Initialer Upload neues Unity-Projekt
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/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
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using UnityEditor;
|
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using UnityEditor.SceneManagement;
|
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using UnityEngine;
|
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|
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namespace Meta.XR.BuildingBlocks.Editor
|
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{
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[InitializeOnLoad]
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internal static class CameraRigSetupRules
|
||||
{
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static CameraRigSetupRules()
|
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{
|
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|
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OVRProjectSetup.AddTask(
|
||||
level: OVRProjectSetup.TaskLevel.Required,
|
||||
group: OVRProjectSetup.TaskGroup.Compatibility,
|
||||
isDone: _ => ValidateDuplicatedComponents(FindComponents<Camera>(true)),
|
||||
message: "There can only be one active main camera in this scene",
|
||||
fix: _ => FixDuplicatedComponents(FindComponents<Camera>(true)),
|
||||
fixMessage: $"Disable the main cameras outside of the camera rig"
|
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);
|
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OVRProjectSetup.AddTask(
|
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level: OVRProjectSetup.TaskLevel.Required,
|
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group: OVRProjectSetup.TaskGroup.Compatibility,
|
||||
isDone: buildTargetGroup => ValidateDuplicatedComponents(FindComponents<AudioListener>(false)),
|
||||
message: "There can only be one active audio listener in this scene",
|
||||
fix: buildTargetGroup => FixDuplicatedComponents(FindComponents<AudioListener>(false)),
|
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fixMessage: $"Disable the audio listeners outside of the camera rig"
|
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);
|
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}
|
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|
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private static bool BelongsToBBCameraRig(GameObject gameObject)
|
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{
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return OVRProjectSetupUtils.HasComponentInParents<OVRCameraRig>(gameObject)
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&& OVRProjectSetupUtils.HasComponentInParents<BuildingBlock>(gameObject);
|
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}
|
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|
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private static bool CamerRigBuildingBlockExists<T>(IEnumerable<T> components) where T : Behaviour
|
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{
|
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return components.Any(component => BelongsToBBCameraRig(component.gameObject));
|
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}
|
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|
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private static List<T> FindComponents<T>(bool findInMainCameraOnly) where T : Behaviour
|
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{
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|
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return OVRProjectSetupUtils.FindComponentsInScene<T>()
|
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.Where(component => component.enabled && (!findInMainCameraOnly || component.gameObject.CompareTag("MainCamera"))).ToList();
|
||||
}
|
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|
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private static bool ValidateDuplicatedComponents<T>(List<T> components) where T : Behaviour
|
||||
{
|
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if (!CamerRigBuildingBlockExists(components))
|
||||
{
|
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return true;
|
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}
|
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|
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return components.Count <= 1;
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}
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|
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private static void FixDuplicatedComponents<T>(List<T> components) where T : Behaviour
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||||
{
|
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var hasFoundTheCameraRig = false;
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foreach (var component in components)
|
||||
{
|
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if (hasFoundTheCameraRig)
|
||||
{
|
