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132
Assets/Oculus/VR/Editor/OVRPluginInfoOpenXR.cs
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132
Assets/Oculus/VR/Editor/OVRPluginInfoOpenXR.cs
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#if OVR_UNITY_PACKAGE_MANAGER
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using System;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using UnityEditor;
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using UnityEngine;
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namespace Oculus.VR.Editor
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{
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[InitializeOnLoad]
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public class OVRPluginInfoOpenXR : IOVRPluginInfoSupplier
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{
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private const string PackageName = "com.meta.xr.sdk.utilities";
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private static readonly string PluginsRelPath =
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Path.Combine("Packages", PackageName, "Plugins");
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private static readonly string PluginRelPathWin64 =
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Path.Combine(PluginsRelPath, "Win64OpenXR", "OVRPlugin.dll");
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private static readonly string PluginRelPathAndroid =
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Path.Combine(PluginsRelPath, "AndroidOpenXR", "OVRPlugin.aar");
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private static bool _unityRunningInBatchMode;
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private static bool _restartPending;
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public bool IsOVRPluginOpenXRActivated() => true;
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public bool IsOVRPluginUnityProvidedActivated() => false;
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static OVRPluginInfoOpenXR()
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{
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EditorApplication.delayCall += DelayCall;
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}
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private static void DelayCall()
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{
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if (Environment.CommandLine.Contains("-batchmode"))
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{
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_unityRunningInBatchMode = true;
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}
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if (_restartPending)
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{
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return;
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}
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CheckHasPluginChanged();
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}
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private static void CheckHasPluginChanged()
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{
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var projectConfig = OVRProjectConfig.GetProjectConfig();
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string md5Win64Actual = GetFileChecksum(Path.GetFullPath(PluginRelPathWin64));
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string md5AndroidActual = GetFileChecksum(Path.GetFullPath(PluginRelPathAndroid));
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if (projectConfig.ovrPluginMd5Win64 == md5Win64Actual &&
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projectConfig.ovrPluginMd5Android == md5AndroidActual)
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{
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return;
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}
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bool userAgreedToRestart = EditorUtility.DisplayDialog(
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"Restart Unity",
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"Changes to OVRPlugin detected. Plugin updates require a restart. Please restart Unity to complete the update.",
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"Restart Editor",
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"Not Now");
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projectConfig.ovrPluginMd5Win64 = md5Win64Actual;
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projectConfig.ovrPluginMd5Android = md5AndroidActual;
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OVRProjectConfig.CommitProjectConfig(projectConfig);
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if (userAgreedToRestart)
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{
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RestartUnityEditor();
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}
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else
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{
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Debug.LogWarning("OVRPlugin not updated. Restart the editor to update.");
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}
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}
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private static string GetFileChecksum(string filePath)
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{
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using var md5 = new MD5CryptoServiceProvider();
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byte[] buffer = md5.ComputeHash(File.ReadAllBytes(filePath));
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return string.Join(null, buffer.Select(b => b.ToString("x2")));
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}
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private static void RestartUnityEditor()
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{
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if (_unityRunningInBatchMode)
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{
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Debug.LogWarning("Restarting editor is not supported in batch mode");
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return;
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}
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_restartPending = true;
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EditorApplication.OpenProject(GetCurrentProjectPath());
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}
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private static string GetCurrentProjectPath()
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{
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DirectoryInfo projectPath = Directory.GetParent(Application.dataPath);
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if (projectPath == null)
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{
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throw new DirectoryNotFoundException("Unable to find project path.");
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}
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return projectPath.FullName;
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}
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}
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}
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#endif
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