Initialer Upload neues Unity-Projekt
This commit is contained in:
@ -0,0 +1,53 @@
|
||||
Shader "Scene/Glass Mask"
|
||||
{
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" "Queue"="Geometry-1" }
|
||||
ColorMask 0
|
||||
ZWrite Off
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref 1
|
||||
Comp Always
|
||||
Pass Replace
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Cull Back
|
||||
ZTest Less
|
||||
|
||||
CGPROGRAM
|
||||
#include "UnityCG.cginc"
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
struct v2f
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
o.pos = UnityObjectToClipPos(v.vertex);
|
||||
return o;
|
||||
}
|
||||
half4 frag(v2f i) : COLOR
|
||||
{
|
||||
return half4(1,1,1,1);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fe27cb716378e942a499925a2abbe21
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,62 @@
|
||||
// clang-format off
|
||||
Shader "Unlit/HiddenObject"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Color("Color", Color) = (1,1,1,1)
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 100
|
||||
ZTest Always
|
||||
ZWrite Off
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
Cull Off
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
// make fog work
|
||||
#pragma multi_compile_fog
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
UNITY_FOG_COORDS(1)
|
||||
float4 vertex : SV_POSITION;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
float4 _Color;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
UNITY_TRANSFER_FOG(o,o.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
// sample the texture
|
||||
float4 col = _Color;
|
||||
// apply fog
|
||||
UNITY_APPLY_FOG(i.fogCoord, col);
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 60bc1070efac0cc468527b083b0e845e
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,38 @@
|
||||
Shader "Scene/InvisibleOccluder" {
|
||||
Properties {
|
||||
}
|
||||
SubShader {
|
||||
Tags{"RenderType" = "Transparent"}
|
||||
LOD 100
|
||||
Cull off
|
||||
ZWrite On
|
||||
ZTest Less
|
||||
Blend Zero One, Zero One
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_fog
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
v2f vert(appdata v) {
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target {
|
||||
return float4(0,0,0,0);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d49c97313286eb3428795cf55ed7a9f2
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,58 @@
|
||||
// clang-format off
|
||||
Shader "Unlit/OverwriteAlpha"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Alpha("Alpha", Range (0.0, 1.0)) = 0.0
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 100
|
||||
Cull Off
|
||||
ZTest Always
|
||||
ZWrite Off
|
||||
// we want to keep the color buffer as is, but override the alpha
|
||||
Blend Zero One, One Zero
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
// make fog work
|
||||
#pragma multi_compile_fog
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
UNITY_FOG_COORDS(1)
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
// Push the z to the far plane
|
||||
//o.vertex.z = 1.0 - UNITY_NEAR_CLIP_VALUE;
|
||||
return o;
|
||||
}
|
||||
|
||||
float _Alpha;
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
// apply fog
|
||||
return float4(0,0,0, _Alpha);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f12bf790f5ad5e541bad77474e171b7b
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,60 @@
|
||||
//clang-format off
|
||||
Shader "Unlit/PassthroughShadow"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_Alpha("Alpha", Float) = 0.5
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Transparent" }
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
ZTest Always
|
||||
ZWrite Off
|
||||
Blend SrcAlpha OneMinusSrcAlpha, One One
|
||||
BlendOp Add, Max
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_FOG_COORDS(1)
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float _Alpha;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
// sample the texture
|
||||
fixed4 col = 1.0 - tex2D(_MainTex, i.uv);
|
||||
return float4(0, 0, 0, (1.0f - col.x * col.x * col.x * col.x) * _Alpha);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d402e219e5eb574d8ce99c3af0ecdde
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,56 @@
