||
{
|
||||
_hand = hand;
|
||||
_initialized = true;
|
||||
|
||||
this.AssertField(_fingerFeatureStateProvider, nameof(_fingerFeatureStateProvider));
|
||||
|
||||
var featureValueProvider = _fingerFeatureStateProvider.GetValueProvider(finger);
|
||||
|
||||
_jointsCovered = featureValueProvider.GetJointsAffected(
|
||||
finger,
|
||||
fingerFeatureConfig.Feature);
|
||||
_finger = finger;
|
||||
_fingerFeatureConfig = fingerFeatureConfig;
|
||||
|
||||
_initializedPositions = false;
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (!_initialized || !_hand.IsTrackedDataValid)
|
||||
{
|
||||
ToggleLineRendererEnableState(false);
|
||||
return;
|
||||
}
|
||||
|
||||
ToggleLineRendererEnableState(true);
|
||||
UpdateDebugSkeletonLineRendererJoints();
|
||||
UpdateFeatureActiveValue();
|
||||
}
|
||||
|
||||
private void ToggleLineRendererEnableState(bool enableState)
|
||||
{
|
||||
if (_lineRenderer.enabled == enableState)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_lineRenderer.enabled = enableState;
|
||||
}
|
||||
|
||||
private void UpdateDebugSkeletonLineRendererJoints()
|
||||
{
|
||||
if (!_initializedPositions)
|
||||
{
|
||||
_lineRenderer.positionCount = _jointsCovered.Count;
|
||||
_initializedPositions = true;
|
||||
}
|
||||
|
||||
if (Mathf.Abs(_lineRenderer.startWidth - _lineWidth) > Mathf.Epsilon)
|
||||
{
|
||||
_lineRenderer.startWidth = _lineWidth;
|
||||
_lineRenderer.endWidth = _lineWidth;
|
||||
}
|
||||
|
||||
int numJoints = _jointsCovered.Count;
|
||||
for (int i = 0; i < numJoints; i++)
|
||||
{
|
||||
if (_hand.GetJointPose(_jointsCovered[i], out Pose jointPose))
|
||||
{
|
||||
_lineRenderer.SetPosition(i, jointPose.position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateFeatureActiveValue()
|
||||
{
|
||||
bool isActive = _fingerFeatureStateProvider.IsStateActive(_finger, _fingerFeatureConfig.Feature,
|
||||
_fingerFeatureConfig.Mode, _fingerFeatureConfig.State);
|
||||
if (isActive != _lastFeatureActiveValue)
|
||||
{
|
||||
UpdateFeatureActiveValueAndVisual(isActive);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df12566059c64f34a8985d7383779198
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,154 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class HandShapeDebugVisual : MonoBehaviour
|
||||
{
|
||||
[SerializeField, Interface(typeof(IFingerFeatureStateProvider))]
|
||||
private UnityEngine.Object _fingerFeatureStateProvider;
|
||||
private IFingerFeatureStateProvider FingerFeatureStateProvider;
|
||||
|
||||
[SerializeField]
|
||||
private ShapeRecognizerActiveState _shapeRecognizerActiveState;
|
||||
|
||||
[SerializeField]
|
||||
private Renderer _target;
|
||||
|
||||
[SerializeField]
|
||||
private Color _normalColor = Color.red;
|
||||
|
||||
[SerializeField]
|
||||
private Color _activeColor = Color.green;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject _fingerFeatureDebugVisualPrefab;
|
||||
|
||||
[SerializeField]
|
||||
private Transform _fingerFeatureParent;
|
||||
|
||||
[SerializeField]
|
||||
private Vector3 _fingerSpacingVec = new Vector3(0.0f, -1.0f, 0.0f);
|
||||
[SerializeField]
|
||||
private Vector3 _fingerFeatureSpacingVec = new Vector3(1.0f, 0.0f, 0.0f);
|
||||
|
||||
[SerializeField]
|
||||
private Vector3 _fingerFeatureDebugLocalScale = new Vector3(0.3f, 0.3f, 0.3f);
|
||||
|
||||
[SerializeField]
|
||||
private TextMeshPro _targetText;
|
||||
|
||||
private Material _material;
|
||||
private bool _lastActiveValue = false;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
FingerFeatureStateProvider = _fingerFeatureStateProvider as IFingerFeatureStateProvider;
|
||||
this.AssertField(_shapeRecognizerActiveState, nameof(_shapeRecognizerActiveState));