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component.enabled = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (BelongsToBBCameraRig(component.gameObject))
|
||||
{
|
||||
component.enabled = true;
|
||||
hasFoundTheCameraRig = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
component.enabled = false;
|
||||
}
|
||||
|
||||
var activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
|
||||
EditorSceneManager.MarkSceneDirty(activeScene);
|
||||
EditorSceneManager.SaveScene(activeScene);
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Meta.XR.BuildingBlocks.Editor
|
||||
{
|
||||
public class ControllerTrackingBlockData : BlockData
|
||||
{
|
||||
protected override List<GameObject> InstallRoutine()
|
||||
{
|
||||
var cameraRig = OVRProjectSetupUtils.FindComponentInScene<OVRCameraRig>();
|
||||
if (cameraRig == null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"The Controller Tracking Building Block cannot be installed without a camera rig present in the scene.");
|
||||
}
|
||||
|
||||
var leftController = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
|
||||
leftController.SetActive(true);
|
||||
leftController.name = $"[BB] {BlockName} left";
|
||||
leftController.transform.parent = cameraRig.leftControllerAnchor;
|
||||
leftController.GetComponent<OVRControllerHelper>().m_controller = OVRInput.Controller.LTouch;
|
||||
|
||||
var rightController = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
|
||||
rightController.SetActive(true);
|
||||
rightController.name = $"[BB] {BlockName} right";
|
||||
rightController.transform.parent = cameraRig.rightControllerAnchor;
|
||||
rightController.GetComponent<OVRControllerHelper>().m_controller = OVRInput.Controller.RTouch;
|
||||
|
||||
return new List<GameObject> {leftController, rightController};
|
||||
}
|
||||
}
|
||||
}
|
||||
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
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* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
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*
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* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
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using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Meta.XR.BuildingBlocks.Editor
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||||
{
|
||||
public class EyeGazeBlockData : BlockData
|
||||
{
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||||
protected override List<GameObject> InstallRoutine()
|
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{
|
||||
var cameraRig = OVRProjectSetupUtils.FindComponentInScene<OVRCameraRig>();
|
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if (cameraRig == null)
|
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{
|
||||
throw new InvalidOperationException(
|
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"The Eye Gaze Building Block cannot be installed without a camera rig present in the scene.");
|
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}
|
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|
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var createdGameObjects = new List<GameObject>();
|
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|
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createdGameObjects.Add(InstantiateEye(OVREyeGaze.EyeId.Left, cameraRig.leftEyeAnchor));
|
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createdGameObjects.Add(InstantiateEye(OVREyeGaze.EyeId.Right, cameraRig.rightEyeAnchor));
|
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|
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return createdGameObjects;
|
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}
|
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private GameObject InstantiateEye(OVREyeGaze.EyeId eye, Transform parent)
|
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{
|
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var gameObject = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
|
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gameObject.SetActive(true);
|
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gameObject.name = $"[BB] {BlockName} {eye.ToString()}";
|
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gameObject.transform.parent = parent;
|
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var eyeGaze = gameObject.GetComponentInChildren<OVREyeGaze>();
|
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if (eyeGaze == null)
|
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{
|
||||
throw new InvalidOperationException(
|
||||
"The instantiated prefab should contain a OVREyeGaze component.");
|
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}
|
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|
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eyeGaze.Eye = eye;
|
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return gameObject;
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}
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/*
|