|
||||
Shader "Oculus/SceneObjectPreview" {
|
||||
Properties {
|
||||
_Color("Color", Color) = (1, 1, 1, 1)
|
||||
_MainTex("Texture", 2D) = "white" {}
|
||||
_ZWrite("ZWrite", Int) = 0
|
||||
}
|
||||
SubShader {
|
||||
Tags{"RenderType" = "Transparent"}
|
||||
LOD 100
|
||||
Cull off
|
||||
ZWrite [_ZWrite]
|
||||
Blend SrcAlpha OneMinusSrcAlpha, Zero One
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_fog
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_FOG_COORDS(1)
|
||||
float4 vertex : SV_POSITION;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float4 _Color;
|
||||
|
||||
v2f vert(appdata v) {
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
UNITY_TRANSFER_FOG(o, o.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target {
|
||||
fixed4 col = tex2D(_MainTex, i.uv);
|
||||
UNITY_APPLY_FOG(i.fogCoord, col);
|
||||
return col * _Color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e4d473fbf11a0745bf07c9dcc86f577
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,44 @@
|
||||
Shader "Scene/StylizedOcclusions" {
|
||||
Properties {
|
||||
_Color("Color", Color) = (1,1,1,1)
|
||||
}
|
||||
SubShader {
|
||||
Tags{"RenderType" = "Solid"}
|
||||
LOD 100
|
||||
Cull off
|
||||
ZWrite Off
|
||||
ZTest Always
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_fog
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : SV_POSITION;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
float4 _Color;
|
||||
|
||||
v2f vert(appdata v) {
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target {
|
||||
return _Color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8e829d64175cc544c83b58afd511be27
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,51 @@
|
||||
Shader "Scene/Wall"
|
||||
{
|
||||
|
||||
Properties
|
||||
{
|
||||
_Color ("Main Color", Color) = (1,1,1,1)
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
_NormalTex ("Normal Map", 2D) = "bump" {}
|
||||
_Tiling ("Tiling", float) = 1.0
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" "Queue"="Geometry" }
|
||||
LOD 200
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref 1
|
||||
Comp NotEqual
|
||||
Pass Keep
|
||||
}
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface surf Standard noshadow
|
||||
#pragma target 3.0
|
||||
|
||||
sampler2D _MainTex;
|
||||
sampler2D _NormalTex;
|
||||
fixed4 _Color;
|
||||
float _Tiling;
|
||||
|
||||
struct Input
|
||||
{
|
||||
float2 uv_MainTex;
|
||||
float2 uv_NormalTex;
|
||||
};
|
||||
|
||||
void surf (Input IN, inout SurfaceOutputStandard o)
|
||||
{
|
||||
fixed4 c = tex2D(_MainTex, IN.uv_MainTex * _Tiling) * _Color;
|
||||
o.Albedo = c.rgb;
|
||||
o.Alpha = c.a;
|
||||
o.Normal = UnpackNormal (tex2D(_NormalTex, IN.uv_MainTex * _Tiling));
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Fallback "VertexLit"
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70d2dec2a87b8ec4ab80331391ec0778
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,59 @@
|
||||
Shader "Unlit/WireframeShader" {
|
||||
Properties {
|
||||
_WireframeColor("WireframeColor", Color) = (1, 0, 0, 1)
|
||||
_Color("Color", Color) = (1, 1, 1, 1)
|
||||
_DistanceMultipler("DistanceMultiplier", Range(1, 5)) = 1
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#include "UnityCG.cginc"
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
half4 _WireframeColor, _Color;
|
||||
float _LineThickness, _DistanceMultipler;
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR; // barycentric coords
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float3 vertexView : TEXCOORD0;
|
||||
float3 color: COLOR;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.vertexView = UnityObjectToViewPos(v.vertex);
|
||||
o.color = v.color;
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
// on edge, one or the coordinates is 0
|
||||
float closest = min(i.color.x, min(i.color.y, i.color.z));
|
||||
|
||||
// use distance to make far away edges visible
|
||||
float distance = length(i.vertexView) * _DistanceMultipler * 0.02;
|
||||
float val = closest/distance;
|
||||
|
||||
return lerp(_WireframeColor, _Color, clamp(val,0,1));
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5009e5d9661683d4ea61124ecb0e0069
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user