|
||||
this.AssertField(_target, nameof(_target));
|
||||
this.AssertField(_fingerFeatureDebugVisualPrefab, nameof(_fingerFeatureDebugVisualPrefab));
|
||||
this.AssertField(_targetText, nameof(_targetText));
|
||||
_material = _target.material;
|
||||
|
||||
_material.color = _lastActiveValue ? _activeColor : _normalColor;
|
||||
|
||||
if (_fingerFeatureParent == null)
|
||||
{
|
||||
_fingerFeatureParent = transform;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.AssertField(FingerFeatureStateProvider, nameof(FingerFeatureStateProvider));
|
||||
|
||||
Vector3 fingerOffset = Vector3.zero;
|
||||
|
||||
var statesByFinger = AllFeatureStates()
|
||||
.GroupBy(s => s.Item1)
|
||||
.Select(group => new
|
||||
{
|
||||
HandFinger = group.Key,
|
||||
FingerFeatures = group.SelectMany(item => item.Item2)
|
||||
});
|
||||
foreach (var g in statesByFinger)
|
||||
{
|
||||
Vector3 fingerDebugFeatureTotalDisp = fingerOffset;
|
||||
foreach (var config in g.FingerFeatures)
|
||||
{
|
||||
var fingerFeatureDebugVisInst = Instantiate(_fingerFeatureDebugVisualPrefab, _fingerFeatureParent);
|
||||
var debugVisComp = fingerFeatureDebugVisInst.GetComponent<FingerFeatureDebugVisual>();
|
||||
|
||||
debugVisComp.Initialize(g.HandFinger, config, FingerFeatureStateProvider);
|
||||
var debugVisTransform = debugVisComp.transform;
|
||||
debugVisTransform.localScale = _fingerFeatureDebugLocalScale;
|
||||
debugVisTransform.localRotation = Quaternion.identity;
|
||||
debugVisTransform.localPosition = fingerDebugFeatureTotalDisp;
|
||||
|
||||
fingerDebugFeatureTotalDisp += _fingerFeatureSpacingVec;
|
||||
}
|
||||
|
||||
fingerOffset += _fingerSpacingVec;
|
||||
}
|
||||
|
||||
string shapeNames = "";
|
||||
foreach (ShapeRecognizer shapeRecognizer in _shapeRecognizerActiveState.Shapes)
|
||||
{
|
||||
shapeNames += shapeRecognizer.ShapeName;
|
||||
}
|
||||
|
||||
_targetText.text = $"{_shapeRecognizerActiveState.Handedness} Hand: {shapeNames} ";
|
||||
}
|
||||
|
||||
private IEnumerable<ValueTuple<HandFinger, IReadOnlyList<ShapeRecognizer.FingerFeatureConfig>>> AllFeatureStates()
|
||||
{
|
||||
foreach (ShapeRecognizer shapeRecognizer in _shapeRecognizerActiveState.Shapes)
|
||||
{
|
||||
foreach (var handFingerConfigs in shapeRecognizer.GetFingerFeatureConfigs())
|
||||
{
|
||||
yield return handFingerConfigs;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
Destroy(_material);
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
bool isActive = _shapeRecognizerActiveState.Active;
|
||||
if (_lastActiveValue != isActive)
|
||||
{
|
||||
_material.color = isActive ? _activeColor : _normalColor;
|
||||
_lastActiveValue = isActive;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53451bc1e24308a478c0a120ed9eae00
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,84 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class HandShapeSkeletalDebugVisual : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private ShapeRecognizerActiveState _shapeRecognizerActiveState;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject _fingerFeatureDebugVisualPrefab;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
this.AssertField(_shapeRecognizerActiveState, nameof(_shapeRecognizerActiveState));
|
||||
this.AssertField(_fingerFeatureDebugVisualPrefab, nameof(_fingerFeatureDebugVisualPrefab));
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
var statesByFinger = AllFeatureStates()
|
||||
.GroupBy(s => s.Item1)
|
||||
.Select(group => new
|
||||
{
|
||||
HandFinger = group.Key,
|
||||
FingerFeatures = group.SelectMany(item => item.Item2)
|
||||
});
|
||||
foreach (var g in statesByFinger)
|
||||
{