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* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Meta.XR.BuildingBlocks.Editor
|
||||
{
|
||||
public class HandTrackingBlockData : BlockData
|
||||
{
|
||||
protected override List<GameObject> InstallRoutine()
|
||||
{
|
||||
var cameraRig = OVRProjectSetupUtils.FindComponentInScene<OVRCameraRig>();
|
||||
if (cameraRig == null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"The Hand Tracking BB cannot be installed without a camera rig present in the scene.");
|
||||
}
|
||||
|
||||
var leftHand = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
|
||||
leftHand.SetActive(true);
|
||||
leftHand.name = $"[BB] {BlockName} left";
|
||||
leftHand.transform.parent = cameraRig.leftHandAnchor;
|
||||
|
||||
leftHand.GetComponent<OVRHand>().HandType = OVRHand.Hand.HandLeft;
|
||||
leftHand.GetComponent<OVRSkeleton>().SetSkeletonType(OVRSkeleton.SkeletonType.HandLeft);
|
||||
leftHand.GetComponent<OVRMesh>().SetMeshType(OVRMesh.MeshType.HandLeft);
|
||||
|
||||
var rightHand = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
|
||||
rightHand.SetActive(true);
|
||||
rightHand.name = $"[BB] {BlockName} right";
|
||||
rightHand.transform.parent = cameraRig.rightHandAnchor;
|
||||
|
||||
rightHand.GetComponent<OVRHand>().HandType = OVRHand.Hand.HandRight;
|
||||
rightHand.GetComponent<OVRSkeleton>().SetSkeletonType(OVRSkeleton.SkeletonType.HandRight);
|
||||
rightHand.GetComponent<OVRMesh>().SetMeshType(OVRMesh.MeshType.HandRight);
|
||||
|
||||
return new List<GameObject> {leftHand, rightHand};
|
||||
}
|
||||
}
|
||||
}
|
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@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 484800a18d70d2d4386ee3f42ef24113
|
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serializedVersion: 2
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defaultReferences: []
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userData:
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@ -0,0 +1,87 @@
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/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Meta.XR.BuildingBlocks.Editor
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
internal static class HandTrackingSetupRules
|
||||
{
|
||||
static HandTrackingSetupRules()
|
||||
{
|
||||
|
||||
OVRProjectSetup.AddTask(
|
||||
level: OVRProjectSetup.TaskLevel.Required,
|
||||
group: OVRProjectSetup.TaskGroup.Compatibility,
|
||||
isDone: _ =>
|
||||
{
|
||||
if (!HandTrackingBuildingBlockExists())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var projectConfig = OVRProjectConfig.CachedProjectConfig;
|
||||
return projectConfig.handTrackingSupport != OVRProjectConfig.HandTrackingSupport.ControllersOnly;
|
||||
|
||||
},
|
||||
message: $"Hand Tracking must be enabled in OVRManager when using its {Utils.BlockPublicName}",
|
||||
fix: _ =>
|
||||
{
|
||||
var projectConfig = OVRProjectConfig.CachedProjectConfig;
|
||||
projectConfig.handTrackingSupport = OVRProjectConfig.HandTrackingSupport.ControllersAndHands;
|
||||
OVRProjectConfig.CommitProjectConfig(projectConfig);
|
||||
},
|
||||
fixMessage: $"Enable Hand Tracking must be enabled in OVRManager"
|
||||
);
|
||||
|
||||
OVRProjectSetup.AddTask(
|
||||
level: OVRProjectSetup.TaskLevel.Required,
|
||||
group: OVRProjectSetup.TaskGroup.Compatibility,
|
||||
isDone: _ =>
|
||||
{
|
||||
if (!HandTrackingBuildingBlockExists())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var projectConfig = OVRProjectConfig.CachedProjectConfig;
|
||||
return projectConfig.handTrackingVersion == OVRProjectConfig.HandTrackingVersion.V2;
|
||||
|
||||
},
|
||||
message: $"Hand Tracking V2 is required when using the Hand Tracking {Utils.BlockPublicName}",
|
||||
fix: _ =>
|
||||
{
|
||||
var projectConfig = OVRProjectConfig.CachedProjectConfig;
|
||||
projectConfig.handTrackingVersion = OVRProjectConfig.HandTrackingVersion.V2;
|
||||
OVRProjectConfig.CommitProjectConfig(projectConfig);
|
||||
},
|
||||
fixMessage: $"Select Hand Tracking V2"
|
||||
);
|
||||
}
|
||||
|
||||
private static bool HandTrackingBuildingBlockExists()
|
||||
{
|
||||
var handObjects = OVRProjectSetupUtils.FindComponentsInScene<OVRHand>();
|
||||
return handObjects.Any(hand => hand.GetComponent<BuildingBlock>());
|
||||
}
|
||||
}
|
||||
}
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/************************************************************************************
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Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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See SampleFramework license.txt for license terms. Unless required by applicable law
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or agreed to in writing, the sample code is provided "AS IS" WITHOUT WARRANTIES OR
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CONDITIONS OF ANY KIND, either express or implied. See the license for specific
|
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language governing permissions and limitations under the license.
