Initialer Upload neues Unity-Projekt
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction.Demo
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{
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/// <summary>
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/// Supplies the 'main' directionl light properties to the BasicPBR shader
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/// </summary>
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public class BasicPBRGlobals : MonoBehaviour
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{
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[SerializeField]
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private Light _mainlight;
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private void Update()
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{
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UpateShaderGlobals();
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}
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private void UpateShaderGlobals()
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{
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Light light = _mainlight;
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bool hasLight = light && light.isActiveAndEnabled;
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Shader.SetGlobalVector("_BasicPBRLightDir", hasLight ? light.transform.forward : Vector3.down);
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Shader.SetGlobalColor("_BasicPBRLightColor", hasLight ? light.color : Color.black);
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}
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}
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}
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