Initialer Upload neues Unity-Projekt
This commit is contained in:
@ -0,0 +1,129 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Oculus.Interaction.Locomotion
|
||||
{
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class AdjustableAudio : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private AudioSource _audioSource = null;
|
||||
|
||||
[SerializeField]
|
||||
private AudioClip _audioClip = null;
|
||||
public AudioClip AudioClip
|
||||
{
|
||||
get
|
||||
{
|
||||
return _audioClip;
|
||||
}
|
||||
set
|
||||
{
|
||||
_audioClip = value;
|
||||
}
|
||||
}
|
||||
[SerializeField, Range(0f,1f)]
|
||||
private float _volumeFactor = 1f;
|
||||
public float VolumeFactor
|
||||
{
|
||||
get
|
||||
{
|
||||
return _volumeFactor;
|
||||
}
|
||||
set
|
||||
{
|
||||
_volumeFactor = value;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private AnimationCurve _volumeCurve = AnimationCurve.Linear(0f, 0f, 1f, 1f);
|
||||
public AnimationCurve VolumeCurve
|
||||
{
|
||||
get
|
||||
{
|
||||
return _volumeCurve;
|
||||
}
|
||||
set
|
||||
{
|
||||
_volumeCurve = value;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private AnimationCurve _pitchCurve = AnimationCurve.Linear(0f, 0.5f, 1f, 1.5f);
|
||||
public AnimationCurve PitchCurve
|
||||
{
|
||||
get
|
||||
{
|
||||
return _pitchCurve;
|
||||
}
|
||||
set
|
||||
{
|
||||
_pitchCurve = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected bool _started;
|
||||
|
||||
#region Editor events
|
||||
protected virtual void Reset()
|
||||
{
|
||||
_audioSource = gameObject.GetComponent<AudioSource>();
|
||||
_audioClip = _audioSource.clip;
|
||||
}
|
||||
#endregion
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.BeginStart(ref _started);
|
||||
this.AssertField(_audioSource, nameof(_audioSource));
|
||||
this.EndStart(ref _started);
|
||||
}
|
||||
|
||||
public void PlayAudio(float volumeT, float pitchT, float pan = 0f)
|
||||
{
|
||||
if (!_audioSource.isActiveAndEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_audioSource.volume = _volumeCurve.Evaluate(volumeT) * VolumeFactor;
|
||||
_audioSource.pitch = _pitchCurve.Evaluate(pitchT);
|
||||
_audioSource.panStereo = pan;
|
||||
_audioSource.PlayOneShot(_audioClip);
|
||||
}
|
||||
|
||||
#region Inject
|
||||
public void InjectAllAdjustableAudio(AudioSource audioSource)
|
||||
{
|
||||
InjectAudioSource(audioSource);
|
||||
}
|
||||
|
||||
public void InjectAudioSource(AudioSource audioSource)
|
||||
{
|
||||
_audioSource = audioSource;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user