Initialer Upload neues Unity-Projekt

This commit is contained in:
Daniel Ocks
2025-07-21 09:11:14 +02:00
commit eeca72985b
14558 changed files with 1508140 additions and 0 deletions

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.Samples
{
public class ConstantRotation : MonoBehaviour
{
[SerializeField]
private float _rotationSpeed;
[SerializeField]
private Vector3 _localAxis = Vector3.up;
#region Properties
public float RotationSpeed
{
get => _rotationSpeed;
set => _rotationSpeed = value;
}
public Vector3 LocalAxis
{
get => _localAxis;
set => _localAxis = value;
}
#endregion
protected virtual void Update()
{
transform.Rotate(_localAxis, _rotationSpeed * Time.deltaTime, Space.Self);
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.Samples
{
public class ListSnapPoseDelegateRoundedBoxVisual : MonoBehaviour
{
[SerializeField]
private ListSnapPoseDelegate _listSnapPoseDelegate;
[SerializeField]
private RoundedBoxProperties _properties;
[SerializeField]
private SnapInteractable _snapInteractable;
[SerializeField]
private float _minSize = 0f;
[SerializeField]
private ProgressCurve _curve;
private float _targetWidth = 0;
private float _startWidth = 0;
protected virtual void LateUpdate()
{
float targetWidth = Mathf.Max(_listSnapPoseDelegate.Size, _minSize);
if (targetWidth != _targetWidth)
{
_targetWidth = targetWidth;
_curve.Start();
_startWidth = _properties.Width;
}
_properties.Width = Mathf.Lerp(_startWidth, _targetWidth, _curve.Progress());
_properties.BorderColor =
_snapInteractable.Interactors.Count != _snapInteractable.SelectingInteractors.Count
? new Color(1, 1, 1, 1)
: new Color(1, 1, 1, 0.5f);
}
}
}

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