|
||||
foreach (var feature in g.FingerFeatures)
|
||||
{
|
||||
var boneDebugObject = Instantiate(_fingerFeatureDebugVisualPrefab);
|
||||
var skeletalComp = boneDebugObject.GetComponent<FingerFeatureSkeletalDebugVisual>();
|
||||
|
||||
skeletalComp.Initialize(_shapeRecognizerActiveState.Hand, g.HandFinger, feature);
|
||||
|
||||
var debugVisTransform = boneDebugObject.transform;
|
||||
|
||||
debugVisTransform.parent = this.transform;
|
||||
|
||||
debugVisTransform.localScale = Vector3.one;
|
||||
debugVisTransform.localRotation = Quaternion.identity;
|
||||
debugVisTransform.localPosition = Vector3.zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<ValueTuple<HandFinger, IReadOnlyList<ShapeRecognizer.FingerFeatureConfig>>> AllFeatureStates()
|
||||
{
|
||||
foreach (ShapeRecognizer shapeRecognizer in _shapeRecognizerActiveState.Shapes)
|
||||
{
|
||||
foreach (var handFingerConfigs in shapeRecognizer.GetFingerFeatureConfigs())
|
||||
{
|
||||
yield return handFingerConfigs;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86fda5ce347f35d44a5c6faee65c6679
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,136 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class JointRotationDebugVisual : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private JointRotationActiveState _jointRotation;
|
||||
|
||||
[SerializeField]
|
||||
private Material _lineRendererMaterial;
|
||||
|
||||
[SerializeField]
|
||||
private float _rendererLineWidth = 0.005f;
|
||||
|
||||
[SerializeField]
|
||||
private float _rendererLineLength = 0.1f;
|
||||
|
||||
private List<LineRenderer> _lineRenderers;
|
||||
private int _enabledRendererCount;
|
||||
|
||||
protected bool _started = false;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
_lineRenderers = new List<LineRenderer>();
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.BeginStart(ref _started);
|
||||
this.AssertField(_jointRotation, nameof(_jointRotation));
|
||||
this.AssertField(_lineRendererMaterial, nameof(_lineRendererMaterial));
|
||||
this.EndStart(ref _started);
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
ResetLines();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
ResetLines();
|
||||
foreach (var config in _jointRotation.FeatureConfigs)
|
||||
{
|
||||
if (_jointRotation.Hand.GetJointPose(config.Feature, out Pose jointPose) &&
|
||||
_jointRotation.FeatureStates.TryGetValue(config, out var state))
|
||||
{
|
||||
DrawDebugLine(jointPose.position, state.TargetAxis, state.Amount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawDebugLine(Vector3 jointPos, Vector3 direction, float amount)
|
||||
{
|
||||
Vector3 fullLength = direction.normalized * _rendererLineLength;
|
||||
bool metThreshold = amount >= 1f;
|
||||
|
||||
if (metThreshold)
|
||||
{
|
||||
AddLine(jointPos, jointPos + fullLength, Color.green);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 breakpoint = Vector3.Lerp(jointPos, jointPos + fullLength, amount);
|
||||
AddLine(jointPos, breakpoint, Color.yellow);
|
||||
AddLine(breakpoint, jointPos + fullLength, Color.red);
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetLines()
|
||||
{
|
||||
foreach (var lineRenderer in _lineRenderers)
|
||||
{
|
||||
if (lineRenderer != null)
|
||||
{
|
||||
lineRenderer.enabled = false;
|
||||
}
|
||||
}
|
||||
_enabledRendererCount = 0;
|
||||
}
|
||||
|
||||
private void AddLine(Vector3 start, Vector3 end, Color color)
|
||||
{
|
||||
LineRenderer lineRenderer;
|
||||
if (_enabledRendererCount == _lineRenderers.Count)
|
||||
{
|
||||
lineRenderer = new GameObject().AddComponent<LineRenderer>();
|
||||
lineRenderer.startWidth = _rendererLineWidth;
|
||||
