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Assets/Oculus/Interaction/Samples/Scripts/ScaleAudioEvents.cs
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182
Assets/Oculus/Interaction/Samples/Scripts/ScaleAudioEvents.cs
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction.Samples
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{
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/// <summary>
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/// Raises events when an object is scaled up or down. Events are raised in steps,
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/// meaning scale changes are only responded to when the scale magnitude delta since
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/// last step exceeds a provided amount.
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/// </summary>
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public class ScaleAudioEvents : MonoBehaviour
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{
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private enum Direction
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{
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None,
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ScaleUp,
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ScaleDown,
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}
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[SerializeField, Interface(typeof(IInteractableView))]
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private UnityEngine.Object _interactableView;
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[Tooltip("Transform to track scale of. If not provided, transform of this component is used.")]
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[SerializeField, Optional]
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private Transform _trackedTransform;
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[Tooltip("The increase in scale magnitude that will fire the step event")]
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[SerializeField]
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private float _stepSize = 0.4f;
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[Tooltip("Events will not be fired more frequently than this many times per second")]
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[SerializeField]
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private int _maxEventFreq = 20;
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[SerializeField]
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private UnityEvent _whenScalingStarted = new UnityEvent();
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[SerializeField]
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private UnityEvent _whenScalingEnded = new UnityEvent();
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[SerializeField]
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private UnityEvent _whenScaledUp = new UnityEvent();
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[SerializeField]
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private UnityEvent _whenScaledDown = new UnityEvent();
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public UnityEvent WhenScalingStarted => _whenScalingStarted;
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public UnityEvent WhenScalingEnded => _whenScalingEnded;
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public UnityEvent WhenScaledUp => _whenScaledUp;
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public UnityEvent WhenScaledDown => _whenScaledDown;
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private IInteractableView InteractableView;
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private Transform TrackedTransform
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{
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get => _trackedTransform == null ? transform : _trackedTransform;
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}
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private bool _isScaling;
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private Vector3 _lastStep;
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private float _lastEventTime;
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private Direction _direction = Direction.None;
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protected bool _started;
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private void ScalingStarted()
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{
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_lastStep = TrackedTransform.localScale;
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_whenScalingStarted.Invoke();
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}
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private void ScalingEnded()
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{
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_whenScalingEnded.Invoke();
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}
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private float GetTotalDelta(out Direction direction)
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{
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float prevMagnitude = _lastStep.magnitude;
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float newMagnitude = TrackedTransform.localScale.magnitude;
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if (newMagnitude == prevMagnitude)
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{
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direction = Direction.None;
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}
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else
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{
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direction = newMagnitude > prevMagnitude ? Direction.ScaleUp : Direction.ScaleDown;
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}
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return direction == Direction.ScaleUp ?
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newMagnitude - prevMagnitude :
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prevMagnitude - newMagnitude;
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}
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private void UpdateScaling()
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{
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if (_stepSize <= 0 || _maxEventFreq <= 0)
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{
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return;
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}
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float effectiveStepSize = _stepSize;
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float totalDelta = GetTotalDelta(out _direction);
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if (totalDelta > effectiveStepSize)
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{
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_lastStep = TrackedTransform.localScale;
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float timeSince = Time.time - _lastEventTime;
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if (timeSince >= 1f / _maxEventFreq)
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{
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_lastEventTime = Time.time;
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if (_direction == Direction.ScaleUp)
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{
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_whenScaledUp.Invoke();
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}
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else
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{
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_whenScaledDown.Invoke();
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}
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}
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}
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}
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protected virtual void Awake()
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{
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InteractableView = _interactableView as IInteractableView;
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}
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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this.AssertField(InteractableView, nameof(InteractableView));
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this.AssertField(TrackedTransform, nameof(TrackedTransform));
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this.EndStart(ref _started);
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}
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protected virtual void Update()
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{
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bool wasScaling = _isScaling;
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_isScaling = InteractableView.State == InteractableState.Select;
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if (!_isScaling)
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{
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if (wasScaling)
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{
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ScalingEnded();
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}
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}
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else
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{
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if (!wasScaling)
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{
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ScalingStarted();
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}
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UpdateScaling();
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}
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}
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}
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}
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