|
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************************************************************************************/
|
||||
|
||||
Shader "Oculus Sample/Alpha Hand Outline (SBB)"
|
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{
|
||||
Properties
|
||||
{
|
||||
_ColorPrimary ("Color Primary", Color) = (0.396078, 0.725490, 1)
|
||||
_ColorTop ("Color Top", Color) = (0.031896, 0.0343398, 0.0368894)
|
||||
_ColorBottom ("Color Bottom", Color) = (0.0137021, 0.0144438, 0.0152085)
|
||||
_RimFactor ("Rim Factor", Range(0.01, 1.0)) = 0.65
|
||||
_FresnelPower ("Fresnel Power", Range(0.01,1.0)) = 0.16
|
||||
|
||||
_HandAlpha ("Hand Alpha", Range(0, 1)) = 1.0
|
||||
_MinVisibleAlpha ("Minimum Visible Alpha", Range(0,1)) = 0.15
|
||||
}
|
||||
SubShader
|
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{
|
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Tags {"Queue" = "Transparent" "Render" = "Transparent" "IgnoreProjector" = "True"}
|
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LOD 100
|
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|
||||
// Write depth values so that you see topmost layer.
|
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|
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{
|
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ZWrite On
|
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ColorMask 0
|
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CGPROGRAM
|
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#pragma vertex vert
|
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#pragma fragment frag
|
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#include "UnityCG.cginc"
|
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float4 vert(float4 vertex : POSITION) : SV_POSITION
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{
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ENDCG
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|
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#include "UnityCG.cginc"
|
||||
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|
||||
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|
||||
#pragma surface surf BlinnPhong alpha:fade exclude_path:prepass noforwardadd halfasview nolightmap
|
||||
|
||||
sampler2D _MainTex;
|
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|
||||
struct Input {
|
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float2 uv_MainTex;
|
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float3 worldRefl;
|
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float3 viewDir;
|
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INTERNAL_DATA
|
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};
|
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|
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#define ColorBlack half3(0, 0, 0)
|
||||
#define EmissionFactor (0.95)
|
||||
|
||||
fixed3 _ColorPrimary;
|
||||
fixed3 _ColorTop;
|
||||
fixed3 _ColorBottom;
|
||||
float _RimFactor;
|
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float _FresnelPower;
|
||||
|
||||
float _HandAlpha;
|
||||
float _MinVisibleAlpha;
|
||||
|
||||
float3 SafeNormalize(float3 normal) {
|
||||
float magSq = dot(normal, normal);
|
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if (magSq == 0) {
|
||||
return 0;
|
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|
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return normalize(normal);
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|
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|
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|
||||
float3 viewDir = SafeNormalize(IN.viewDir);
|
||||
half viewDotNormal = saturate(dot(viewDir, normalDirection));
|
||||
// the higher the rim factor, the greater the effect overall. by default,
|
||||
// it's strongest near edges
|
||||
half rim = pow(1.0 - viewDotNormal, 0.5) * (1.0 - _RimFactor) + _RimFactor;
|
||||
rim = saturate(rim);
|
||||
|
||||
half3 emission = lerp(ColorBlack, _ColorPrimary, rim);
|
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// brighten emission a bit, multiply by factor to reign it in
|
||||
emission += rim * 0.5;
|
||||
emission *= EmissionFactor;
|
||||
|
||||
// effect gets stronger toward edges. note that lerp can extrapolate! saturate first
|
||||
// potentially could schlick approx, like specColor + (1-specColor)*nDotLight^5
|
||||
// except here we woulduse nDotView instead of nDotLight
|
||||
float fresnel = saturate(pow(1.0 - viewDotNormal, _FresnelPower));
|
||||
fixed3 color = lerp(_ColorTop, _ColorBottom, fresnel);
|
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|
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fixed alphaValue = step(_MinVisibleAlpha, _HandAlpha) * _HandAlpha;
|
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|
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o.Albedo = 0;
|
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o.Gloss = 0;
|
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o.Specular = 0;
|
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o.Alpha = alphaValue;
|
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o.Emission = color * emission;
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ENDCG
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user