lineRenderer.endWidth = _rendererLineWidth;
|
||||
lineRenderer.positionCount = 2;
|
||||
lineRenderer.material = _lineRendererMaterial;
|
||||
_lineRenderers.Add(lineRenderer);
|
||||
}
|
||||
else
|
||||
{
|
||||
lineRenderer = _lineRenderers[_enabledRendererCount];
|
||||
}
|
||||
|
||||
_enabledRendererCount++;
|
||||
|
||||
lineRenderer.enabled = true;
|
||||
lineRenderer.SetPosition(0, start);
|
||||
lineRenderer.SetPosition(1, end);
|
||||
lineRenderer.startColor = color;
|
||||
lineRenderer.endColor = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4aa7ca7fb2a2214ead03b478fe55005
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- _jointRotation: {instanceID: 0}
|
||||
- _lineRendererMaterial: {fileID: 10306, guid: 0000000000000000f000000000000000,
|
||||
type: 0}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,136 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class JointVelocityDebugVisual : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private JointVelocityActiveState _jointVelocity;
|
||||
|
||||
[SerializeField]
|
||||
private Material _lineRendererMaterial;
|
||||
|
||||
[SerializeField]
|
||||
private float _rendererLineWidth = 0.005f;
|
||||
|
||||
[SerializeField]
|
||||
private float _rendererLineLength = 0.1f;
|
||||
|
||||
private List<LineRenderer> _lineRenderers;
|
||||
private int _enabledRendererCount;
|
||||
|
||||
protected bool _started = false;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
_lineRenderers = new List<LineRenderer>();
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.BeginStart(ref _started);
|
||||
this.AssertField(_jointVelocity, nameof(_jointVelocity));
|
||||
this.AssertField(_lineRendererMaterial, nameof(_lineRendererMaterial));
|
||||
this.EndStart(ref _started);
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
ResetLines();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
ResetLines();
|
||||
foreach (var config in _jointVelocity.FeatureConfigs)
|
||||
{
|
||||
if (_jointVelocity.Hand.GetJointPose(config.Feature, out Pose jointPose) &&
|
||||
_jointVelocity.FeatureStates.TryGetValue(config, out var state))
|
||||
{
|
||||
DrawDebugLine(jointPose.position, state.TargetVector, state.Amount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawDebugLine(Vector3 jointPos, Vector3 direction, float amount)
|
||||
{
|
||||
Vector3 fullLength = direction.normalized * _rendererLineLength;
|
||||
bool metThreshold = amount >= 1f;
|
||||
|
||||
if (metThreshold)
|
||||
{
|
||||
AddLine(jointPos, jointPos + fullLength, Color.green);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 breakpoint = Vector3.Lerp(jointPos, jointPos + fullLength, amount);
|
||||
AddLine(jointPos, breakpoint, Color.yellow);
|
||||
AddLine(breakpoint, jointPos + fullLength, Color.red);
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetLines()
|
||||
{
|
||||
foreach (var lineRenderer in _lineRenderers)
|
||||
{
|
||||
if (lineRenderer != null)
|
||||
{
|
||||
lineRenderer.enabled = false;
|
||||
}
|
||||
}
|
||||
_enabledRendererCount = 0;
|
||||
}
|
||||
|
||||
private void AddLine(Vector3 start, Vector3 end, Color color)
|
||||
{
|
||||
LineRenderer lineRenderer;
|
||||
if (_enabledRendererCount == _lineRenderers.Count)
|
||||
{
|
||||
lineRenderer = new GameObject().AddComponent<LineRenderer>();
|
||||
lineRenderer.startWidth = _rendererLineWidth;
|
||||
lineRenderer.endWidth = _rendererLineWidth;
|
||||
lineRenderer.positionCount = 2;
|
||||
lineRenderer.material = _lineRendererMaterial;
|
||||
_lineRenderers.Add(lineRenderer);
|
||||
}
|
||||
else
|
||||
{
|
||||
lineRenderer = _lineRenderers[_enabledRendererCount];
|
||||
}
|
||||
|
||||
_enabledRendererCount++;
|
||||
|
