Initialer Upload neues Unity-Projekt
This commit is contained in:
@ -0,0 +1,118 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Oculus.Interaction
|
||||
{
|
||||
public class ControllerOffset : MonoBehaviour
|
||||
{
|
||||
[SerializeField, Interface(typeof(IController))]
|
||||
private UnityEngine.Object _controller;
|
||||
public IController Controller { get; private set; }
|
||||
|
||||
[SerializeField]
|
||||
private Vector3 _offset;
|
||||
|
||||
[SerializeField]
|
||||
private Quaternion _rotation = Quaternion.identity;
|
||||
|
||||
protected bool _started = false;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
Controller = _controller as IController;
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.BeginStart(ref _started);
|
||||
this.AssertField(Controller, nameof(Controller));
|
||||
this.EndStart(ref _started);
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
Controller.WhenUpdated += HandleUpdated;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
Controller.WhenUpdated -= HandleUpdated;
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleUpdated()
|
||||
{
|
||||
if (Controller.TryGetPose(out Pose rootPose))
|
||||
{
|
||||
Pose pose = new Pose(Controller.Scale * _offset, _rotation);
|
||||
pose.Postmultiply(rootPose);
|
||||
transform.SetPose(pose);
|
||||
}
|
||||
}
|
||||
|
||||
public void GetOffset(ref Pose pose)
|
||||
{
|
||||
pose.position = Controller.Scale * _offset;
|
||||
pose.rotation = _rotation;
|
||||
}
|
||||
|
||||
public void GetWorldPose(ref Pose pose)
|
||||
{
|
||||
pose.position = this.transform.position;
|
||||
pose.rotation = this.transform.rotation;
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectController(IController controller)
|
||||
{
|
||||
_controller = controller as UnityEngine.Object;
|
||||
Controller = controller;
|
||||
}
|
||||
|
||||
public void InjectOffset(Vector3 offset)
|
||||
{
|
||||
_offset = offset;
|
||||
}
|
||||
public void InjectRotation(Quaternion rotation)
|
||||
{
|
||||
_rotation = rotation;
|
||||
}
|
||||
|
||||
public void InjectAllControllerOffset(IController controller,
|
||||
Vector3 offset, Quaternion rotation)
|
||||
{
|
||||
InjectController(controller);
|
||||
InjectOffset(offset);
|
||||
InjectRotation(rotation);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 488896fe86105104a8453d9f173cf62a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,106 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Oculus.Interaction
|
||||
{
|
||||
public class ControllerPointerPose : MonoBehaviour, IActiveState
|
||||
{
|
||||
[SerializeField, Interface(typeof(IController))]
|
||||
private UnityEngine.Object _controller;
|
||||
public IController Controller { get; private set; }
|
||||
|
||||
[SerializeField]
|
||||
private Vector3 _offset;
|
||||
|
||||
protected bool _started = false;
|
||||
|
||||
public bool Active { get; private set; }
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
Controller = _controller as IController;
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.BeginStart(ref _started);
|
||||
this.AssertField(Controller, nameof(Controller));
|
||||
this.EndStart(ref _started);
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
Controller.WhenUpdated += HandleUpdated;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
Controller.WhenUpdated -= HandleUpdated;
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleUpdated()
|
||||
{
|
||||
IController controller = Controller;
|
||||
if (controller.TryGetPointerPose(out Pose pose))
|
||||
{
|
||||
pose.position += pose.rotation * (Controller.Scale * _offset);
|
||||
transform.SetPose(pose);
|
||||
Active = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Active = false;
|
||||
}
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectController(IController controller)
|
||||
{
|
||||
_controller = controller as UnityEngine.Object;
|
||||
Controller = controller;
|
||||
}
|
||||
|
||||
public void InjectOffset(Vector3 offset)
|
||||
{
|
||||
_offset = offset;
|
||||
}
|
||||
|
||||
public void InjectAllHandPointerPose(IController controller,
|
||||
Vector3 offset)
|
||||
{
|
||||
InjectController(controller);
|
||||
InjectOffset(offset);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 438e12c9002f2c8489c81a2d3472b18d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,125 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Oculus.Interaction
|
||||
{
|
||||
public class ControllerSelector : MonoBehaviour, ISelector
|
||||
{
|
||||
public enum ControllerSelectorLogicOperator
|
||||
{
|
||||
Any = 0,
|
||||
All = 1
|
||||
}
|
||||
|
||||
[SerializeField, Interface(typeof(IController))]
|
||||
private UnityEngine.Object _controller;
|
||||
|
||||
[SerializeField]
|
||||
private ControllerButtonUsage _controllerButtonUsage;
|
||||
|
||||
[SerializeField]
|
||||
private ControllerSelectorLogicOperator _requireButtonUsages =
|
||||
ControllerSelectorLogicOperator.Any;
|
||||
|
||||
#region Properties
|
||||
public ControllerButtonUsage ControllerButtonUsage
|
||||
{
|
||||
get
|
||||
{
|
||||
return _controllerButtonUsage;
|
||||
}
|
||||
set
|
||||
{
|
||||
_controllerButtonUsage = value;
|
||||
}
|
||||
}
|
||||
|
||||
public ControllerSelectorLogicOperator RequireButtonUsages
|
||||
{
|
||||
get
|
||||
{
|
||||
return _requireButtonUsages;
|
||||
}
|
||||
set
|
||||
{
|
||||
_requireButtonUsages = value;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public IController Controller { get; private set; }
|
||||
|
||||
public event Action WhenSelected = delegate { };
|
||||
public event Action WhenUnselected = delegate { };
|
||||
|
||||
private bool _selected;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
Controller = _controller as IController;
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.AssertField(Controller, nameof(Controller));
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
bool selected = _requireButtonUsages == ControllerSelectorLogicOperator.All
|
||||
? Controller.IsButtonUsageAllActive(_controllerButtonUsage)
|
||||
: Controller.IsButtonUsageAnyActive(_controllerButtonUsage);
|
||||
|
||||
if (selected)
|
||||
{
|
||||
if (_selected) return;
|
||||
_selected = true;
|
||||
WhenSelected();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_selected) return;
|
||||
_selected = false;
|
||||
WhenUnselected();
|
||||
}
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectAllControllerSelector(IController controller)
|
||||
{
|
||||
InjectController(controller);
|
||||
}
|
||||
|
||||
public void InjectController(IController controller)
|
||||
{
|
||||
_controller = controller as UnityEngine.Object;
|
||||
Controller = controller;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d2303af7d4c7114681742031c4a0ac6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user