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45
Assets/Oculus/Platform/Scripts/UserOptions.cs
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45
Assets/Oculus/Platform/Scripts/UserOptions.cs
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// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
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namespace Oculus.Platform
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{
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using System;
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using System.Collections;
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using Oculus.Platform.Models;
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using System.Collections.Generic;
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using UnityEngine;
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public class UserOptions {
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public UserOptions() {
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Handle = CAPI.ovr_UserOptions_Create();
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}
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public void SetMaxUsers(uint value) {
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CAPI.ovr_UserOptions_SetMaxUsers(Handle, value);
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}
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public void AddServiceProvider(ServiceProvider value) {
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CAPI.ovr_UserOptions_AddServiceProvider(Handle, value);
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}
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public void ClearServiceProviders() {
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CAPI.ovr_UserOptions_ClearServiceProviders(Handle);
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}
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public void SetTimeWindow(TimeWindow value) {
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CAPI.ovr_UserOptions_SetTimeWindow(Handle, value);
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}
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/// For passing to native C
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public static explicit operator IntPtr(UserOptions options) {
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return options != null ? options.Handle : IntPtr.Zero;
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}
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~UserOptions() {
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CAPI.ovr_UserOptions_Destroy(Handle);
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}
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IntPtr Handle;
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}
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}
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