||||
lineRenderer.enabled = true;
|
||||
lineRenderer.SetPosition(0, start);
|
||||
lineRenderer.SetPosition(1, end);
|
||||
lineRenderer.startColor = color;
|
||||
lineRenderer.endColor = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad4c672f99cfab247af90b55917b90f5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- _jointVelocity: {instanceID: 0}
|
||||
- _lineRendererMaterial: {fileID: 10306, guid: 0000000000000000f000000000000000,
|
||||
type: 0}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,118 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class TransformFeatureDebugVisual : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Renderer _target;
|
||||
|
||||
[SerializeField]
|
||||
private Color _normalColor = Color.red;
|
||||
|
||||
[SerializeField]
|
||||
private Color _activeColor = Color.green;
|
||||
|
||||
[SerializeField]
|
||||
private TextMeshPro _targetText;
|
||||
|
||||
private TransformFeatureStateProvider _transformFeatureStateProvider;
|
||||
private TransformRecognizerActiveState _transformRecognizerActiveState;
|
||||
|
||||
private Material _material;
|
||||
|
||||
private bool _lastActiveValue;
|
||||
private TransformFeatureConfig _targetConfig;
|
||||
private bool _initialized;
|
||||
private Handedness _handedness;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
_material = _target.material;
|
||||
this.AssertField(_material, nameof(_material));
|
||||
this.AssertField(_targetText, nameof(_targetText));
|
||||
|
||||
_material.color = _lastActiveValue ? _activeColor : _normalColor;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
Destroy(_material);
|
||||
}
|
||||
|
||||
public void Initialize(
|
||||
Handedness handedness,
|
||||
TransformFeatureConfig targetConfig,
|
||||
TransformFeatureStateProvider transformFeatureStateProvider,
|
||||
TransformRecognizerActiveState transformActiveState)
|
||||
{
|
||||
_handedness = handedness;
|
||||
_initialized = true;
|
||||
_transformFeatureStateProvider = transformFeatureStateProvider;
|
||||
_transformRecognizerActiveState = transformActiveState;
|
||||
_targetConfig = targetConfig;
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (!_initialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool isActive = false;
|
||||
TransformFeature feature = _targetConfig.Feature;
|
||||
if (_transformFeatureStateProvider.GetCurrentState(
|
||||
_transformRecognizerActiveState.TransformConfig,
|
||||
feature,
|
||||
out string currentState))
|
||||
{
|
||||
float? featureVal = _transformFeatureStateProvider.GetFeatureValue(
|
||||
_transformRecognizerActiveState.TransformConfig, feature);
|
||||
|
||||
isActive = _transformFeatureStateProvider.IsStateActive(
|
||||
_transformRecognizerActiveState.TransformConfig,
|
||||
feature,
|
||||
_targetConfig.Mode,
|
||||
_targetConfig.State);
|
||||
|
||||
string featureValStr = featureVal.HasValue ? featureVal.Value.ToString("F2") : "--";
|
||||
_targetText.text = $"{feature}\n" +
|
||||
$"{currentState} ({featureValStr})";
|
||||
}
|
||||
else
|
||||
{
|
||||
_targetText.text = $"{feature}\n";
|
||||
}
|
||||
|
||||
if (isActive != _lastActiveValue)
|
||||
{
|
||||
_material.color = isActive ? _activeColor : _normalColor;
|
||||
_lastActiveValue = isActive;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9390f6f5772c6d942a736437d338b667
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class TransformFeatureVectorDebugParentVisual : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private TransformRecognizerActiveState _transformRecognizerActiveState;
|
||||
[SerializeField]
|
||||
private GameObject _vectorVisualPrefab;
|
||||
|
||||
public void GetTransformFeatureVectorAndWristPos(TransformFeature feature,
