Initialer Upload neues Unity-Projekt
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using UnityEngine;
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using Oculus.Interaction.Body.Input;
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using Oculus.Interaction.Body.PoseDetection;
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namespace Oculus.Interaction.Body.Samples
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{
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public class BodyPoseSwitcher : MonoBehaviour, IBodyPose
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{
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public enum PoseSource
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{
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PoseA,
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PoseB,
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}
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public event Action WhenBodyPoseUpdated = delegate { };
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[SerializeField, Interface(typeof(IBodyPose))]
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private UnityEngine.Object _poseA;
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private IBodyPose PoseA;
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[SerializeField, Interface(typeof(IBodyPose))]
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private UnityEngine.Object _poseB;
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private IBodyPose PoseB;
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[SerializeField]
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private PoseSource _source = PoseSource.PoseA;
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public ISkeletonMapping SkeletonMapping => GetPose().SkeletonMapping;
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public bool GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose) =>
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GetPose().GetJointPoseFromRoot(bodyJointId, out pose);
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public bool GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose) =>
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GetPose().GetJointPoseLocal(bodyJointId, out pose);
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protected bool _started = false;
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public PoseSource Source
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{
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get { return _source; }
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set
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{
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bool changed = value != _source;
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_source = value;
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if (changed)
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{
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WhenBodyPoseUpdated.Invoke();
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}
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}
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}
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public void UsePoseA()
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{
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Source = PoseSource.PoseA;
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}
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public void UsePoseB()
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{
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Source = PoseSource.PoseB;
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}
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protected virtual void Awake()
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{
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PoseA = _poseA as IBodyPose;
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PoseB = _poseB as IBodyPose;
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}
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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this.AssertField(PoseA, nameof(PoseA));
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this.AssertField(PoseB, nameof(PoseB));
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this.EndStart(ref _started);
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}
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protected virtual void OnEnable()
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{
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if (_started)
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{
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PoseA.WhenBodyPoseUpdated += () => OnPoseUpdated(PoseSource.PoseA);
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PoseB.WhenBodyPoseUpdated += () => OnPoseUpdated(PoseSource.PoseB);
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}
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}
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protected virtual void OnDisable()
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{
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if (_started)
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{
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PoseA.WhenBodyPoseUpdated -= () => OnPoseUpdated(PoseSource.PoseA);
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PoseB.WhenBodyPoseUpdated -= () => OnPoseUpdated(PoseSource.PoseB);
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}
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}
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private void OnPoseUpdated(PoseSource source)
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{
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if (source == Source)
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{
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WhenBodyPoseUpdated.Invoke();
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}
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}
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private IBodyPose GetPose()
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{
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switch (Source)
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{
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default:
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case PoseSource.PoseA:
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return PoseA;
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case PoseSource.PoseB:
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return PoseB;
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7de5613aa5f224248b2cef5814c0a1e4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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115
Assets/Oculus/Interaction/Samples/Scripts/Body/LockedBodyPose.cs
Normal file
115
Assets/Oculus/Interaction/Samples/Scripts/Body/LockedBodyPose.cs
Normal file
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using UnityEngine;
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using Oculus.Interaction.Body.Input;
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using Oculus.Interaction.Body.PoseDetection;
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using System.Collections.Generic;
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namespace Oculus.Interaction.Body.Samples
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{
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public class LockedBodyPose : MonoBehaviour, IBodyPose
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{
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private static readonly Pose HIP_OFFSET = new Pose()
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{
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position = new Vector3(0f, 0.923987f, 0f),
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rotation = Quaternion.Euler(0, 270, 270),
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};
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public event Action WhenBodyPoseUpdated = delegate { };
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[Tooltip("The body pose to be locked")]
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[SerializeField, Interface(typeof(IBodyPose))]
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private UnityEngine.Object _pose;
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private IBodyPose Pose;
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[Tooltip("The body pose will be locked relative to this " +
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"joint at the specified offset.")]
