Initialer Upload neues Unity-Projekt
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction.Samples
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{
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public class ConstantRotation : MonoBehaviour
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{
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[SerializeField]
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private float _rotationSpeed;
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[SerializeField]
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private Vector3 _localAxis = Vector3.up;
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#region Properties
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public float RotationSpeed
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{
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get => _rotationSpeed;
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set => _rotationSpeed = value;
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}
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public Vector3 LocalAxis
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{
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get => _localAxis;
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set => _localAxis = value;
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}
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#endregion
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protected virtual void Update()
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{
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transform.Rotate(_localAxis, _rotationSpeed * Time.deltaTime, Space.Self);
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}
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}
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}
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fileFormatVersion: 2
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guid: 37f55338c76a0114c825124a14f571f3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,62 @@
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
|
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction.Samples
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{
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public class ListSnapPoseDelegateRoundedBoxVisual : MonoBehaviour
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{
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[SerializeField]
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private ListSnapPoseDelegate _listSnapPoseDelegate;
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[SerializeField]
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private RoundedBoxProperties _properties;
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[SerializeField]
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private SnapInteractable _snapInteractable;
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[SerializeField]
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private float _minSize = 0f;
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[SerializeField]
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private ProgressCurve _curve;
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private float _targetWidth = 0;
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private float _startWidth = 0;
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protected virtual void LateUpdate()
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{
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float targetWidth = Mathf.Max(_listSnapPoseDelegate.Size, _minSize);
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if (targetWidth != _targetWidth)
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{
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_targetWidth = targetWidth;
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_curve.Start();
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_startWidth = _properties.Width;
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}
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_properties.Width = Mathf.Lerp(_startWidth, _targetWidth, _curve.Progress());
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_properties.BorderColor =
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_snapInteractable.Interactors.Count != _snapInteractable.SelectingInteractors.Count
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? new Color(1, 1, 1, 1)
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: new Color(1, 1, 1, 0.5f);
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 295aa681c5c912f429c7deaba8668f9b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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