|
||||
bool isHandVector, ref Vector3? featureVec, ref Vector3? wristPos)
|
||||
{
|
||||
_transformRecognizerActiveState.GetFeatureVectorAndWristPos(feature, isHandVector,
|
||||
ref featureVec, ref wristPos);
|
||||
}
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
this.AssertField(_transformRecognizerActiveState, nameof(_transformRecognizerActiveState));
|
||||
this.AssertField(_vectorVisualPrefab, nameof(_vectorVisualPrefab));
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
var featureConfigs = _transformRecognizerActiveState.FeatureConfigs;
|
||||
foreach (var featureConfig in featureConfigs)
|
||||
{
|
||||
var feature = featureConfig.Feature;
|
||||
CreateVectorDebugView(feature, false);
|
||||
CreateVectorDebugView(feature, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateVectorDebugView(TransformFeature feature, bool trackingHandVector)
|
||||
{
|
||||
var featureDebugVis = Instantiate(_vectorVisualPrefab, this.transform);
|
||||
var debugVisComp = featureDebugVis.GetComponent<TransformFeatureVectorDebugVisual>();
|
||||
|
||||
debugVisComp.Initialize(feature, trackingHandVector, this, trackingHandVector ?
|
||||
Color.blue : Color.black);
|
||||
var debugVisTransform = debugVisComp.transform;
|
||||
debugVisTransform.localRotation = Quaternion.identity;
|
||||
debugVisTransform.localPosition = Vector3.zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8cd27ccbb9a942e47a1b2bfd53f957e4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,101 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class TransformFeatureVectorDebugVisual : MonoBehaviour
|
||||
{
|
||||
public IHand Hand { get; private set; }
|
||||
|
||||
[SerializeField]
|
||||
private LineRenderer _lineRenderer;
|
||||
|
||||
[SerializeField]
|
||||
private float _lineWidth = 0.005f;
|
||||
|
||||
[SerializeField]
|
||||
private float _lineScale = 0.1f;
|
||||
|
||||
private bool _isInitialized = false;
|
||||
private TransformFeature _feature;
|
||||
private TransformFeatureVectorDebugParentVisual _parent;
|
||||
private bool _trackingHandVector = false;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
this.AssertField(_lineRenderer, nameof(_lineRenderer));
|
||||
|
||||
_lineRenderer.enabled = false;
|
||||
}
|
||||
|
||||
public void Initialize(TransformFeature feature,
|
||||
bool trackingHandVector,
|
||||
TransformFeatureVectorDebugParentVisual parent,
|
||||
Color lineColor)
|
||||
{
|
||||
_isInitialized = true;
|
||||
_lineRenderer.enabled = true;
|
||||
_lineRenderer.positionCount = 2;
|
||||
_lineRenderer.startColor = lineColor;
|
||||
_lineRenderer.endColor = lineColor;
|
||||
_feature = feature;
|
||||
_trackingHandVector = trackingHandVector;
|
||||
_parent = parent;
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (!_isInitialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3? featureVec = null;
|
||||
Vector3? wristPos = null;
|
||||
_parent.GetTransformFeatureVectorAndWristPos(_feature,
|
||||
_trackingHandVector, ref featureVec, ref wristPos);
|
||||
|
||||
if (featureVec == null || wristPos == null)
|
||||
{
|
||||
if (_lineRenderer.enabled)
|
||||
{
|
||||
_lineRenderer.enabled = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_lineRenderer.enabled)
|
||||
{
|
||||
_lineRenderer.enabled = true;
|
||||
}
|
||||
if (Mathf.Abs(_lineRenderer.startWidth - _lineWidth) > Mathf.Epsilon)
|
||||
{
|
||||
_lineRenderer.startWidth = _lineWidth;
|
||||
_lineRenderer.endWidth = _lineWidth;
|
||||
}
|
||||
_lineRenderer.SetPosition(0, wristPos.Value);
|
||||
_lineRenderer.SetPosition(1, wristPos.Value + _lineScale*featureVec.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5b3b9e0179019c46a27bcc4ed7916ff