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[SerializeField]
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private BodyJointId _referenceJoint = BodyJointId.Body_Hips;
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[Tooltip("The reference joint will be placed at " +
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"this offset from the root.")]
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[SerializeField]
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private Pose _referenceOffset = HIP_OFFSET;
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protected bool _started = false;
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private Dictionary<BodyJointId, Pose> _lockedPoses;
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public ISkeletonMapping SkeletonMapping => Pose.SkeletonMapping;
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public bool GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose) =>
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Pose.GetJointPoseLocal(bodyJointId, out pose);
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public bool GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose) =>
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_lockedPoses.TryGetValue(bodyJointId, out pose);
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private void UpdateLockedBodyPose()
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{
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_lockedPoses.Clear();
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for (int i = 0; i < Constants.NUM_BODY_JOINTS; ++i)
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{
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BodyJointId jointId = (BodyJointId)i;
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if (Pose.GetJointPoseFromRoot(_referenceJoint, out Pose referencePose) &&
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Pose.GetJointPoseFromRoot(jointId, out Pose jointPose))
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{
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ref Pose offset = ref referencePose;
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PoseUtils.Invert(ref offset);
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PoseUtils.Multiply(offset, jointPose, ref jointPose);
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PoseUtils.Multiply(_referenceOffset, jointPose, ref jointPose);
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_lockedPoses[jointId] = jointPose;
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}
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}
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WhenBodyPoseUpdated.Invoke();
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}
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protected virtual void Awake()
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{
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_lockedPoses = new Dictionary<BodyJointId, Pose>();
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Pose = _pose as IBodyPose;
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}
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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this.AssertField(Pose, nameof(Pose));
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UpdateLockedBodyPose();
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this.EndStart(ref _started);
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}
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protected virtual void OnEnable()
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{
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if (_started)
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{
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Pose.WhenBodyPoseUpdated += UpdateLockedBodyPose;
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}
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}
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protected virtual void OnDisable()
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{
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if (_started)
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{
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Pose.WhenBodyPoseUpdated -= UpdateLockedBodyPose;
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 91ff0dbc3add03444934d0bd81a06242
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MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
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||||
assetBundleVariant:
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||||
@ -0,0 +1,91 @@
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
|
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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||||
*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.Events;
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using TMPro;
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namespace Oculus.Interaction.Body.Samples
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{
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public class PoseCaptureCountdown : MonoBehaviour
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{
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[SerializeField]
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private UnityEvent _timerStart = new UnityEvent();
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[SerializeField]
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private UnityEvent _timerSecondTick = new UnityEvent();
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[SerializeField]
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private UnityEvent _timeUp = new UnityEvent();
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[SerializeField]
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private TextMeshProUGUI _countdownText;
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[SerializeField]
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private string _poseText = "Capture Pose";
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[SerializeField]
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private float duration = 10f;
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[SerializeField, Optional]
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private Renderer _renderer;
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[SerializeField, Optional]
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private Color _resetColor;
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private float _timer = 0f;
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public void Restart()
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{
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_timer = duration;
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_timerStart.Invoke();
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if (_renderer != null)
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{
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_renderer.material.color = _resetColor;
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}
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}
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private void Update()
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{
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bool wasCounting = _timer > 0f;
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if (wasCounting)
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{
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int prevSecond = (int)_timer;
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_timer -= Time.unscaledDeltaTime;
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if ((int)_timer < prevSecond)
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{
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_timerSecondTick.Invoke();
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}
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}
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bool isCounting = _timer > 0f;
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if (wasCounting && !isCounting)
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{
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_timer = 0f;
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_timeUp.Invoke();
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_countdownText.text = _poseText;
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}
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else if (isCounting)
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{
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_countdownText.text = _timer.ToString("#0.0");
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
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guid: 4a2c3d97f3738fb45a0b0679a6b88ee4
|
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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