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,140 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class TransformRecognizerDebugVisual : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Hand _hand;
|
||||
|
||||
[SerializeField]
|
||||
private TransformFeatureStateProvider _transformFeatureStateProvider;
|
||||
|
||||
[SerializeField]
|
||||
private TransformRecognizerActiveState _transformRecognizerActiveState;
|
||||
|
||||
[SerializeField]
|
||||
private Renderer _target;
|
||||
|
||||
[SerializeField]
|
||||
private Color _normalColor = Color.red;
|
||||
|
||||
[SerializeField]
|
||||
private Color _activeColor = Color.green;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject _transformFeatureDebugVisualPrefab;
|
||||
|
||||
[SerializeField]
|
||||
private Transform _debugVisualParent;
|
||||
|
||||
[SerializeField]
|
||||
private Vector3 _featureSpacingVec = new Vector3(1.0f, 0.0f, 0.0f);
|
||||
|
||||
[SerializeField]
|
||||
private Vector3 _featureDebugLocalScale = new Vector3(0.3f, 0.3f, 0.3f);
|
||||
|
||||
[SerializeField]
|
||||
private TextMeshPro _targetText;
|
||||
|
||||
private Material _material;
|
||||
private bool _lastActiveValue = false;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
this.AssertField(_hand, nameof(_hand));
|
||||
this.AssertField(_transformRecognizerActiveState, nameof(_transformRecognizerActiveState));
|
||||
this.AssertField(_target, nameof(_target));
|
||||
this.AssertField(_transformFeatureDebugVisualPrefab, nameof(_transformFeatureDebugVisualPrefab));
|
||||
this.AssertField(_targetText, nameof(_targetText));
|
||||
_material = _target.material;
|
||||
|
||||
_material.color = _lastActiveValue ? _activeColor : _normalColor;
|
||||
|
||||
if (_debugVisualParent == null)
|
||||
{
|
||||
_debugVisualParent = transform;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
|
||||
Vector3 totalDisp = Vector3.zero;
|
||||
string shapeNames = "";
|
||||
|
||||
this.AssertField(_transformFeatureStateProvider, nameof(_transformFeatureStateProvider));
|
||||
|
||||
var featureConfigs = _transformRecognizerActiveState.FeatureConfigs;
|
||||
foreach (var featureConfig in featureConfigs)
|
||||
{
|
||||
var featureDebugVis = Instantiate(_transformFeatureDebugVisualPrefab, _debugVisualParent);
|
||||
var debugVisComp = featureDebugVis.GetComponent<TransformFeatureDebugVisual>();
|
||||
|
||||
debugVisComp.Initialize(_transformRecognizerActiveState.Hand.Handedness,
|
||||
featureConfig,
|
||||
_transformFeatureStateProvider,
|
||||
_transformRecognizerActiveState);
|
||||
var debugVisTransform = debugVisComp.transform;
|
||||
debugVisTransform.localScale = _featureDebugLocalScale;
|
||||
debugVisTransform.localRotation = Quaternion.identity;
|
||||
debugVisTransform.localPosition = totalDisp;
|
||||
|
||||
totalDisp += _featureSpacingVec;
|
||||
|
||||
if (!String.IsNullOrEmpty(shapeNames)) { shapeNames += "\n "; }
|
||||
shapeNames += $"{featureConfig.Mode} {featureConfig.State} ({_transformRecognizerActiveState.Hand.Handedness})";
|
||||
}
|
||||
|
||||
_targetText.text = $"{shapeNames}";
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
Destroy(_material);
|
||||
}
|
||||
|
||||
private bool AllActive()
|
||||
{
|
||||
if (!_transformRecognizerActiveState.Active)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
bool isActive = AllActive();
|
||||
if (_lastActiveValue != isActive)
|
||||
{
|
||||
_material.color = isActive ? _activeColor : _normalColor;
|
||||
_lastActiveValue = isActive;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aca13d9f89c0c904a8d62bde280f5b52
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user